Difference between revisions of "Talk:Nemissa"
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m (→Mental) |
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Line 15: | Line 15: | ||
36/24 XP + 12 freebies | 36/24 XP + 12 freebies | ||
: Perception 3 (0+12) | : Perception 3 (0+12) | ||
− | : Intelligence | + | : Intelligence 4 [Creative] (12+12) |
: Wits 3 (12) | : Wits 3 (12) | ||
Line 31: | Line 31: | ||
: Brawl 3 (9) | : Brawl 3 (9) | ||
: Computers 3 (9) | : Computers 3 (9) | ||
+ | : Crafts 3 (0+9) | ||
: Dodge 3 (9) | : Dodge 3 (9) | ||
: Fastdraw 1 (3) | : Fastdraw 1 (3) | ||
: Firearms 4 [<s>Gangnam</s> John Woo Style] (0+24) | : Firearms 4 [<s>Gangnam</s> John Woo Style] (0+24) | ||
− | : Occult | + | : Occult 1 (0+3) |
: Stealth 3 (0+9) | : Stealth 3 (0+9) | ||
− | : Subterfuge | + | : Subterfuge 2 (0+5) |
=Expendables= | =Expendables= | ||
Line 46: | Line 47: | ||
-0/-0/-1/-1/-2/-2/-5/Incapacitated/De-Rezzed | -0/-0/-1/-1/-2/-2/-5/Incapacitated/De-Rezzed | ||
: Soak 4d against all damage | : Soak 4d against all damage | ||
+ | |||
+ | =Equipment= | ||
+ | ==Weapons== | ||
+ | : Two modified 9mm machine pistols (Damage 6L, Magazine 20, RoF 3A, Range 30). Enchantment effect: -1 difficulty to attack rolls when firing bursts or full-auto. | ||
+ | : Reinforced leather catsuit. Enchantment effect: +1d soak (total 2d). | ||
=Magic= | =Magic= | ||
==Backlash== | ==Backlash== | ||
Permanent Paradox 5. | Permanent Paradox 5. | ||
+ | ==Paths== | ||
+ | Note: Paths are static magic and cost (current rating x 7) XP to raise. | ||
+ | : Code Property Edits (Enchantment) 1 (-7): Uses Int + Computers to create minor, static magic Devices. Although not truly affected by paradox, they "go bad" with prolonged exposure to Sleepers. Requires 1-3 days per level to produce an item and 1 point of temporary Willpower, roll is difficulty (4 + Enchantment Level). Items must be handmade by crafter, unless they have a close personal connection. | ||
+ | :: Level 1: May add 1 (or more rarely, 2) dots to an Attribute or Ability, but not above human maximums, lower difficulties by 1, add +1d to attack damage or soak. Alternatively, they may have some minor boon. | ||
==Numina== | ==Numina== | ||
− | Note: All Numina cost (current rating x | + | Note: All Numina cost (current rating x 7) XP to raise. Numina can be found in Sorcerer. Note that Numina ''are static magic'' and do not gain paradox. |
− | : | + | : Cyberkinesis 1 (-7): Who'd have thought a Digital Web construct would have the ability to hack computers with her brain? Dice pool is Manipulation + Computer. |
− | : | + | :: Cyberkinesis 1 (Switch): Can switch computers or electronic equipment off and on. Difficulty 6 for electronic on/off switches, 8 for physical relays. |
− | |||
− | |||
− | |||
− | |||
− | : Cyberkinesis 1 ( | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==Innate Effects== | ==Innate Effects== | ||
Line 75: | Line 75: | ||
==Charms== | ==Charms== | ||
− | |||
− | |||
: Read & Write 1 (+3) | : Read & Write 1 (+3) | ||
: Speech (+3) | : Speech (+3) | ||
Line 99: | Line 97: | ||
=Bonus XP Spending= | =Bonus XP Spending= | ||
215/182 + 33 (215) | 215/182 + 33 (215) | ||
− | : Numina | + | : Numina (14 XP) |
: Blessing 4 (9 XP) | : Blessing 4 (9 XP) | ||
: Enhancements 5 (30 XP) | : Enhancements 5 (30 XP) | ||
: Merits (18 XP) | : Merits (18 XP) | ||
: Appearance 1->5 (40 XP) | : Appearance 1->5 (40 XP) | ||
+ | : Intelligence 3->4 (12 XP) | ||
+ | : Perception 1->3 (12 XP) | ||
: Stamina 2->3 (12 XP) | : Stamina 2->3 (12 XP) | ||
− | |||
: Awareness 0 -> 3 (9 XP) | : Awareness 0 -> 3 (9 XP) | ||
: Brawl 0 -> 4 (15 XP) | : Brawl 0 -> 4 (15 XP) | ||
+ | : Crafts 0 -> 3 (9 XP) | ||
: Fastdraw 0 -> 1 (3 XP) | : Fastdraw 0 -> 1 (3 XP) | ||
− | : Occult 0 -> 3 | + | : Occult 0 -> 1 (3 XP) |
: Stealth 0 -> 3 (9 XP) | : Stealth 0 -> 3 (9 XP) | ||
− | : Subterfuge 0 -> | + | : Subterfuge 0 -> 2 (5 XP) |
: Willpower 3-6 (12 XP) | : Willpower 3-6 (12 XP) | ||
− | : Charms ( | + | : Charms (6 XP) |
Revision as of 21:36, 11 January 2014
Nemissa 1.1 Release Candidate
- Changelog: Significant performance increase on the Reality 1.0 operating system.
- Known Bugs: May occasionally suffer from glitches.
Attributes
Physical/Mental/Social (44/24/4)
Physical
36/44 (8 XP to Social)
- Strength 3 + 1 [Lithe] (12)
- Dexterity 3 + 3 [Agile] (12)
- Stamina 3 + 1 [Tough] (12)
Mental
36/24 XP + 12 freebies
- Perception 3 (0+12)
- Intelligence 4 [Creative] (12+12)
- Wits 3 (12)
Social
52/4 XP (+40 from freebies, +8 from Physical)
- Charisma 2 (4)
- Manipulation 2 (4)
- Appearance 5 [Otherworldly] (4+40)
Abilities
45/45 XP
- Alertness 3 (9)
- Athletics 3 (9)
- Awareness 3 (0+9)
- Brawl 3 (9)
- Computers 3 (9)
- Crafts 3 (0+9)
- Dodge 3 (9)
- Fastdraw 1 (3)
- Firearms 4 [
GangnamJohn Woo Style] (0+24) - Occult 1 (0+3)
- Stealth 3 (0+9)
- Subterfuge 2 (0+5)
Expendables
Willpower
6/6 (12 XP)
Essence
1/1
Health
-0/-0/-1/-1/-2/-2/-5/Incapacitated/De-Rezzed
- Soak 4d against all damage
Equipment
Weapons
- Two modified 9mm machine pistols (Damage 6L, Magazine 20, RoF 3A, Range 30). Enchantment effect: -1 difficulty to attack rolls when firing bursts or full-auto.
- Reinforced leather catsuit. Enchantment effect: +1d soak (total 2d).
Magic
Backlash
Permanent Paradox 5.
Paths
Note: Paths are static magic and cost (current rating x 7) XP to raise.
- Code Property Edits (Enchantment) 1 (-7): Uses Int + Computers to create minor, static magic Devices. Although not truly affected by paradox, they "go bad" with prolonged exposure to Sleepers. Requires 1-3 days per level to produce an item and 1 point of temporary Willpower, roll is difficulty (4 + Enchantment Level). Items must be handmade by crafter, unless they have a close personal connection.
- Level 1: May add 1 (or more rarely, 2) dots to an Attribute or Ability, but not above human maximums, lower difficulties by 1, add +1d to attack damage or soak. Alternatively, they may have some minor boon.
Numina
Note: All Numina cost (current rating x 7) XP to raise. Numina can be found in Sorcerer. Note that Numina are static magic and do not gain paradox.
- Cyberkinesis 1 (-7): Who'd have thought a Digital Web construct would have the ability to hack computers with her brain? Dice pool is Manipulation + Computer.
- Cyberkinesis 1 (Switch): Can switch computers or electronic equipment off and on. Difficulty 6 for electronic on/off switches, 8 for physical relays.
Innate Effects
- Blessing 4 (-9)
- One point of Blessing cost mitigated by remaining point of Enhancement.
- "Operator. I need some hardware." Matter 2/Correspondence 2 Blessing. Roll Wits + Blessing to activate. Success gets her guns. Lots of guns.
- Enhancements 5 (-30)
- 5 Permanent Paradox, 15 points
- Weak Point Detection (Entropy 1 + Matter 1 sight, roll Per + Awareness to either add damage to attacks or reduce the effectiveness of enemy soak)
- Physical Structure Enhancement (+1/3/1 Str/Dex/Sta, -0 HL, soaks Aggravated damage w/Stamina)
Charms
- Read & Write 1 (+3)
- Speech (+3)
- You're serious? You need to buy these?
Merits & Flaws
Merits
- Ambidextrous 1 (-3)
- +1d to any attack rolls as long as attacks are being made with 2 hands (or a weapon in each hand).
- Legendary Dexterity 5 (-15)
- Natural Dexterity maximum 6. Multiple Action Penalties reduced by 1.
Flaws
- Echoes (The Matrix Has You) 3 (+9)
- If she dies in the Matrix, she dies in real life. :(
- Also, she's got the fashion sense of someone in the Matrix.
- Vulnerable To Paradox (+15)
- Suffers 5d paradox backlashes whenever botching a roll predicated on inhuman abilities
- Uncanny 3 (+9)
- +3d to Perception rolls to notice, -3d to Stealth rolls
Bonus XP Spending
215/182 + 33 (215)
- Numina (14 XP)
- Blessing 4 (9 XP)
- Enhancements 5 (30 XP)
- Merits (18 XP)
- Appearance 1->5 (40 XP)
- Intelligence 3->4 (12 XP)
- Perception 1->3 (12 XP)
- Stamina 2->3 (12 XP)
- Awareness 0 -> 3 (9 XP)
- Brawl 0 -> 4 (15 XP)
- Crafts 0 -> 3 (9 XP)
- Fastdraw 0 -> 1 (3 XP)
- Occult 0 -> 1 (3 XP)
- Stealth 0 -> 3 (9 XP)
- Subterfuge 0 -> 2 (5 XP)
- Willpower 3-6 (12 XP)
- Charms (6 XP)