Talk:Nemissa

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Nemissa 1.1 Release Candidate

Changelog: Significant performance increase on the Reality 1.0 operating system.
Known Bugs: May occasionally suffer from glitches.

Attributes

Physical/Mental/Social (44/24/4)

Physical

36/44 (8 XP to Social)

Strength 3 + 1 [Lithe] (12)
Dexterity 3 + 3 [Agile] (12)
Stamina 3 + 1 [Tough] (12)

Mental

36/24 XP + 12 freebies

Perception 3 (0+12)
Intelligence 4 [Creative] (12+12)
Wits 3 (12)

Social

52/4 XP (+40 from freebies, +8 from Physical)

Charisma 2 (4)
Manipulation 2 (4)
Appearance 5 [Otherworldly] (4+40)

Abilities

45/45 XP

Alertness 3 (9)
Athletics 3 (9)
Awareness 3 (0+9)
Brawl 3 (9)
Computers 3 (9)
Crafts 3 (0+9)
Dodge 3 (9)
Fastdraw 1 (3)
Firearms 4 [Gangnam John Woo Style] (0+24)
Occult 1 (0+3)
Stealth 3 (0+9)
Subterfuge 2 (0+5)

Expendables

Willpower

6/6 (12 XP)

Essence

1/1

Health

-0/-0/-1/-1/-2/-2/-5/Incapacitated/De-Rezzed

Soak 4d against all damage

Equipment

Weapons

Two modified 9mm machine pistols (Damage 6L, Magazine 20, RoF 3A, Range 30). Enchantment effect: -1 difficulty to attack rolls when firing bursts or full-auto.
Reinforced leather catsuit. Enchantment effect: +1d soak (total 2d).

Magic

Backlash

Permanent Paradox 5.

Paths

Note: Paths are static magic and cost (current rating x 7) XP to raise.

Code Property Edits (Enchantment) 1 (-7): Uses Int + Computers to create minor, static magic Devices. Although not truly affected by paradox, they "go bad" with prolonged exposure to Sleepers. Requires 1-3 days per level to produce an item and 1 point of temporary Willpower, roll is difficulty (4 + Enchantment Level). Items must be handmade by crafter, unless they have a close personal connection.
Level 1: May add 1 (or more rarely, 2) dots to an Attribute or Ability, but not above human maximums, lower difficulties by 1, add +1d to attack damage or soak. Alternatively, they may have some minor boon.

Numina

Note: All Numina cost (current rating x 7) XP to raise. Numina can be found in Sorcerer. Note that Numina are static magic and do not gain paradox.

Cyberkinesis 1 (-7): Who'd have thought a Digital Web construct would have the ability to hack computers with her brain? Dice pool is Manipulation + Computer.
Cyberkinesis 1 (Switch): Can switch computers or electronic equipment off and on. Difficulty 6 for electronic on/off switches, 8 for physical relays.

Innate Effects

Blessing 4 (-9)
One point of Blessing cost mitigated by remaining point of Enhancement.
"Operator. I need some hardware." Matter 2/Correspondence 2 Blessing. Roll Wits + Blessing to activate. Success gets her guns. Lots of guns.
Enhancements 5 (-30)
5 Permanent Paradox, 15 points
Weak Point Detection (Entropy 1 + Matter 1 sight, roll Per + Awareness to either add damage to attacks or reduce the effectiveness of enemy soak)
Physical Structure Enhancement (+1/3/1 Str/Dex/Sta, -0 HL, soaks Aggravated damage w/Stamina)

Charms

Read & Write 1 (+3)
Speech (+3)
You're serious? You need to buy these?

Merits & Flaws

Merits

Ambidextrous 1 (-3)
+1d to any attack rolls as long as attacks are being made with 2 hands (or a weapon in each hand).
Legendary Dexterity 5 (-15)
Natural Dexterity maximum 6. Multiple Action Penalties reduced by 1.

Flaws

Echoes (The Matrix Has You) 3 (+9)
If she dies in the Matrix, she dies in real life. :(
Also, she's got the fashion sense of someone in the Matrix.
Vulnerable To Paradox (+15)
Suffers 5d paradox backlashes whenever botching a roll predicated on inhuman abilities
Uncanny 3 (+9)
+3d to Perception rolls to notice, -3d to Stealth rolls

Bonus XP Spending

215/182 + 33 (215)

Numina (14 XP)
Blessing 4 (9 XP)
Enhancements 5 (30 XP)
Merits (18 XP)
Appearance 1->5 (40 XP)
Intelligence 3->4 (12 XP)
Perception 1->3 (12 XP)
Stamina 2->3 (12 XP)
Awareness 0 -> 3 (9 XP)
Brawl 0 -> 4 (15 XP)
Crafts 0 -> 3 (9 XP)
Fastdraw 0 -> 1 (3 XP)
Occult 0 -> 1 (3 XP)
Stealth 0 -> 3 (9 XP)
Subterfuge 0 -> 2 (5 XP)
Willpower 3-6 (12 XP)
Charms (6 XP)