User:Andronicus
Bernard Hacker
Ulysses
The Black Crusade
Laurasia
http://www.inisfail.com/bfg/bfg-latin-imperial-names.html
Wilmodis
Zoycite Kaolin
Mayfair List
Vital Statistics
CODENAME: Laurasia
- Alias:
- Alias:
Player:Andronicus
Allegiance:
Concept: Software Engineer
Eruption:
Archtype:
Nature
Quantum: 0
- Quantum Pool: 00/00
- Willpower: 0/0
Quick Combat
Health
Mega-Stamina eliminates ? points of wound penalty
• [ ]x0 Bruised:--0
• [ ]x0 Hurt: --0
• [ ]x0 Injured: --0
• [ ]x0 Crippled: --0
• [ ]x1 Incapacitated
• [ ]Dead
Attributes/Abilities
Physical (7)
Strength:
- Might:
- Brawl:
- Melee:
Dexterity:
- Athletics:
- Pilot:
- Firearms:
- Stealth:
- Microgravity Ops:
Stamina:
- Endurance:
- Resistance:
Social(5)
Charisma:
- Command:
Manipulation: (Belivable)
- Subterfuge:
Appearance:
- Intimidation:
- Style:
Mental(3)
Wits:
- Rapport:
Intelligence:
- Medicine: 0
- Engineering:
- Linguistics:
- Science:
Perception:
- Awareness:
Backgrounds
7+5
Attunement: 0 (p141)
Dormancy: 5 (p143)
Node: 0 (p143) 20/Turn
Resources: 0 (Linked to....)
Quantum
Mega-Attributes
Mega-Stamina 3
- Adaptability.
- Resiliency x 2
- +6B/6L Stackable soak. 3 x -0, 3 x -1, 3 x -2, 3 x -4 HL.
Mega-Str 2
- Quantum Leap. Each success on a Jump roll allows the Nova to leap up to two kilometers horizontally or half a kilometer vertically, times her number of dots in Mega-Strength.
- 2 x -0 HL's from girly muscles
- +10d Strength Based Damage + [4]
Mega-Int 2
- Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node.
Mega-App 2 (Dangerous; NUCLEAR ANGEL)
- Awe-Inspiring: Awe-Inspiring gives +(Mega-Appearance) dice on Sway rolls where physical impressiveness is especially useful (commanding/etc). In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. +2 Intimidation.
Mega-Charisma 2
- Commanding Presence.
Quantum Powers
Strong and Weak Nuclear Control ***** (Blast, Sphere, Shield, Propel) Q-1
- Reduced Quantum.
- Nuclear Blasts ROF: 22 110 meters
- Attack: d14 + Damage: Bashing 25 + [12] AP 5 [Action]
- Attack: d14 + Damage: Lethal 20 + [12] AP 5 [Action]
- Nuclear Volatile Expansion
- Sphere Radius 110 meters, [6] + 15. Area: 7
- Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll
- Nuclear Solid State Dynamics
- Shield (Ablation) 22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn]
- Propel 70 meters/action, 200 KH out of combat. [Maintenance]
Directed Nuclear Expansion ** Q-4
- Nuclear Blasts ROF: once every two turns
- Attack: d10 + Damage: Aggravated 10 + [12] AP 8 [Action]
- Attack: d10 + Damage: Lethal 20 + [24] AP 8 [Action]
- Range: 800m Area: 8
Intangibility *** [Maintenance] Q-2
- Level I. +1 Dodge May ooze or seep through cracks and other tiny openings at the rate of one centimeter per turn.
- Level II. She takes half physical damage and deals half physical damage. +2 dice to dodge. 1m/turn.
- Level III. Completely immune to physical attacks and can walk through walls; energy, psychic attacks and gravity fields and so fourth act as normal Cannot physically attack. +3 dice to dodge.
Armor **
Quasar's atoms are simply better then yours.
- 6L/6B
Invulnerability * (Radiation)
- 6A/6L/6B against Radiation
Warp * (w/Supercharge) Q-3
- Aiming: Perception+Warp
- Quantum+Warp (d7) + 5 Auto sux from Quantum
Expanded Nuclide State (Clone) *
- Spend 1 Quantum to make 1 clone (up to Quantum) each has the same attributes, abilities, powers, clothes and equipment as the original but lack Clone.
- Backup Extra. If the original dies, the clone becomes alike the original in every sense.
- Extra: Duration x 2
Psychic Link *
Quasar's duplicates share the same atomic nucleus; therefore each can talk to each other since fundamentally there is no difference between them.
- Roll Perception+PL
Bioluminesence *
- Ooooh! shiny!
Quantum Gadgets
Combat
Dodge: 13 +1 (Level I) +2 (Level II) +3 (Level III)
Initiative: 16+d1
Willpower: 8/8
Quantum Pool: 50/50
Quantum a Turn: 20 Points
Movement
- Walking: 15 meters/round.
- Running: 30 meters/round.
- Sprinting: 57 meters/round.
Attacks
- Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
- Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
- Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
- Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
- Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
Weapons
- Coil Rifle (Banji 02 Hornet): Attack: d11, Dmg 10L, Range 200, RoF 60, Magazine 60, AP:3, Conceal O, Mass 4, Min Str. 3
Defense
Natural Soak (quantum6/stamina12/m-stamina6) 2A/18L/24B
Power Soak 6A/6L/6B aganist Radiation
Armoured Soak 6L/6B
- Armor 6L/6B
Combat Soak 2A/24L/30B
Combat Soak (Radiation) 8A/30L/36B
Character
Transquasarism
Permanent Points: 6 (4 Tainted Quantum, 2 for Quantum 5/6) (3 x 1-pt, 1 x 2-pt Aberrations)
Temporary Points: 6
Chrysalis (Perm/Temp): 5/5
Node Disorders: 3 Disorders (Node 3, 4, 5) - M-Intel 2 = 1 Disorder
Transhuman Ascendence: Appearance, Dexterity
Taint Resistance: -2 Disorders
Aberrations
- Aberrant Eyes (0.33)
- Ichor (0.33)
- Aberrant Hair (Moves dramatically) (0.33)
- Anima Banner (active galactic nucleus) (1)
- Distinctive Looks (1) (P72 Forceful Personalities)
- Costume Fetish (Silver bodysuit/cape which is sorta optional)
- Energy Emission (Radiates in the Gamma Spectrum)
- Unearthly Beauty
- Quantum Halo (like a Joy)
- Glow (Gives off a nuclear field aura...)
Mental Disorders
Body Modifications
Character Modifiers
Merits and Flaws
Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist.