The Progenitor Harem Catalog

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Although generally clones are referred to by FACADE engineers by their single-letter design code and variant number (B-series, V-series, V-series upgrade, Y series, etc) the lines often are given informal names, based on the original prototype or out of tradition.

Basic Clones

Bobs

B-series clones are a very basic low-end FACADE design which are generally used for things like 'menial labor' or 'holding the fort'. They have very few transgenic features and thus also have basically no paradox.

Attributes

Strength/Dexterity/Stamina/Appearance 3
All other attributes 2

Abilities

Athletics/Alertness/Brawl/Dodge/Melee/Firearms 3
Subterfuge 2
Various others as necessary

Health Levels

-0/-1/-1/-2/-2/-5/Incapacitated
Willpower 4

Advanced Clones

Marys

Social infiltration and espionage bioconstructs. Officially, they are to be used for Union business only. Informally, there's a thriving underground market of sorts to requisition them for dates and as arm candy. The NWO loves these girls (and guys).

Attributes

Strength 2, Dexterity 4, Stamina 3
Charisma 4, Manipulation 5, Appearance 5
Perception 3, Intelligence 3, Wits 4

Abilities

Etiquette/Subterfuge/Investigation 4
Awareness/Style 3
Athletics/Alertness/Brawl/Dodge/Melee/Firearms 2
Various others as necessary

Health Levels

-0/-1/-1/-2/-2/-5/Incapacitated
Willpower 7

Special Powers

"Arete" of 3
Entropy 1 (Ring of Truth)
Mind 2 (Read Surface Thoughts)
Mind 2 (Simple Commands)
Countermagic (+1d countermagic)
Mind Shield (+3d to resist mental intrusion attempts)
Pheromones (+3d to social rolls)
Sense Recorders (record sensory data)
Paradox of 2

Lauras

L-series laboratory support bioconstructs were traditionally mostly female because old Progenitor scientists were terrible chauvinists. New ones are a somewhat more even gender mix, but the name stuck.


Attributes

Strength 2, Dexterity 2, Stamina 3
Charisma 2, Manipulation 1, Appearance 4
Perception 2, Intelligence 5, Wits 2

Abilities

Science/Medicine/Hypertechnology/Technology 4
Etiquette/Investigation 3
Athletics/Alertness/Brawl/Dodge/Melee/Firearms 1
Various others as necessary

Health Levels

-0/-1/-1/-2/-2/-5/Incapacitated
Willpower 7

Special Powers

Eidetic Memory
Lightning Calculator
Multitasking (as the Mind 1 effect)

Vanessas

Series 2 Victor Upgrade for special purpose usage (V2 series). Primarily combat-built, but considered the first true multirole bioconstruct and probably the most common multirole. A small but growing minority of Progenitors wish to replace the entire Victor clone line with the V2 series due to their more creative thinking and commensurate increase in initiative and flexibility. Despite the line name (given because the original proof of concept was female, similar to how the original Victor proof of concept was male), come in all shapes and sizes.

Attributes

Strength 5, Dexterity 5, Stamina 5
Charisma 3, Manipulation 3, Appearance 4
Perception 4, Intelligence 3, Wits 4

Abilities

Athletics/Alertness/Brawl/Dodge/Melee/Firearms 4
Etiquette/Subterfuge/Investigation 3
Awareness/Hypertech/Medicine/Style 2
Various others as necessary

Health Levels

-0/-0/-1/-1/-1/-1/-4/Incapacitated
Willpower 7

Special Powers

"Arete" of 2
Mind 1/Entropy 1 (Combat Difficulty Reduction)
Life 2 (Self Heal)
Countermagic (+2d countermagic)
Soak lethal/aggravated damage with Stamina
Paradox of 3

Specialist Combat Constructs

Silverbacks

Silverbacks are transgenically modified gorillas with massively boosted intelligence and physical ability, specialized entirely for combat capabilities. They may use modified human weapons and equipment, and are often seen using borrowed Iteration X plasma weapons. There are even a few veterans in the service of the Void Engineers who have customized Devices, such as powered armor.

Attributes

Strength 9, Dexterity 5, Stamina 8
Charisma 2, Manipulation 1, Appearance 6 (Intimidation Only)
Perception 6, Intelligence 3, Wits 3

Abilities

Combat-Relevant Abilities (Brawl, Dodge, Melee, Firearms) 5
Alertness, Athletics, Intimidation 4
Others dependent on design and experience

Health Levels

-0/-0/-0/-1/-1/-1/-2/-2/-4/Incapacitated
Willpower 7

Special Powers

Effective "Arete" is 4
Passive Countermagic (use Arete, difficulty 8)
Regenerative Fugue (Life 2 self-healing)
Soaks Lethal/Aggravated Damage w/Full Stamina
Paradox of 5

Battle Homonculi

Battle Homonculi are extraordinarily vulgar combat constructs designed to match HITMarks in terms of lethality. Unlike other constructs, they are generally engineered from the ground up, rather than being modified from already-extant species.

Traits

Universal Traits:

Tough (soak Lethal/Aggravated with full Stamina)
Rapid Regeneration (regenerate 1 HL/round of bashing or lethal damage)
Ignore Bashing Damage (ignore negative effects of bashing damage)
Insensible to Pain (no wound penalties)
Countermagic (2d Countermagic)
Natural Weapons (Str + 3L base damage. Require a successful Arete roll at difficulty 5 [Arete 4] to deploy.)
Paradox Vulnerable (botching any roll causes them to take a paradox backlash. Base paradox pool is 6.)
Mental Strength (all count as Willpower 10, however they may not spend Willpower normally. Experienced Homonculi ignore this rule.)

Powers (2-4 powers and optional traits)

Adrenaline Overproduction (activate with a successful Arete roll to gain 2 extra actions.)
Berserker Mode (Arete 4, Life 3/Matter 3. Successes add to physical attributes and soak.)
Caustic Claws (Arete 3, Matter 2/Entropy 1. Successes on power roll add +1 difficulty to all attempts to soak the attack's damage).
Chromatophores (Arete 3, Forces 2 camouflage)
Combat Autism (Arete 4, Forces 1/Mind 1/Entropy 1 multitasking. Successes can be split into lowering attack or defense difficulties.)
Deep Cover (Arete 4, Life 3 shapeshift)
Electroshock Discharge (Arete 5, Forces 3/Prime 2 lethal lightning blasts)
Enzyme Bomb (Arete 5 Forces 4/Life 3 death explosion. Lethal damage to objects, Aggravated unsoakable damage to living beings. Automatically overcharges for -3 difficulty, rolls successes over 3 turns. Activates either at will, on Technocratic command, or on death.)
Homogenous Construction (Arete 4, Life 3/Entropy 2 effect. Successes increase the difficulty of damage rolls against the Homonculus (max difficulty 9). Unrolled damage is not affected, and neither are forms of damage which cause massive tissue trauma, such as explosives).
Overcharged Regeneration (Arete 4, Life 2 self heal)
Paralytic Toxin (Arete 3, Life 3/Forces 2. Successes add +1 difficulty to all physical actions to the target).
RD Sense (Arete 4, Prime 1 to sense magic)
Toxic Spines (Arete 4, Life 3 lethal toxin damage.)
Vampiric Drain (Homonculus can use this to deal Str+0L damage via a bite. If used, the Homonculus rolls the power's Arete of 5 to enable its Life 4 effect. Successes drain physical attributes from the target and add them to the Homonculus on a 1-1 basis.)


Optional Traits:

Augmented Agility: Doubled move speed and jump height.
Chitin Plating: +4d armor.
Distributed Organs (swords, bullets, and other weapons which rely on poking holes/cutting the Homonculus roll damage at Difficulty 8 instead of 6)
Enhanced Countermagic (up to 5d Countermagic)
Enhanced Intellect (3 additional mental attribute dots)
Enhanced Physical Stats (3 additional physical attribute dots)
Enhanced Health Levels (3 additional health levels)
Multitasking Nervous System (halved multiple action penalties)
Ranged Attack (Homonculus can do a ranged attack, like firing quills, with damage Str + 2L and range 150)
Subdermal Quills (Homonculus deals 5L damage to anyone who comes in contact with it)
Toxin Effuser (contact with Homonculus deals (Stamina) lethal damage per round. Armor does not protect without full sealing.)

Homonculus Types

Cute Animal: The last thing you expect a kitten to be able to do is outwrestle an average man and rip their throat out without any difficulty. Oh, and possibly shoot lightning or explode.

Strength 3, Dexterity 5 (Nimble), Stamina 2
Charisma n/a, Manipulation n/a, Appearance 5 (Aww So Cute~)
Perception 6 (Animal Senses), Intelligence 1, Wits 5 (Animal Instinct)

4 health levels
Alertness 4, Awareness 2, Brawl 4, Athletics 4, Dodge 4

Vicious Animal: Big cats and dogs are already deadly. Homonculus variants are even worse.

Strength 8, Dexterity 6, Stamina 6
Charisma n/a, Manipulation n/a, Appearance 4 (Lethal Grace)
Perception 6 (Animal Senses), Intelligence 1, Wits 5 (Animal Instinct)
10 health levels
Alertness 4, Awareness 2, Brawl 4, Athletics 4, Dodge 4, Intimidation 5 (Fuck You I'm A Tiger)

Big Animal: Bear/Bull/etc homonculi are like Progenitor tanks. About as subtle as one too.

Strength 12, Dexterity 3*, Stamina 12 (running speed easily 80 kph sustained)
Charisma n/a, Manipulation n/a, Appearance 3
Perception 6 (Animal Senses), Intelligence 1, Wits 3
15 health levels
Might 6, Alertness 3, Brawl 4, Athletics 4, Dodge 2, Intimidation 6

Human: Look perfectly like (generally attractive) normal people. Have conversations like generally attractive if a bit malsocialized normal people. Hulk out and burst into monsters that are made out of hardened superdense bone and chitin carapace. Some of these, especially Damage Control homonculi (who have far looser leashes and more varied operations than normal), have had extensive real-world and combat experience and have grown far beyond their design specs, learning broad skills ranging from computer programming to philosophy. However, others aren't. Rumors from Etherite mad scientists are that some of them may even be able to Awaken as mages. Which is kind of scary given that they can already eat a werewolf for lunch. Fortunately nobody really thinks those crackpots are credible. What next? Hate rays?

Strength 6, Dexterity 5, Stamina 7
Charisma 1, Manipulation 1, Appearance 3-5
Perception 5, Intelligence 2, Wits 4
10 health levels
Alertness 4, Awareness 2, Brawl 4, Athletics 4, Dodge 4 + NPC skills from a normal human template (the "cover identity")