Difference between revisions of "Talk:VCOM: Reality Defense"
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=Voidships For Fun And Profit= | =Voidships For Fun And Profit= | ||
− | == | + | ==Basic Attack Drone== |
− | |||
===Structure=== | ===Structure=== | ||
− | : | + | : No Crew |
− | + | : Reinforced Structure x 4 | |
− | : Reinforced Structure x | + | Total: 4<br> |
− | Total: | + | 8 Health Levels |
===Propulsion Systems=== | ===Propulsion Systems=== | ||
− | : | + | : STAR-TPU (4) |
− | Total: | + | Total: 4 |
===Hull and Armor=== | ===Hull and Armor=== | ||
− | : Basic Hull ( | + | : Basic Hull (4) |
− | : | + | : 8d Armor (4) |
− | Total: | + | Total: 8 |
− | === | + | ===Weapons=== |
− | : | + | : Hardpoint (2) |
− | : | + | :: 20mm Gatling (15L damage) |
− | : 2 | + | : 2 x HEX Missiles (20) |
− | + | Total: 22 | |
− | |||
− | Total: | ||
===Additional Features=== | ===Additional Features=== | ||
− | + | : Artificial Intelligence (20) | |
− | : Artificial Intelligence | + | :: Perception 3, Intelligence 1, Wits 3 (14) |
− | :: Perception | + | :: Alertness 3, Helmsman 3 (6) |
− | + | : Atmospheric Flight (2) | |
− | : | + | Total: 22 |
− | : | ||
− | Total: | ||
===Final=== | ===Final=== | ||
− | + | 56 successes, 4 BG points | |
+ | |||
+ | ==Advanced Attack Drone== | ||
+ | |||
+ | ===Structure=== | ||
+ | : No Crew | ||
+ | : Reinforced Structure x 8 | ||
+ | Total: 8<br> | ||
+ | 16 Health Levels | ||
+ | |||
+ | ===Propulsion Systems=== | ||
+ | : STAR-TPU (8) | ||
+ | Total: 8 | ||
+ | |||
+ | ===Hull and Armor=== | ||
+ | : Basic Hull (8) | ||
+ | : 12d Armor (6) | ||
+ | Total: 15 | ||
− | Total | + | ===Weapons=== |
+ | : Alpha Class PBW (8) | ||
+ | : 3 x Hardpoints (6) | ||
+ | :: 20mm Gatling (15L damage) | ||
+ | :: Various other conventional arms | ||
+ | : 8 x Micromissiles (16) | ||
+ | Total: 30 | ||
− | + | ===Additional Features=== | |
− | : | + | : Artificial Intelligence (35) |
− | : | + | :: Perception 5, Intelligence 1, Wits 4 (20) |
− | : | + | :: Alertness 5, Energy Weapons 5, Helmsman 5 (15) |
+ | : Atmospheric Flight (4) | ||
+ | Total: 39 | ||
− | == | + | ===Final=== |
+ | 100 successes, 6 BG points | ||
+ | |||
+ | ==Technocratic Superfighter== | ||
+ | : Let's see what happens if you apply the voidship rules to making a fighter jet, shall we? | ||
===Structure=== | ===Structure=== | ||
: 1 Life Support Pod (2) | : 1 Life Support Pod (2) | ||
− | + | : Reinforced Structure x 6 (6) | |
− | : Reinforced Structure x | + | Total: 8 |
− | Total: | ||
===Propulsion Systems=== | ===Propulsion Systems=== | ||
− | : | + | : None |
− | + | Total: 0 | |
− | |||
− | Total: | ||
===Hull and Armor=== | ===Hull and Armor=== | ||
− | : Basic Hull ( | + | : Basic Hull (8) |
− | : | + | : 8d armor (4) + 4d Primium (4) |
− | Total: | + | Total: 16 |
===Armament=== | ===Armament=== | ||
− | : | + | : Free Electron Laser (Reskinned KKV) + 5 capacitor charges (25) |
− | + | : Hardpoint: 20mm Gatling (2) | |
− | : Hardpoint: 20mm Gatling ( | + | : 4 x Hardpoint: Conventional Missiles/Bombs (8) |
− | : | + | : 4 x HEX Missiles (40) |
− | : | ||
: 10 x Micromissiles (20) | : 10 x Micromissiles (20) | ||
− | Total: | + | Total: 95 |
===Additional Features=== | ===Additional Features=== | ||
− | : Active Camouflage: ( | + | : Active Camouflage: (4) |
: Artificial Intelligence: (50) | : Artificial Intelligence: (50) | ||
− | :: Perception 4, Intelligence 2, Wits 4, | + | :: Perception 4, Intelligence 2, Wits 4, Pilot 5, Heavy Weapons 5 |
− | : Atmospheric Flight (Mach 5): | + | : Atmospheric Flight (Mach 5): (8) |
− | : Fighter Aircraft (uses pilot instead of Helmsman, custom): ( | + | : Fighter Aircraft (uses pilot instead of Helmsman, custom): (4) |
− | + | : Highly Maneuverable (+3d to Pilot rolls): (12) | |
− | : Highly Maneuverable (+3d to Pilot rolls): | + | Total: 78 |
− | Total: | ||
===Final=== | ===Final=== | ||
− | Flaws: Crucial Component ( | + | Flaws: Crucial Component (Jet Fuel): -2 background dots (40 successes) |
− | Total Cost: | + | Total Cost: 157 successes, $1.66 billion, 9 background dots |
Stats: | Stats: | ||
− | : Health Levels: | + | : Health Levels: 14 |
− | : Armor: | + | : Armor: 8d |
− | : Countermagic: | + | : Countermagic: 4d |
=Stuff= | =Stuff= |
Revision as of 15:21, 2 November 2013
Voidships For Fun And Profit
Basic Attack Drone
Structure
- No Crew
- Reinforced Structure x 4
Total: 4
8 Health Levels
Propulsion Systems
- STAR-TPU (4)
Total: 4
Hull and Armor
- Basic Hull (4)
- 8d Armor (4)
Total: 8
Weapons
- Hardpoint (2)
- 20mm Gatling (15L damage)
- 2 x HEX Missiles (20)
Total: 22
Additional Features
- Artificial Intelligence (20)
- Perception 3, Intelligence 1, Wits 3 (14)
- Alertness 3, Helmsman 3 (6)
- Atmospheric Flight (2)
Total: 22
Final
56 successes, 4 BG points
Advanced Attack Drone
Structure
- No Crew
- Reinforced Structure x 8
Total: 8
16 Health Levels
Propulsion Systems
- STAR-TPU (8)
Total: 8
Hull and Armor
- Basic Hull (8)
- 12d Armor (6)
Total: 15
Weapons
- Alpha Class PBW (8)
- 3 x Hardpoints (6)
- 20mm Gatling (15L damage)
- Various other conventional arms
- 8 x Micromissiles (16)
Total: 30
Additional Features
- Artificial Intelligence (35)
- Perception 5, Intelligence 1, Wits 4 (20)
- Alertness 5, Energy Weapons 5, Helmsman 5 (15)
- Atmospheric Flight (4)
Total: 39
Final
100 successes, 6 BG points
Technocratic Superfighter
- Let's see what happens if you apply the voidship rules to making a fighter jet, shall we?
Structure
- 1 Life Support Pod (2)
- Reinforced Structure x 6 (6)
Total: 8
Propulsion Systems
- None
Total: 0
Hull and Armor
- Basic Hull (8)
- 8d armor (4) + 4d Primium (4)
Total: 16
Armament
- Free Electron Laser (Reskinned KKV) + 5 capacitor charges (25)
- Hardpoint: 20mm Gatling (2)
- 4 x Hardpoint: Conventional Missiles/Bombs (8)
- 4 x HEX Missiles (40)
- 10 x Micromissiles (20)
Total: 95
Additional Features
- Active Camouflage: (4)
- Artificial Intelligence: (50)
- Perception 4, Intelligence 2, Wits 4, Pilot 5, Heavy Weapons 5
- Atmospheric Flight (Mach 5): (8)
- Fighter Aircraft (uses pilot instead of Helmsman, custom): (4)
- Highly Maneuverable (+3d to Pilot rolls): (12)
Total: 78
Final
Flaws: Crucial Component (Jet Fuel): -2 background dots (40 successes)
Total Cost: 157 successes, $1.66 billion, 9 background dots
Stats:
- Health Levels: 14
- Armor: 8d
- Countermagic: 4d
Stuff
Deep Space Combat Armor
Because man what is with the original version?
Devices 6 (12 BG points)
- Base Item: Heavy Body Armor (5d soak, -2 penalty)
- Arete 5 (-5), 25 Quintessence
- +2 Strength (-2)
- +2d Armor (-1)
- Negated armor penalty (-1)
- Dimensional Science 5/Life 3 Life Support [Passive] (-2)
- Forces 2 Maneuvering Thrusters (-1)
- Forces 1 Vision Enhancements (-1)
- 2 additional Spheres (-2)
- +3 Arete roll when breached, failure deactivates device until repaired.
Total: 7d armor, +2 Strength
- Roll Arete to activate either maneuvering thrusters or vision augmentation.
NSN Plasma Caster
Again, probably slightly overcosted.
Devices 4 (8 BG points)
- Arete 6 (-6), 3 Quintessence
- Forces 3/Prime 2/Dimensional Science 2 plasma blast (-1)
- 2 additional Sphere types (-2)
- Minimum Strength 3 required (+1)
Characters
Sergeant Liddel - Questioning her sanity
Kessler Onejack