Thorns

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Operation Scrambled Eggs

Mission Briefing

Welcome to 2024, soldiers.

You are soldiers of a multinational elite task force officially operating under the UN mandate. You're the best damn group of operators that the governments of the world managed to pull together, dedicated to protecting the peace of the world - and, often, the interests of the Security Council nations, with that pleasant shroud of deniability that your status offers.

They call you Thorns. Spines upon which those willing to harm the world shall impale themselves.

You are the Delta Squad of the Second Platoon, B Company. This time, you have been deployed into New York, straight into Manhattan. Apparently, a research facility of some sort went dark, and you are the ones chosen to clean that mess up.

You are to enter the facility, get to the mainframe in its centre and recover the data. The facility's staff is to be considered expendable.

Get it done.
Mission accomplished!! Tier Zero forever!

Parisian Nights

Welcome to Paris, soldiers.

You are still the best damn group of operators that the governments of the world managed to pull together, serving under the authority of the United Nations all over the world. However, after the rather dramatic events within the United States, the encounter with the Scrambler Virus, and certain other operations that shall remain classified for now, the Delta Squad of the Second Platoon, B Company, is being given a breather - some R&R in Paris, which is most certainly free of any research facilities researching highly infectious information viruses. Take this moment to rest, before other assignments come up - you've earned it, and a chance like this might not come soon again.

It's a beautiful night in Paris, and absolutely nothing can go wrong.

...is this gunfire around the Eiffel tower? The French President is what?

Tier Zero. Looks like you have a job to do.

Chalkboard

We interrupt your regularly scheduled UN operational operations with American gusto. This means new characters, just for this oneshot! (this time also an actual oneshot, this I am quite certain about)

You are the best damn group of operators that the United States government managed to pull together, serving under the authority of the President of the United States all over the world.

Your current mission is tied into some shady CIA business. Apparently, the Russians are up to something big in Siberia - real big - and the spooks and their spooky pals grabbed themselves a Russian scientist to interrogate and find out what's going on in there, after a long series of failed attempts at finding out, with your help of course. Ruskies are none the wiser about who did the job, as far as anyone can tell - USS Ponce, the ship that you are currently on, has so far been moving unmolested, and the operation itself was clean enough. Still, worst comes to worst, Ponce has it all - Phalanx CIWS, rocket launchers, an entire company of Marines and even frikken lasers.

Get that man to the US. If what we've heard about what is going on in Siberia is right, this might end up being the most important mission in your lives.

Good luck, soldiers. Hopefully you won't need it.


Chargen

The system is standard #lords d10 affair.

There are four stats to track:

  • Physical
  • Mental
  • Social
  • Integrity

Perception is handled via Physical or Mental rolls, depending on the situation. Social is also the leadership stat and responsible for getting command stuff done. Love cannot bloom on the battlefield, soldier.

You have 21 dice to assign overall to your stats of choice. You're elite operators, you're hardcore like that.

In addition to that, pick one speciality and your role in the squad. They can complement each other, but that is not necessary. You probably want something more immediately useful than elite operational knitting skills, though.

Your role will determine your equipment, though feel free to just pick whatever feels appropriate - there are no hard restrictions on this.

Specialities lower the difficulty number for relevant rolls by one, (so the success number for related tasks is 5 instead of 6) and also adds a single dice to actions relevant to them.

Maximum tacticool is considered to be in effect. Bring your own holographic sight.