User:Shrike
Misc Stuffs
Space Barb
- Apostates gain +1 to any two separate attributes.
- Barbarians are unmodified mortals and generally not fit to be player characters. Barbarians start with -1 to all attributes and are limited to a maximum Magery of 1.
- Warriors gain +1 Finesse and +1 Physical.
- Strategoi gain an additional +1 Charisma (Command) and +2 Education (Military History).
- Followers (10)
- Bodyguard (5 CP): You have roughly a dozen to two dozen followers at your beck and call.
- Elites (two times cost):
ProvinceSmall Fleet (25 CP): An alternative martial equivalence would be an entire carrier or battleship strike group, a single heavy combatant escorted by several medium and light warships.
- Magery 0
- Finesse: 1 (1 -1 +1, 1)
- Physical: 1 (1 -1 +1, 1)
- Education: 1 (1 -1 +1, 1)
- Wits: 2 (2 -1 +1, 3)
- Charisma: 2 (3 -1, 6)
- Respect: 3 (6)
- Legend: 4 (20)
- Charisma (Command): 2 (1 +1, 1)
- Education (Military History): 3 (1 +2, 1)
Censor of the Gods
- Forgeborn are limited to a maximum Magery of 2, but gain +3 to Physical, +2 to Education, +1 to Wits and Charisma, +2 Physical (Toughness) and +1 Education (Ancestral/Encyclopedic Memories).
- Warriors gain +1 Finesse and +1 Physical.
- Berserkers gain +1 Physical and +1 Physical (Toughness)
- War: +1 Finesse and +1 Physical (Toughness).
- Knowledge +1 Education and +1 Education (any specialty).
- Magery 0
- Finesse: 3 (1 +2, 1)
- Physical: 6 (1 +5, 1)
- Education: 4 (1 +3, 1)
- Wits: 2 (1 +1, 1)
- Charisma: 2 (1 +1, 1)
- Respect: 1 (1)
- Legend: 4 (2 + 2, 6)
- Physical (Toughness): 4 (0 +4, 0)
- Finesse (Erinyes Mode): 1 (1)
- Education (Ancestral/Encyclopedic Memories): 3 (1 +2, 1)
- Charisma (Collected): 1 (1)
- Legendary Relic (35 CP)
- Erinyes Form (major)
- Cannot be stolen
- Transformation
- Immortal: Must be destroyed in Erinyes form (15)
- Divine Shield (10)
Lorelei
The Witch of the Black Ocean
- Lorelei was once an Oceanid like her sisters, a patron diety of a river. Centuries ago a skirmish between the Titans and the Olympians irradiated her home, and she vanished, believed dead. Recently however she has reappeared, her body below the ribcage replaced by a bulky but undulating tail of dark malmetal. Further cybernetics lurk inside what remains of her organic body and the fully robotic sections house an impressive array of dangerous equipment including a micro-aegis, concealed missile ports and an antigravity flight system which lets her 'swim' through the air as if it were water.
- Having acquired a small band of followers, Lorelei managed to seize a Dorian transreme slated for decomissioning and has carved a trail of daring theft across known space, eluding all pursuit.
AlfarOceanids gain +2 Charisma, +2 Finesse, +1 Wits, +1 Education, +1 Physical, and +1 Physical (Agility).- Explorers gain +1 Wits, +1 Education (Medicine), and +1 Education (Navigation).
- Conquistadors gain +1 Finesse and +1 Charisma (Command).
- Trickster: +1 Wits and +1 Education (Security).
- Knowledge: +1 Education and +1 Education (any specialty).
- Magery 0
- Finesse: 5 (2 + 3, 3)
- Physical: 3 (2 + 1, 3)
- Education: 4 (2 + 2, 3)
- Wits: 4 (2 + 2, 3)
- Charisma: 4 (2 + 2, 3)
- Finesse (Cyberlinked): 2 (0 + 2, 0)
- Finesse (Integrated Weapons): 2 (0 + 2, 0)
- Physical (Agility): 1 (0 + 1, 0)
- Physical (Toughness): 2 (0 +2, 0)
- Physical (Zero-G): 2 (0 + 2, 0)
- Education (Medicine): 1 (0 + 1, 0)
- Education (Navigation): 3 (1 + 2, 1)
- Education (Security): 1 (0 + 1, 0)
- Charisma (Collected): 1 (1)
- Charisma (Command): 3 (2 + 1, 3)
- Respect (Pirates): 2 (3)
- Legend: 3 (12)
- Tricksy Bitch
- Feet First Into Hell
- One Hundred Ten Percent
- Enhancements (25)
- Trivial Enhancement (1 CP): Multitool
- Minor Enhancement (4 CP): +2 Finesse (Cyberlinked), Cyberlink System
- Moderate Enhancement (5 CP): +2 Physical (Zero-G), Pressure Resistance
- Extensive Enhancement (10 CP): +2 Finesse (Integrated Weapons), +2 Physical (toughness), Nano Repair, Antigravity 'Swimming' Flight
- Extensive Enhancement (10 CP): Implanted Micromissile Launcher (3), Heavy Armor/Shielding (3)
- Elite Bodyguard (10 CP): In addition to the battle-hardened Avatar pilots, Lorelei's elite pirates include the small bridge crew of the Sea Witch.
- Metropolis (15 CP): A Pirate Avatar Carrier, the Sea Witch. Capable of supporting 16 Avatars, though the 'Witch only has 14 currently embarked. Coming from a half-dozen different origins, each one has been extensively customized on top of that, leaving a very motly complement indeed.
- Impoverished (+7 CP): Lorelei and the crew of the Sea Witch take what they can get. Much of their equipment is second, third or even fourth-hand.
- Intolerent: servants of the Titans and Olympians (+3 CP)
Cosa Sakharov
Age: 18
Eyes: Gold/Violet heterachromia
Hair: Jungle Green
Origin: Student
Priorities: Attributes, Deus ex Machina, Skills, Schema, Mecha
Background: Student on the fast track to becoming a pop journalist sensation. Probably a Coordinator.
Attributes
- Power: 1
- Grace: 2
- Smarts: 3
- Knowledge: 2
- Charisma: 5
- Rhetoric: 5
- Perception: 3
- Integrity: 3
- Willpower: 8
- Initiative: 5
- Speed: 1
- Protection: 1
Skills
- Oration 1
- Newtype Bullshit 3 [Remotes]
Mecha
14 points
Schema
- Parents [2]
- Internet Famous [2]
Deus Ex Machina
5
System Musings
Basic Stuff
- Roll 2D10 + modifiers
Ship Design
All ships have a base statline
- Firepower: Default firepower bonus added to all gun attacks.
- Armor: Basic physical protection.
- Shields: Protects again gunfire (adding to Armor), but not against graviton torpedoes.
- Evasion: How easily your ship can avoid getting hit due to a combination of size and speed.
- Speed: The bonus to movement rolls.
- Hits: How many hits your ship can take before it starts to loose effectiveness.
- Equipment: How many spaces of equipment your ship has.
- Destroyers normally have 3 equipment space
- Cruisers normally have 5-6 equipment space
- Capital ships have a minimum of 8 equipment space
Equipment
Equipment is various items that improve your ship's performance - guns, electronics, protection, engines, etc.
Cost of equipment is two values; the first is the resource price and the second is the availability.
Examples:
Small Cannon Turrets
- Firepower: 2
- Accuracy: +6
- Range: Short
- Equipment: 1
- Cost: ?? Common
Medium Cannon Turrets
- Firepower: 4
- Accuracy: +3
- Range: Medium
- Equipment: 2
- Cost: ?? Common
Heavy Cannon Turrets
- Firepower: 8
- Accuracy: +0
- Range: Long
- Equipment: 4
- Special: Barrage; FP 1 Acc +3
- Cost: ?? Common
Superheavy Cannon Turrets
- Firepower: 10
- Accuracy: -1
- Range: Long
- Equipment: 5
- Special: Barrage; FP 2 Acc +2
- Cost: ?? Rare
Siege Cannon
- Firepower: 15
- Accuracy: -8
- Range: Extreme
- Equipment: 3
- Cost: ?? Rare
Flak Guns
- Range: Short
- Equipment: 1
- Special: AA 2
- Cost: ?? Rare
Torpedo Launcher
- Accuracy: +0
- Range: Short
- Equipment: 1
- Special: Torpedo Attack 2
- Cost: ?? Common
Small Fire Control
- Range: Short
- Equipment: 1
- Special: +2 accuracy on all Gunnery attacks
- Cost: ?? Common
Improved Small Fire Control
- Range: Short
- Equipment: 1
- Special: +2 accuracy on all Gunnery attacks, AA +1
- Cost: ?? Rare
Medium Fire Control
- Range: Medium
- Equipment: 1
- Special: +2 accuracy on all Gunnery attacks at Short range, +1 at Medium
- Cost: ?? Uncommon
Large Fire Control
- Range: Long
- Equipment: 2
- Special: +2 accuracy on all Gunnery attacks
- Cost: ?? Common
Improved Large Fire Control
- Range: Long
- Equipment: 2
- Special: +2 accuracy on all Gunnery attacks, AA +1
- Cost: ?? Rare
Armor Plating
- Equipment: 2
- Special: +2 Armor
- Cost: ?? Common
Shield Generator
- Equipment: 2
- Special: +3 Shields
- Cost: ?? Common
High-Ouput Drive Kernel
- Equipment: 2
- Special: +2 Evasion, +2 Speed
- Cost: ?? Uncommon
Reinforced Bulkheads
- Equipment: 2
- Special: +1 Hit
- Cost: ?? Common
Recon Detachment
- Equipment: 1
- Special: Scout
- Cost: ?? Common
Interface Recon Craft
- Equipment: 3
- Special: Extended Scout
- Cost: ?? Common
Flight Deck
- Equipment: 2
- Special: Allows 1 squadron embarkation
- Cost: ?? Common
Luxurious Fittings
- Equipment: 1
- Special: Boost to all diplomacy rolls (+4 if escort, +5 if cruiser, +6 if capital ship)
- Cost: ?? Common
Royal Fittings
- Equipment: 1
- Special: Boost to all diplomacy rolls (+6 if escort, +8 if cruiser, +10 if capital ship)
- Cost: ?? Rare
System Ship
- Equipment: -1 (increases equipment space by 1)
- Special: +2 Armor, -2 Shields, may only travel via wormhole
- Cost: ?? Common