Difference between revisions of "Talk:On Delta Station"

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===Functional Concept===
+
===Unit Grid===
  
Units have a set of functional spaces:
+
{| class="wikitable" 
*Weapons
+
|- 
*Protection
+
! Base Unit 
*Engineering
+
! Heavy Metal 
*Computers
+
! Sword and Starship 
*Misc
+
! Infospace 
 +
|- 
 +
|  Fighter
 +
 +
 +
 +
|- 
 +
|  Interceptor
 +
 +
 +
 +
|- 
 +
|  Striker
 +
|  Tankbuster
 +
 +
 +
|- 
 +
|  Interdictor
 +
 +
 +
 +
|- 
 +
|  superheavy Fighter
 +
 +
 +
 +
|- 
 +
|  Dominance Fighter
 +
 +
 +
|  Multirole Fighter
 +
|- 
 +
|  Bomber
 +
 +
 +
 +
|- 
 +
|  Heavy Bomber
 +
|  Liberator
 +
 +
 +
|- 
 +
|  Superbomber
 +
 +
 +
 +
|- 
 +
|  Utility
 +
 +
 +
 +
|- 
 +
|  Vertol
 +
 +
 +
 +
|- 
 +
|  Patroller
 +
 +
 +
 +
|} 
  
The number of spaces in each would depend on the base unit type, aptitudes, etc.  Going over would cost extra.  Different components may take up 1 or more spaces.
 
 
Equipment would be straightforward and represent what is mounted.  For example:
 
*Flak (size 1W)
 
*Light Guns (size 1W)
 
*Medium Guns (size 3W)
 
*Heavy Guns (size 4W)
 
*Armor (size 1P)
 
*Deflectors (size 1P)
 
*Barriers (size 1P)
 
*Engines (varies by ship size, E)
 
*Enhanced FC (size 1C)
 
*Big Radar (size 3C)
 
*Hangars (size 3M)
 
 
This gives scope for designs with more flair that just '+1 guns +1 armor' while (hopefully) not overloading the design process.
 
  
  

Revision as of 19:02, 30 August 2019

Unit Grid

Base Unit Heavy Metal Sword and Starship Infospace
Fighter
Interceptor
Striker Tankbuster
Interdictor
superheavy Fighter
Dominance Fighter Multirole Fighter
Bomber
Heavy Bomber Liberator
Superbomber
Utility
Vertol
Patroller



Heritage Ships and Refits

Buggy Software: Nice bonuses, but random chance every turn that it'll bug out and invert the bonuses to penalties.