Trial DitS Game Mechanics

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Disclaimer: All subject to change at this point.

Dice System

Change to Storyteller-esque D10 dice pool, where you roll [stat] number of D10s against target numbers. This should reduce the wide gulf in capabilities somewhat when the difference in dice is two or more.

How should pre-existing modifiers fit into this system?

Combat

A return to the advertised "use the relevant stat" instead of just rolling Attack when attacking and Defence/Mobility when defending.

More structured combat, good or bad?