Difference between revisions of "Transcendence"

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==Transhumanism==
 
==Transhumanism==
Although cybernetics are the method which gods are made, mortals imitate the gods as well. Prometheus might have been tortured for letting the secret out, but once it did, the secret of augmentation spread widely through the empires. Many soldiers, scholars, and others invest heavily in augmentations such as reflex boosts, hardened skeletons, exocortexes, and enhanced musculature, and the most arrogant often invest in eidetic memory records so their heroism can be woven into tales after their death or retirement.
+
Although cybernetics are the method which gods are made, mortals imitate the gods as well. Prometheus might have been tortured for letting the secret out, but once it did, these imitations of the gifts of the gods spread widely through the empires. Many soldiers, scholars, and others invest heavily in such blessings like reflex boosts, hardened skeletons, exocortices, and enhanced musculature, and the most arrogant often invest in eidetic memory records so their heroism can be more easily woven into tales after their death or retirement.
  
Genetic engineering is far more common, and the average citizen of any polity is far healthier and fitter than a 20th century human.
+
Genetic engineering is far more common, and the average citizen of any polity is far healthier and fitter than a 20th century human. The gods are far too busy to control their population to this degree, and with thousands of conflicts from petty to extreme, there is little if any impetus to enforce significant restriction on the arts of altering the clay of flesh. Flesh-sculptors are one part doctor, one part artist, and the best are sought after by the rich, the famous, and the vain. Excessive alteration to one's self beyond human body plans is frowned upon though, as the tale of Arachne, who modified herself into something spiderlike and inhuman to be better at weaving code than the goddess Athena--and was punished by having her genetics locked in that form for her hubris, shows.

Revision as of 20:01, 1 October 2010

Background

What if myth was real? What if it was the description of empires long lost, the attempts of those who did not understand looking upon an interstellar empire, vast and majestic, that the ignorant storywriters could only comprehend in bronze age terms? What if myth was science fiction?

Transcendence is inspired by fictional works such as Ilium and Olympos by Dan Simmons, as well as the game Too Human and so forth. Seeing that I am not actually some multitalented mythological scholar I will probably fuck a lot of things up here so be forgiving.

Cosmology

The Axis Mundi

The "World Pillar" is a powerful system, a mighty megastructure used to allow the gods their interface with the underlying fabric of reality, the machines placed there by the creation of the universe. Without the Axis Mundi, the miracles of the gods would fail, and they would be left merely with technological trappings. This layer is the root of divinity, the "godhead".

It is via the Axis Mundi that feats that the finest mundane craftsmen and scholars cannot comprehend or attempt are born out of. From the biological Dyson Sphere of Yggdrasil to Olympus Station to Fortress Kailash, these seats of power are extremely well defended by mighty fleets and servitors with powers beyond imagining... and the gods themselves.

The Underworld

The machinery which grants the gods their power also stores the minds of those who are born in the universe, keeping them accessible for later use. A very few gods and goddesses have gained the power to alter the simulations which these dead are stored in, creating paradises for the dead, or horrific punishing hells. Normally, this machinery is used merely for reincarnation of the worthy and the purification of the unworthy, but the ability to manipulate the underworld is a potent tool for those few gifted with it.

Deities

The touch of the godhead brings many benefits past the ability to call on it for miracles. Near immortality, superhuman ability in every aspect, wounds that heal quickly, and so forth. Divinities are, even with minimal enhancement save their requisite genetic augmentation and the framework cybernetics which allow them to interface with their Axis Mundi across interstellar distances, are far more powerful than even the most highly augmented supersoldiers wrought by mortal hands.

However, deities are not immune to hubris... and the power of the gods corrupts very well. About 90% of them are all huge jerks.

Paradigm

All deities share a few general abilities through the form of their Axis Mundi, but the differing designs and differing personalities and enhancements of the gods alter the form and type of miracles they can call upon. A god of life may scour a world clean of civilization still, but he or she would do it via nanoplague or genetic material breakdown, rather than calling on the brute force of planetary superstorms or outright destroying cities with nuclear-yield strategic strikes.

Lesser Spirits

The connection to the godhead and the Axis Mundi fades as generations and distance pass, but there are those who can access it for miracles which may be minor but are no less defiant of the order mortals seek to place on the universe. These lesser spirits, no matter what name they go by, can still channel some of miracle. They may not be capable of directly saving or damning worlds, but via their adventures, they can do so.

Scions

The sons and daughters of gods and goddesses, of which there are many, inherit a weakened form of their parent's connection. Their powers are weaker, and their divine blood not as potent, but their ability is still to be reckoned with. Roughly equivalent to moderately powerful lesser spirits, they inherit many advantages from their birth, and are often groomed to be heroes who can save worlds... or damn them.

Worlds

Hellas

Greece-land. Spartans may or may not be 2 meters tall and wear green powered armor.

Definitely has transhuman space amazons with bendybeam spears.

Kosala

Indian-land. Asuras, Devas, and Rudra-class battlecruisers which look like bows and fire bendybeams (there are 33 of them and they also transform into giant robots too)

Midgard

Norse-land. More manliness and cyborg gods wielding gatling guns, less slaves.

Possibly a small Egypt land and some sort of fading Space Babylon later.

Technology

Technology in Transcendence is highly advanced but holds vaguely fantastical attributes. Rather than sleek utilitarianism, some amount of impracticality is accepted for cool things. Weapons are often etched with designs and blessings, power armor is often embossed and engraved with the tales of its previous victories, and so on. Heroism and aesthetics matter just as much as utility value.

For all that, the equipment is relatively practical. There are recognizable guns, which shoot various things like mini-missiles, slugs, lasers, plasma bullets, or so on. And yes, before you ask, there are tanks and fighter jets. They might look silly but they exist.

Weapons

Guns. The occasional laser spear. Power swords.

Armor

Most armor in Transcendence is semi-powered and interfaces with the wearer, enhancing strength, speed, and endurance while providing onboard medical attention and datalinking ability.

Some civilizations eschew heavy armor, preferring to use light, unrestraining ballistic weave and force fields. These lightly armored skirmisher armies are stealthier and highly maneuverable, but fall quickly to heavy infantry.

Transhumanism

Although cybernetics are the method which gods are made, mortals imitate the gods as well. Prometheus might have been tortured for letting the secret out, but once it did, these imitations of the gifts of the gods spread widely through the empires. Many soldiers, scholars, and others invest heavily in such blessings like reflex boosts, hardened skeletons, exocortices, and enhanced musculature, and the most arrogant often invest in eidetic memory records so their heroism can be more easily woven into tales after their death or retirement.

Genetic engineering is far more common, and the average citizen of any polity is far healthier and fitter than a 20th century human. The gods are far too busy to control their population to this degree, and with thousands of conflicts from petty to extreme, there is little if any impetus to enforce significant restriction on the arts of altering the clay of flesh. Flesh-sculptors are one part doctor, one part artist, and the best are sought after by the rich, the famous, and the vain. Excessive alteration to one's self beyond human body plans is frowned upon though, as the tale of Arachne, who modified herself into something spiderlike and inhuman to be better at weaving code than the goddess Athena--and was punished by having her genetics locked in that form for her hubris, shows.