Talk:Nemissa

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Nemissa 1.1 Release Candidate

Changelog: Significant performance increase on the Reality 1.0 operating system.
Known Bugs: May occasionally suffer from glitches.

Attributes

Physical/Mental/Social (44/24/4)

Physical

36/44 (8 XP to Social)

Strength 3 + 1 [Lithe] (12)
Dexterity 3 + 3 [Agile] (12)
Stamina 3 + 1 [Tough] (12)

Mental

24/24 XP

Perception 1
Intelligence 3 (12)
Wits 3 (12)

Social

52/4 XP (+40 from freebies, +8 from Physical)

Charisma 2 (4)
Manipulation 2 (4)
Appearance 5 [Otherworldly] (4+40)

Abilities

45/45 XP

Alertness 3 (9)
Athletics 3 (9)
Awareness 3 (0+9)
Brawl 3 (9)
Computers 3 (9)
Dodge 3 (9)
Fastdraw 1 (3)
Firearms 4 [Gangnam John Woo Style] (0+24)
Occult 3 (0+9)
Stealth 3 (0+9)
Subterfuge 1 (0+3)

Expendables

Willpower

6/6 (12 XP)

Essence

1/1

Magic

Numina

Note: All Numina cost (current rating x 8) XP to raise. Levels beyond her current ones are listed for completeness sake.

Cyber-Psi 1 (-8): Who'd have thought a Digital Web construct would have the ability to read computers with her brain? Dice pool is Perception + Computer.
Cyber-Psi 1: Can read the names of programs and hidden files on a computer, can find passwords with effort but must enter them manually.
Cyber-Psi 2: Given a few minutes, she can access the files in a computer and read the information in them.
Cyber-Psi 3: Can break through complicated security but cannot decrypt files.
Cyber-Psi 4: Can break encryption and remotely operate computers.
Cyber-Psi 5: Can rewrite and alter the programming of a computer remotely.
Cyberkinesis 1 (-8): Who'd have thought a Digital Web construct would have the ability to hack computers with her brain? Uses Perception + Computer. Difficulty is 4-5 for simple computers, ~8 for complex systems, 9-10 for hardened systems. Costs 1 WP per use.
Cyberkinesis 1: Can activate or turn off electronics with a thought.
Cyberkinesis 2: Can run any program she knows exists on a computer.
Cyberkinesis 3: Can scramble a computer and disable it.
Cyberkinesis 4: Can override security systems and take over the computer
Cyberkinesis 5: Can make a computer do anything it could theoretically be capable of doing (example: retargeting a nuclear missile).

Innate Effects

Blessing 4 (-9)
One point of Blessing cost mitigated by remaining point of Enhancement.
"Operator. I need some hardware." Matter 2/Correspondence 2 Blessing. Roll Wits + Blessing to activate. Success gets her guns. Lots of guns.
Enhancements 5 (-30)
5 Permanent Paradox, 15 points
Weak Point Detection (Entropy 1 + Matter 1 sight, roll Per + Awareness to either add damage to attacks or reduce the effectiveness of enemy soak)
Physical Structure Enhancement (+1/3/1 Str/Dex/Sta, -0 HL, soaks Aggravated damage w/Stamina)

Charms

Aggravated Damage 5 (+15)
Spend 1 Essence to make attacks deal aggravated damage for a scene.
Read & Write 1 (+3)
Speech (+3)
You're serious? You need to buy these?

Merits & Flaws

Merits

Ambidextrous 1 (-3)
+1d to any attack rolls as long as attacks are being made with 2 hands (or a weapon in each hand).
Legendary Dexterity 5 (-15)
Natural Dexterity maximum 6. Multiple Action Penalties reduced by 1.

Flaws

Echoes (The Matrix Has You) 3 (+9)
If she dies in the Matrix, she dies in real life. :(
Also, she's got the fashion sense of someone in the Matrix.
Vulnerable To Paradox (+15)
Suffers 5d paradox backlashes whenever botching a roll predicated on inhuman abilities
Uncanny 3 (+9)
+3d to Perception rolls to notice, -3d to Stealth rolls

Bonus XP Spending

215/182 + 33 (215)

Numina 2 (16 XP)
Blessing 4 (9 XP)
Enhancements 5 (30 XP)
Merits (18 XP)
Appearance 1->5 (40 XP)
Stamina 2->3 (12 XP)
Perception 1->3 (12 XP)
Awareness 0 -> 3 (9 XP)
Brawl 0 -> 4 (15 XP)
Fastdraw 0 -> 1 (3 XP)
Occult 0 -> 3 (9 XP)
Stealth 0 -> 3 (9 XP)
Subterfuge 0 -> 1 (3 XP)
Willpower 3-6 (12 XP)
Charms (21 XP)