Difference between revisions of "Talk:VCOM: Reality Defense"

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=Voidships For Fun And Profit=
 
=Voidships For Fun And Profit=
==Technocratic Superfighter==
+
==Basic Attack Drone==
: Let's see what happens if you apply the voidship rules to making a fighter jet, shall we?
 
  
 
===Structure===
 
===Structure===
: 1 Life Support Pod (2)
+
: No Crew
: 30 cubic meters cargo (2)
+
: Reinforced Structure x 4
: Reinforced Structure x 3 (6)
+
Total: 4<br>
Total: 10
+
8 Health Levels
  
 
===Propulsion Systems===
 
===Propulsion Systems===
: None
+
: STAR-TPU (4)
Total: 0
+
Total: 4
  
 
===Hull and Armor===
 
===Hull and Armor===
: Basic Hull (10)
+
: Basic Hull (4)
: 10d armor + 5d Primium (10)
+
: 8d Armor (4)
Total: 20
+
Total: 8
  
===Armament===
+
===Weapons===
: Free Electron Laser (Reskinned KKV) + 5 capacitor charges (25)
+
: Hardpoint (2)
: Hardpoint: 20mm Gatling (4)
+
:: 20mm Gatling (15L damage)
: 2 x Hardpoint: Conventional Missiles/Bombs (8)
+
: 2 x HEX Missiles (20)
: 6 x HEX Missiles (60)
+
Total: 22
: 10 x Micromissiles (20)
 
Total: 117
 
  
 
===Additional Features===
 
===Additional Features===
: Active Camouflage: (5)
+
: Artificial Intelligence (20)
: Artificial Intelligence: (50)
+
:: Perception 3, Intelligence 1, Wits 3 (14)
:: Perception 4, Intelligence 2, Wits 4, Pilot 5, Heavy Weapons 5
+
:: Alertness 3, Helmsman 3 (6)
: Atmospheric Flight (Mach 5): 10
+
: Atmospheric Flight (2)
: Fighter Aircraft (uses pilot instead of Helmsman, custom): (5)
+
Total: 22
: Highly Maneuverable (+3d to Pilot rolls): 15
 
Total: 85
 
  
 
===Final===
 
===Final===
Flaws: Crucial Component (Jet Fuel): -2 background dots (40 successes)
+
56 successes, 4 BG points
 +
 
 +
==Advanced Attack Drone==
 +
 
 +
===Structure===
 +
: No Crew
 +
: Reinforced Structure x 8
 +
Total: 8<br>
 +
16 Health Levels
 +
 
 +
===Propulsion Systems===
 +
: STAR-TPU (8)
 +
Total: 8
 +
 
 +
===Hull and Armor===
 +
: Basic Hull (8)
 +
: 12d Armor (6)
 +
Total: 15
  
Total Cost: 172 successes, $1.72 billion, 10 background dots
+
===Weapons===
 +
: Alpha Class PBW (8)
 +
: 3 x Hardpoints (6)
 +
:: 20mm Gatling (15L damage)
 +
:: Various other conventional arms
 +
: 8 x Micromissiles (16)
 +
Total: 30
  
Stats:
+
===Additional Features===
: Health Levels: 12
+
: Artificial Intelligence (35)
: Armor: 10d
+
:: Perception 5, Intelligence 1, Wits 4 (20)
: Countermagic: 5d
+
:: Alertness 5, Energy Weapons 5, Helmsman 5 (15)
 +
: Atmospheric Flight (4)
 +
Total: 39
  
== VF-47 "Void Phoenix" ==
+
===Final===
 +
100 successes, 6 BG points
 +
 
 +
==Technocratic Superfighter==
 +
: Let's see what happens if you apply the voidship rules to making a fighter jet, shall we?
  
 
===Structure===
 
===Structure===
 
: 1 Life Support Pod (2)
 
: 1 Life Support Pod (2)
: 30 cubic meters cargo (2)
+
: Reinforced Structure x 6 (6)
: Reinforced Structure x 3 (11)
+
Total: 8
Total: 15
 
  
 
===Propulsion Systems===
 
===Propulsion Systems===
: Basic Propulsion (15)
+
: None
: Voidcast Drive (15)
+
Total: 0
: Singularity Drive (15)
 
Total: 45
 
  
 
===Hull and Armor===
 
===Hull and Armor===
: Basic Hull (15)
+
: Basic Hull (8)
: 20d armor + 10d Primium (20)
+
: 8d armor (4) + 4d Primium (4)
Total: 35
+
Total: 16
  
 
===Armament===
 
===Armament===
: Gamma Particle Beam (20)
+
: Free Electron Laser (Reskinned KKV) + 5 capacitor charges (25)
: Assault Ram (8)
+
: Hardpoint: 20mm Gatling (2)
: Hardpoint: 20mm Gatling (4)
+
: 4 x Hardpoint: Conventional Missiles/Bombs (8)
: 2 x Hardpoint: Conventional Missiles/Bombs (8)
+
: 4 x HEX Missiles (40)
: 6 x HEX Missiles (60)
 
 
: 10 x Micromissiles (20)
 
: 10 x Micromissiles (20)
Total: 120
+
Total: 95
  
 
===Additional Features===
 
===Additional Features===
: Active Camouflage: (5)
+
: Active Camouflage: (4)
 
: Artificial Intelligence: (50)
 
: Artificial Intelligence: (50)
:: Perception 4, Intelligence 2, Wits 4, Melee 4, Heavy Weapons 5, Pilot 5
+
:: Perception 4, Intelligence 2, Wits 4, Pilot 5, Heavy Weapons 5
: Atmospheric Flight (Mach 5): 10
+
: Atmospheric Flight (Mach 5): (8)
: Fighter Aircraft (uses pilot instead of Helmsman, custom): (5)
+
: Fighter Aircraft (uses pilot instead of Helmsman, custom): (4)
: Variable Fighter (can switch between flying and humanoid mode, which has a 360 attack vector and can use the assault ram while stationary): (5)
+
: Highly Maneuverable (+3d to Pilot rolls): (12)
: Highly Maneuverable (+3d to Pilot rolls): 15
+
Total: 78
Total: 90
 
  
 
===Final===
 
===Final===
Flaws: Crucial Component (Deuterium): -3 background dots (60 successes)
+
Flaws: Crucial Component (Jet Fuel): -2 background dots (40 successes)
  
Total Cost: 249 successes, $2.49 billion, 13 background dots
+
Total Cost: 157 successes, $1.66 billion, 9 background dots
  
 
Stats:
 
Stats:
: Health Levels: 22
+
: Health Levels: 14
: Armor: 20d
+
: Armor: 8d
: Countermagic: 10d
+
: Countermagic: 4d
  
 
=Stuff=
 
=Stuff=

Revision as of 15:21, 2 November 2013

Voidships For Fun And Profit

Basic Attack Drone

Structure

No Crew
Reinforced Structure x 4

Total: 4
8 Health Levels

Propulsion Systems

STAR-TPU (4)

Total: 4

Hull and Armor

Basic Hull (4)
8d Armor (4)

Total: 8

Weapons

Hardpoint (2)
20mm Gatling (15L damage)
2 x HEX Missiles (20)

Total: 22

Additional Features

Artificial Intelligence (20)
Perception 3, Intelligence 1, Wits 3 (14)
Alertness 3, Helmsman 3 (6)
Atmospheric Flight (2)

Total: 22

Final

56 successes, 4 BG points

Advanced Attack Drone

Structure

No Crew
Reinforced Structure x 8

Total: 8
16 Health Levels

Propulsion Systems

STAR-TPU (8)

Total: 8

Hull and Armor

Basic Hull (8)
12d Armor (6)

Total: 15

Weapons

Alpha Class PBW (8)
3 x Hardpoints (6)
20mm Gatling (15L damage)
Various other conventional arms
8 x Micromissiles (16)

Total: 30

Additional Features

Artificial Intelligence (35)
Perception 5, Intelligence 1, Wits 4 (20)
Alertness 5, Energy Weapons 5, Helmsman 5 (15)
Atmospheric Flight (4)

Total: 39

Final

100 successes, 6 BG points

Technocratic Superfighter

Let's see what happens if you apply the voidship rules to making a fighter jet, shall we?

Structure

1 Life Support Pod (2)
Reinforced Structure x 6 (6)

Total: 8

Propulsion Systems

None

Total: 0

Hull and Armor

Basic Hull (8)
8d armor (4) + 4d Primium (4)

Total: 16

Armament

Free Electron Laser (Reskinned KKV) + 5 capacitor charges (25)
Hardpoint: 20mm Gatling (2)
4 x Hardpoint: Conventional Missiles/Bombs (8)
4 x HEX Missiles (40)
10 x Micromissiles (20)

Total: 95

Additional Features

Active Camouflage: (4)
Artificial Intelligence: (50)
Perception 4, Intelligence 2, Wits 4, Pilot 5, Heavy Weapons 5
Atmospheric Flight (Mach 5): (8)
Fighter Aircraft (uses pilot instead of Helmsman, custom): (4)
Highly Maneuverable (+3d to Pilot rolls): (12)

Total: 78

Final

Flaws: Crucial Component (Jet Fuel): -2 background dots (40 successes)

Total Cost: 157 successes, $1.66 billion, 9 background dots

Stats:

Health Levels: 14
Armor: 8d
Countermagic: 4d

Stuff

Deep Space Combat Armor

Because man what is with the original version?

Devices 6 (12 BG points)

Base Item: Heavy Body Armor (5d soak, -2 penalty)
Arete 5 (-5), 25 Quintessence
+2 Strength (-2)
+2d Armor (-1)
Negated armor penalty (-1)
Dimensional Science 5/Life 3 Life Support [Passive] (-2)
Forces 2 Maneuvering Thrusters (-1)
Forces 1 Vision Enhancements (-1)
2 additional Spheres (-2)
+3 Arete roll when breached, failure deactivates device until repaired.

Total: 7d armor, +2 Strength

Roll Arete to activate either maneuvering thrusters or vision augmentation.

NSN Plasma Caster

Again, probably slightly overcosted.

Devices 4 (8 BG points)

Arete 6 (-6), 3 Quintessence
Forces 3/Prime 2/Dimensional Science 2 plasma blast (-1)
2 additional Sphere types (-2)
Minimum Strength 3 required (+1)

Characters

Sergeant Liddel - Questioning her sanity
Kessler Onejack