Difference between revisions of "User:Bossmuff"

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(Replaced content with 'Currently participating in: :IRC ::Persona ::Koffeexalted ::Aberrant:Legacy ::SPrue ::FRW: Ray's Counter Attack ::Expanse ::several hiatus'd games :SD ::Nexus ::S2 Inner ::…')
 
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Currently participating in:
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[[Crownshatter]]<br>
  
:IRC
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==Ancient Projects==
::Persona
 
::Koffeexalted
 
::Aberrant:Legacy
 
::SPrue
 
::FRW: Ray's Counter Attack
 
::Expanse
 
::several hiatus'd games
 
  
:SD
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[[FSN: Clock Tower]]<br>
::Nexus
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[[City of Brass]]<br>
::S2 Inner
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[[Isolated: Superhero Game]]<br>
::S2 Longshots
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[[Hermit Crab's School: BM's Wuxia Game]]
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==Stuff==
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:New Exalted Chargen for Lunars/Alchemicals (also includes: Thousand Faceted Nelumbo making out with Lissome Avid Engineer).
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:: Attributes are 9/7/5 rather than 8/6/4
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:: No additional background costs, all backgrounds cost as much as they do for Solars.
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:: Lunars start with 3 knacks and 7 charms. Alchemicals start with 10 charms.
 +
:: Characters gain 4 specialties at character generation.
 +
:: Characters do not need to spend BP to have (Willpower + Compassion) Intimacies at chargen.
 +
:: Knacks cost 8 instead of 11 XP.
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:: Charms cost 8 XP favored, 10 XP unfavored.
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:: Charms cost 4 bonus points, 3 if within a Caste or Favored Attribute.
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:: Virtues and Willpower both cost 1 BP each. Willpower is no longer the sum of the two highest virtues, but starts at 5.
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:: Characters are built with 18 instead of 15 bonus points.
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:: Alchemicals have cheapened submodules: 4 XP for 6 XP submodules, 3 XP for 4/5 XP submodules, 2 XP for 3 XP submodules, 1 XP for 2 XP submodules. 1 XP submodules are bought at the rate of 2 per 1 XP.
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:: Alchemicals buy Mutations at reduced cost: 1 XP per point. They get 2 points of mutations per BP.
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Ascension Isle Religion:
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[[The Arete Draconic]]

Latest revision as of 17:35, 1 April 2024

Crownshatter

Ancient Projects

FSN: Clock Tower
City of Brass
Isolated: Superhero Game
Hermit Crab's School: BM's Wuxia Game

Stuff

New Exalted Chargen for Lunars/Alchemicals (also includes: Thousand Faceted Nelumbo making out with Lissome Avid Engineer).
Attributes are 9/7/5 rather than 8/6/4
No additional background costs, all backgrounds cost as much as they do for Solars.
Lunars start with 3 knacks and 7 charms. Alchemicals start with 10 charms.
Characters gain 4 specialties at character generation.
Characters do not need to spend BP to have (Willpower + Compassion) Intimacies at chargen.
Knacks cost 8 instead of 11 XP.
Charms cost 8 XP favored, 10 XP unfavored.
Charms cost 4 bonus points, 3 if within a Caste or Favored Attribute.
Virtues and Willpower both cost 1 BP each. Willpower is no longer the sum of the two highest virtues, but starts at 5.
Characters are built with 18 instead of 15 bonus points.
Alchemicals have cheapened submodules: 4 XP for 6 XP submodules, 3 XP for 4/5 XP submodules, 2 XP for 3 XP submodules, 1 XP for 2 XP submodules. 1 XP submodules are bought at the rate of 2 per 1 XP.
Alchemicals buy Mutations at reduced cost: 1 XP per point. They get 2 points of mutations per BP.

Ascension Isle Religion:

The Arete Draconic