Difference between revisions of "User:Bossmuff"
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(Replaced content with 'Currently participating in: :IRC ::Persona ::Koffeexalted ::Aberrant:Legacy ::SPrue ::FRW: Ray's Counter Attack ::Expanse ::several hiatus'd games :SD ::Nexus ::S2 Inner ::…') |
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− | + | [[Crownshatter]]<br> | |
− | + | ==Ancient Projects== | |
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− | : | + | [[FSN: Clock Tower]]<br> |
− | :: | + | [[City of Brass]]<br> |
− | :: | + | [[Isolated: Superhero Game]]<br> |
− | :: | + | [[Hermit Crab's School: BM's Wuxia Game]] |
+ | |||
+ | ==Stuff== | ||
+ | |||
+ | :New Exalted Chargen for Lunars/Alchemicals (also includes: Thousand Faceted Nelumbo making out with Lissome Avid Engineer). | ||
+ | :: Attributes are 9/7/5 rather than 8/6/4 | ||
+ | :: No additional background costs, all backgrounds cost as much as they do for Solars. | ||
+ | :: Lunars start with 3 knacks and 7 charms. Alchemicals start with 10 charms. | ||
+ | :: Characters gain 4 specialties at character generation. | ||
+ | :: Characters do not need to spend BP to have (Willpower + Compassion) Intimacies at chargen. | ||
+ | :: Knacks cost 8 instead of 11 XP. | ||
+ | :: Charms cost 8 XP favored, 10 XP unfavored. | ||
+ | :: Charms cost 4 bonus points, 3 if within a Caste or Favored Attribute. | ||
+ | :: Virtues and Willpower both cost 1 BP each. Willpower is no longer the sum of the two highest virtues, but starts at 5. | ||
+ | :: Characters are built with 18 instead of 15 bonus points. | ||
+ | :: Alchemicals have cheapened submodules: 4 XP for 6 XP submodules, 3 XP for 4/5 XP submodules, 2 XP for 3 XP submodules, 1 XP for 2 XP submodules. 1 XP submodules are bought at the rate of 2 per 1 XP. | ||
+ | :: Alchemicals buy Mutations at reduced cost: 1 XP per point. They get 2 points of mutations per BP. | ||
+ | |||
+ | Ascension Isle Religion: | ||
+ | |||
+ | [[The Arete Draconic]] |
Latest revision as of 17:35, 1 April 2024
Ancient Projects
FSN: Clock Tower
City of Brass
Isolated: Superhero Game
Hermit Crab's School: BM's Wuxia Game
Stuff
- New Exalted Chargen for Lunars/Alchemicals (also includes: Thousand Faceted Nelumbo making out with Lissome Avid Engineer).
- Attributes are 9/7/5 rather than 8/6/4
- No additional background costs, all backgrounds cost as much as they do for Solars.
- Lunars start with 3 knacks and 7 charms. Alchemicals start with 10 charms.
- Characters gain 4 specialties at character generation.
- Characters do not need to spend BP to have (Willpower + Compassion) Intimacies at chargen.
- Knacks cost 8 instead of 11 XP.
- Charms cost 8 XP favored, 10 XP unfavored.
- Charms cost 4 bonus points, 3 if within a Caste or Favored Attribute.
- Virtues and Willpower both cost 1 BP each. Willpower is no longer the sum of the two highest virtues, but starts at 5.
- Characters are built with 18 instead of 15 bonus points.
- Alchemicals have cheapened submodules: 4 XP for 6 XP submodules, 3 XP for 4/5 XP submodules, 2 XP for 3 XP submodules, 1 XP for 2 XP submodules. 1 XP submodules are bought at the rate of 2 per 1 XP.
- Alchemicals buy Mutations at reduced cost: 1 XP per point. They get 2 points of mutations per BP.
Ascension Isle Religion: