Talk:Nexus: Memories of Silver

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Construction Table

Building a fleet is done by the interaction of two fields; Size and Quality. Size is essentially the size (or power) of the unit in question; larger units are stronger than smaller ones and cost more. By contrast, Quality is trading numbers for capability at no change in cost. As such, the cost of a unit is equal to its size rating.

Quality ratings and explanations are as follows:

  • Flotilla units are the most numerous type of ship, ranging from things that aren't even ships at all (fighter wings, etc) to WWII-style destroyers right to the stereotypical background space battleships from Legend of the Galactic Heroes. Everything else equal, a Flotilla is the most powerful expenditure of points, albeit one with limits. A Flotilla is normally about a dozen ships (or more, if aerospace or other particularly tiny things).
  • Squadron units are the mid-range units, conventionally more modern and individually capable escort ships or 'cruiser' type ships. For a given size value, squadron ships tend to be larger (light cruisers vs destroyer leaders, for example) but obviously less numerous; a squadron is normally 4-6 ships.
  • Division units are the big beatstick and in general division warships are considered 'capital' ships; high-end warships also fall here. The archetype is non-heroic supporting character battleships or highly capable warships with all the bells and whistles. Division units normally come in 2s or 3s. Everything else equal, a division has the least firepower but the most flexibility and best soft factors.
  • Heroic units are always bought individually. They are basically individual divisional units (and thus have about half the effectiveness) but normally have additional abilities such as a wave motion gun and, of course, are character shielded and/or supernally lucky making them rather difficult to actually destroy as opposed to drive off. No more than 10% of your entire fleet may be heroic units.

Size ratings and explanations are as follows: (note that all quality levels are available up to size 15, the explanation is just guidelines)

Size 1: Flotilla scale: 1/2-crew aerospace craft, drones, etc.
Size 2: Flotilla scale: Small destroyers, attack boats, bombers.
Size 3: Squadron scale: Protected cruisers.
Size 4: Division scale: Pre-dreadnoughts, armored cruisers or equivalent baby capital ships. Flotilla scale: Archetypical WWII destroyer.
Size 5: Squadron scale: Light cruisers or more specialized ships like monitors.
Size 6: Division scale: Lighter but still capable capital ships or light carriers. Flotilla scale: A set of destroyer leaders or scout cruisers.
Size 7: Squadron scale: Fairly conventional heavy cruisers.
Size 8: Division scale: The stereotypical battleship. Flotilla scale: LOGH Background battleships.
Size 9: Squadron scale: Extremely powerful escorts like Arleigh Burkes.
Size 10: Division scale: Oversized battleships like the Yamato or supercarriers like the Nimitz. Flotilla scale: An entire production run of memetic super-Shimakazes or a fleet of Standard-type battleships.
Size 15: Very Large Capital Ship: Super-sized warships like the Zentraedi battlewagons or a squadron of Star Destroyers.
Size 40: Mobile Base: Mother Carriers, City Ships, Super Star Destroyers. These are effectively 'heroic' due to sheer size and are always purchased as individuals.
Size 100: Battle Moons: Fortress Iserlohn. You may only have one such unit at game start and these are effectively 'heroic' due to sheer size and are always purchased as individuals.