Difference between revisions of "Talk:Press ganged!"

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'''Appearance''':  <br>
 
'''Appearance''':  <br>
 
'''Personality:'''  <br>
 
'''Personality:'''  <br>
 
== Cryus Nalain ==
 
'''Class:''' Priest<br>
 
'''Skills:'''<br>
 
Theology<br>
 
Weapon Master<br>
 
Endure<br>
 
Sorcery<br>
 
'''Stats:'''<br>
 
Strength-3<br>
 
Dexterity-3<br>
 
Knowledge-4<br>
 
''-Religious Lore:'' 1<br>
 
Wits-3<br>
 
Charisma-4<br>
 
''-Public Speaking:'' 1<br>
 
Arete-3<br>
 

Revision as of 16:22, 6 May 2011

Ginnar the Dwarf

Positive Qualities: Fighting, Fixing Things, Carousing.
Negative Quality: Diplomacy
Appearance: Ginnar is squat and muscular, he has a huge nose, and an enormous billowing red beard. Beyond that he wears a rough leather and cloth outfit with lots of pockets and tools in it. For the most part he fights using a giant wrench.
Personality: Gruff and direct, but deep down a good fellow. Doesn't much like being told what to do or shanghaied.

Catherine

Positive Qualities: Latent Psionics, Perception, Stealth
Negative Quality: Not too strong
Appearance: A thin girl with furtive, wide green eyes, and long, messy blonde hair. She has a brand on the center of her collarbone, a strange, looping pattern she can't remember. She often wears a long, dirty cloak she found over her beggar's clothes.
Personality: Nervous, paranoid, and scared, living on the streets and being hunted for her 'gifts' has made her mistrust everyone. She has a lot of built-up anger, which manifests through her talents.

Kormákr the Ageless

Positive Qualities: Life Magic, Weather Magic, Lore
Negative Quality: Temperance
Appearance: A tall and wiry man with black hair and slightly milky teal eyes, who wears flaxen pants and a weather cloak, that the guards continuously keep gagged. Although he generally gives a good appearance of youth, looking like a handsome human man in his late 20's, his eyes seem old and worn. His body is seemingly covered in runes.
Personality: A bitter and indulgent man who seems to hate the world for his lot in life, Kormakr is the archetypal fallen skald who resorted to the unmanly arts of sorcery to avoid death. Although poor at controlling his own urges, he has a deep love for his people and nature.

M'Bekoe of Tsldhana

Positive Qualities: Sailing, Fishing, Fighting
Negative Quality: Tribal
Appearance:
Personality: