Difference between revisions of "Talk:The Big Picture"

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(Created page with "Anti-matter Guns Lancers Second Generation Armor Hard Shields ER Lasers Stutter Warp Theory 1st Generation (in system light ships) 2nd Generation (in system heavy ships) 3rd G...")
 
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Anti-matter Guns
+
=Sample Techs=
Lancers
+
 
Second Generation Armor
+
Anti-matter Guns <br>
Hard Shields
+
Lancers <br>
ER Lasers
+
Second Generation Armor <br>
Stutter Warp Theory
+
Hard Shields <br>
1st Generation (in system light ships)
+
ER Lasers <br>
2nd Generation (in system heavy ships)
+
Stutter Warp Theory <br>
3rd Generation (interstellar light ships)
+
1st Generation (in system light ships) <br>
4th Generation (interstellar heavy ships)
+
2nd Generation (in system heavy ships) <br>
Distortion Field (anti stutter warp)
+
3rd Generation (interstellar light ships) <br>
Second Generation Spinal Cannons
+
4th Generation (interstellar heavy ships) <br>
Cruiser spinal cannons
+
Distortion Field (anti stutter warp) <br>
Self healing armor
+
Second Generation Spinal Cannons <br>
Anti-boarding systems
+
Cruiser spinal cannons <br>
Anti-space magic systems
+
Self healing armor <br>
Low observation hull theory
+
Anti-boarding systems <br>
Fortress Shields
+
Anti-space magic systems <br>
Second generation engines (1.5 engine speed for all ships)
+
Low observation hull theory <br>
Third generation engines (doubles times engine speed round up)
+
Fortress Shields <br>
Second Generation Vector beams (adds a +2 to damage regardless of dice rolled)
+
Second generation engines (1.5 engine speed for all ships) <br>
 +
Third generation engines (doubles times engine speed round up) <br>
 +
Second Generation Vector beams (adds a +2 to damage regardless of dice rolled) <br>

Revision as of 16:38, 30 July 2015

Sample Techs

Anti-matter Guns
Lancers
Second Generation Armor
Hard Shields
ER Lasers
Stutter Warp Theory
1st Generation (in system light ships)
2nd Generation (in system heavy ships)
3rd Generation (interstellar light ships)
4th Generation (interstellar heavy ships)
Distortion Field (anti stutter warp)
Second Generation Spinal Cannons
Cruiser spinal cannons
Self healing armor
Anti-boarding systems
Anti-space magic systems
Low observation hull theory
Fortress Shields
Second generation engines (1.5 engine speed for all ships)
Third generation engines (doubles times engine speed round up)
Second Generation Vector beams (adds a +2 to damage regardless of dice rolled)