Difference between revisions of "Talk:The Big SD"

From Sphere
Jump to navigation Jump to search
m
Line 22: Line 22:
  
 
The GM quits after two months.
 
The GM quits after two months.
 +
 +
Also, you forgot to ask what makes us want to join an SD. However, considering that the big problem is too many players, I guess that's prudent.
  
 
-Ral
 
-Ral

Revision as of 14:15, 25 June 2010

What do you consider makes a good SD?

A game where 20 players don't join and write 50,000 words a day (making it impenetrable to new players) and overwhelm the GM, making him get sick of addressing all our minutia and then quit in two months.

What do you consider some of the best SDs you've played? (please provide likes if able)

LoE, duh.

Why were they so good?

20 players didn't join right off the bat and the GM didn't quit in two months.

What is the best style of GMing for an SD?

The kind where you don't quit in two months.

What keeps you playing an SD?

The GM not quitting in two months.

Why do you drop an SD?

The GM quits after two months.

Also, you forgot to ask what makes us want to join an SD. However, considering that the big problem is too many players, I guess that's prudent.

-Ral