Difference between revisions of "Talk:Magus Novice Opus: Prima Materia"

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Line 2: Line 2:
 
:Magical Origin: Heir
 
:Magical Origin: Heir
 
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended
 
:Great Work: An art so beautiful that all who look upon it must feel as the maker intended
:Failing: Hubris
+
:Failing: hedonistic corruption
 +
:Storage Methods: Her Breath (cannot cast if gagged or under water) Her Mystic Paint Set (must have something to paint on) (1)
 +
:XP 1
 
===Stats===
 
===Stats===
:Power (P): 2
+
:Power (P): 1
 
:Finesse (F):  2
 
:Finesse (F):  2
:Toughness (T): 4
+
:Toughness (T): 2
 
:Sensation (S): 5
 
:Sensation (S): 5
:Intellect (I): 4
+
:Intellect (I): 3
 
:Charisma (C): 4
 
:Charisma (C): 4
 
:Deception (D): 5
 
:Deception (D): 5
 +
 
===Skills===
 
===Skills===
 
:Academics (specify):
 
:Academics (specify):
Line 17: Line 20:
 
:Delinquency:  
 
:Delinquency:  
 
:'''Etiquette'''
 
:'''Etiquette'''
:Lore (specify):
+
:'''Lore (specify):''' Forbidden
 
:Martial Arts (specify):  
 
:Martial Arts (specify):  
 
:Military:
 
:Military:
Line 27: Line 30:
 
:Technology:
 
:Technology:
 
===Spells and Legend===
 
===Spells and Legend===
:Legend 4: Rich, Decadent Artist  
+
:Legend 5: (3 +2) Rich, Decadent Artist  
:Legend 4: Djinni blood
+
::Stacking bonus to art skills 3
 +
::Once per session can overcome difficult problem without acting 2
 +
::Being regularly challenged to fights by upstarts who want to claim your titles or bragging rights: +1
 +
::Once per session, receiving (Legend) additional dice to a art: -1
 +
 
 +
:Legend 4: (2 +2) Djinni blood
 +
::All spells being half-cost (use total, round down) in Azoth because of a powerful magical bloodline: -4
 +
::Specifically Vulnerable to being trapped in enclosed spaces -2
 +
::Multiple times per session, receiving (Legend) additional die to a specific task via mystical transformation into Djinn form: -2
 +
 
 +
:Legend 2: Model
 +
::Once a session can overcome a problem without acting
 +
::Once per session, receiving (Legend) additional dice to look good
 +
 
 
:Willpower: 7
 
:Willpower: 7
  
Line 45: Line 61:
 
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)
 
:*Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)
  
:Artist's Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the protect.
+
:Artist's Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the project.
 
:*Target: Self
 
:*Target: Self
 
:*Range: Touch
 
:*Range: Touch
Line 51: Line 67:
 
:*Effect: Create [Art Tools]
 
:*Effect: Create [Art Tools]
 
:*Modifiers:
 
:*Modifiers:
 +
 +
:Create Base Materials (level 1) - Creates base materials such as fire, air or metal, of any type wanted. Lasts the duration only a few moments
 +
:*Target: Other
 +
:*Range: Local
 +
:*Duration: Momentary
 +
:*Effects: Create [material]
  
 
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person's desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.
 
:Resemble Obsession (Level 2) - Transform self to resemble the object of a person's desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.
Line 76: Line 98:
 
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)
 
:*Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)
  
:Azoth: 10/10
+
:Azoth: 10/11
 +
 
 +
:Familiar: Leth, the painted maid (4 points)
 +
::A painted french maid who can do whatever you desire. . .
 +
::Base ability: Forbidden Wish
 +
::If the familiar is always corporeal and can be summoned to the master's side with a command word: +1
 +
::If the familiar has its own needs and ambitions, and is somewhat mouthy: -1
  
 
==Lowe==
 
==Lowe==
*Shrike
+
:Player:  Shrike
*http://safebooru.org/index.php?page=post&s=view&id=1372199
+
:http://safebooru.org/index.php?page=post&s=view&id=1372199
 +
:Magical Origin: Autodidacts
 +
:Great Work: To usher in the global revolution against the magi puppetmasters
 +
:Failing: Laziness
 +
:Azoth (stored internally): 2
 +
:Willpower: 5
 +
===Stats===
 +
:Power (P): 4
 +
:Finesse (F):  7
 +
:Toughness (T): 4
 +
:Sensation (S): 6
 +
:Intellect (I): 4
 +
:Charisma (C): 4
 +
:Deception (D): 5
 +
 
 +
:Danger Sense
 +
:Eyes of Cat (night vision)
 +
====Skills====
 +
:Delinquency:
 +
===Spells and Legend===
 +
 
 +
:Spark (Level 1, +1)
 +
:*Target: Other
 +
:*Range: Local
 +
:*Duration: Momentary
 +
:*Effect: Damage, Transform (haywire)
 +
 
 +
:Fire (Level 1, +1)
 +
:*Target: Other
 +
:*Range: Local
 +
:*Duration: Momentary
 +
:*Effect: Damage, Create (fire!)
 +
 
 +
:Lucky Guess (Level 1)
 +
:*Target: Other
 +
:*Range: Touch
 +
:*Duration: Momentary
 +
:*Effect: Scan (luck?)
 +
 
 +
:Look the Other Way (Level 1)
 +
:*Target: Other
 +
:*Range: Local
 +
:*Duration: Momentary
 +
:*Effect: Transform (distraction)
 +
 
 +
:Catlike Reflexes (Level 1, +1)
 +
:*Target: Self
 +
:*Range: Touch
 +
:*Duration: Momentary
 +
:*Effect: Scan (danger)
 +
:*Modifiers: Mundane
 +
 
 +
:Claws (Level 1, +1)
 +
:*Target: Self
 +
:*Range: Touch
 +
:*Duration: Momentary
 +
:*Effect: Transform
 +
:*Modifiers: Mundane
 +
 
 +
===Expenditures===
 +
:15 XP starting
 +
:2 spent on 1 skill
 +
:9 spent on 9 more stat points
 +
:4 spent on traits
 +
 
 +
==Fiona Rathmore==
 +
:Oseng
 +
 
 +
:Magical Origin: Heir
 +
:Great Work: To recover the Lost Runes of Cirth.
 +
:Failing: Pride (especially in her own knowledge)
 +
 
 +
===Stats===
 +
 
 +
Attributes
 +
:Power (P): 1
 +
:Finesse (F): 3
 +
:Toughness (T): 2
 +
:Sensation (S): 3
 +
:Intellect (I): 4
 +
:Charisma (C): 5
 +
:Deception (D): 4
 +
 
 +
Special Qualities:
 +
 
 +
Skills
 +
:Academics (History):
 +
:Athletics:
 +
:Craft (specify):
 +
:Delinquency:
 +
:Etiquette
 +
:Lore (Runes): 1
 +
:Martial Arts (specify):
 +
:Military:
 +
:Occult: 1
 +
:Rule:
 +
:Perform (specify):
 +
:Servant:
 +
:Sneak:
 +
:Technology:
 +
 
 +
===Spells and Legend===
 +
 
 +
:Elemental Rune (Level 1) - Invoke the elements to strike down a foe.
 +
:*Target: Other
 +
:*Range: Local
 +
:*Duration: Momentary
 +
:*Effect: Damage
 +
:*Modifiers:Mundane
 +
 
 +
:Rune of Restoration (Level 1) - Restore a person or object to it's original condition.
 +
:*Target: Self/Other
 +
:*Range: Touch
 +
:*Duration: Momentary
 +
:*Effect: Repair
 +
 
 +
:Rune of Warding (Level 1) - Creative a ward by invoking the rune of protection.
 +
:*Target: Self/Other
 +
:*Range: Local
 +
:*Duration: Momentary
 +
:*Effect: Transform
 +
 
 +
:Runic Divination (Level 1) - Cast the runes to learn about something or someone.
 +
:*Target: Other
 +
:*Range: Local
 +
:*Duration: Momentary
 +
:*Effect: Scan
 +
 
 +
:Horse Rune (Level 1) - Call upon the speed of the horse to move quickly.
 +
:*Target: Self/Other
 +
:*Range: Local
 +
:*Duration: Momentary
 +
:*Effect: Transform
 +
 
 +
:Rune of Life (Level 1) - Animate an object to carry out a single task.
 +
:*Target: Other
 +
:*Range: Touch
 +
:*Duration: Momentary
 +
:*Effect: Transform
 +
 
 +
:Runic Sanctuary (Level 2) - Create a warded area that protects and restores the injured or helpless.
 +
:*Target: Other
 +
:*Range: Local
 +
:*Duration: Transient
 +
:*Effect: Transform
 +
:*Foundation: Runes of Restoration, Rune of Warding
 +
 
 +
:Elemental Golem (Level 2) - Create a short lived golem out of an elemental substance.
 +
:*Target: Other
 +
:*Range: Local
 +
:*Duration: Transient
 +
:*Effect: Transform
 +
:*Foundation: Rune of Life, Elemental Rune
 +
 
 +
:Level 2
 +
 
 +
:Level 3
 +
 
 +
:Legend: Rune Master 3, Descendant of the Norns, 4
 +
 
 +
:Azoth:  10/10
 +
:: Fiona's Blood
 +
 
 +
:Willpower 8
 +
:Wisdom
 +
 
 +
:Health:
 +
 
 +
Bonus XP (15)
 +
:Legends 5
 +
:Spells 6
 +
:Willpower 3
 +
:Charisma 1
 +
 
 +
==Andre Sermaster==
 +
:BM
 +
 
 +
:Magical Origin: Eclectics
 +
:Great Work: Undead that are indistinguishable from a living species
 +
:Failing: Unsettlingly Obsessed
 +
 +
===Stats===
 +
 
 +
Attributes
 +
:Power (P): 1
 +
:Finesse (F): 5
 +
:Toughness (T): 2
 +
:Sensation (S): 4
 +
:Intellect (I): 7
 +
:Charisma (C): 2
 +
:Deception (D): 3
 +
 
 +
Special Qualities:
 +
:Abyssal Gaze (1)
 +
:Refined Sense - blood, ghosts (2)
 +
 
 +
Skills
 +
:Academics (Medicine)
 +
:Rule
 +
 
 +
===Spells and Legend===
 +
 
 +
Spells
 +
 
 +
Blood Drain – Drain Blood through physical contact and accelerate healing (1)
 +
:Level 1
 +
:Other
 +
:Touch
 +
:Momentary
 +
:Repair (self), Damage (living)(1)
 +
:Condition (Only works on those with human Blood) (-1), Mundane (+1)
 +
 
 +
Transfuse Blood - Impart Azoth-infused Blood to heal the wounds of others (1)
 +
:Level 1
 +
:Other
 +
:Touch
 +
:Momentary
 +
:Repair
 +
:Condition (Costs health) (-1)
 +
 
 +
Spectral Blast – Ghostly essence strikes at the material world(1)
 +
:Level 1
 +
:Other
 +
:Local
 +
:Momentary
 +
:Damage
 +
 
 +
Soul-Sight – shifts Andre's perceptions to allow him to study the essence of others and their spirits(1)
 +
:Level 1
 +
:Self
 +
:Local
 +
:Momentary
 +
:Scan
 +
 
 +
Unmoor from Material – briefly shift something into a wraithlike state (1)
 +
:Level 1
 +
:Local
 +
:Momentary
 +
:Transform (Render Spectral)
 +
 
 +
Undead Vessel – Transform a dead body into an animate undead, granting it supernatural strength and speed (2)
 +
:Level 2
 +
:Local
 +
:Transient
 +
:Create (Undead)
 +
:Derived from Blood Drain, Spectral Blast
 +
 
 +
Wraith Form – Caster's flesh becomes ectoplasm, becoming as a ghost (2)
 +
:Level 2
 +
:Self
 +
:Transient
 +
:Transform (Spectral Body)
 +
:Derived from Soul-sight, Unmoor from Material
 +
 
 +
Hungry Soul – Creat a lashing, liquid blade of essence that tears apart a target(3)
 +
:Level 3
 +
:Distant
 +
:Momentary
 +
:Damage
 +
:Derived from Undead Vessel, Wraith Form
 +
 
 +
 
 +
Familiar
 +
:Death Knight Fuminori
 +
:Created From - Hungry Soul
 +
:Corporeal and At-will Cast 3; Ambitions -1, Requires Blood to Heal -2
 +
::Total 0
 +
 
 +
:Legend: Cat-eared Vampire 3
 +
:Legend: Mad Doctor 1
 +
 
 +
:Azoth:  14/14
 +
:: Phylactery (6)
 +
:: Andre's Blood (8)
 +
 
 +
:Willpower 7
 +
:Wisdom
 +
 
 +
:Health: 12
 +
 
 +
Bonus XP (15)
 +
:Legends 4
 +
:Spells 3
 +
:Special Quality 2
 +
:Willpower 2
 +
:Finesse 2
 +
:Intellect 2
 +
 
 +
Game XP
 +
:1 XP
 +
:2 XP
 +
Total: 3
 +
 
 +
Spent XP:
 +
 
 +
==Peony==
 +
:Player: Aeon
 +
:Magical Origin: Visitor (Dryad)
 +
:Great Work: Cultivate the seeds of a new World Tree
 +
:Failing: Idealist
 +
 
 +
===Stats===
 +
 
 +
Attributes
 +
:Power (P): 4
 +
:Finesse (F): 2
 +
:Toughness (T): 7
 +
:Sensation (S): 3
 +
:Intellect (I): 3
 +
:Charisma (C): 4
 +
:Deception (D): 1
 +
 
 +
Special Qualities
 +
:Elemental Affinity (Wood) 2
 +
:Prehensile Hair 1
 +
 
 +
Skills
 +
:Academics (Botany)
 +
:Craft (Alchemy)
 +
 
 +
===Spells and Legend===
 +
 
 +
Spells
 +
 
 +
Verdant Growth - Trigger a profusion of accelerated plant growth.
 +
:Level 1
 +
:Other
 +
:Local
 +
:Momentary
 +
:Create (plants), Transform (plants)
 +
 
 +
Photosynthetic Rejuvenation - Peony absorbs sunlight to heal herself.
 +
:Level 1
 +
:Self
 +
:Touch
 +
:Momentary
 +
:Repair (self)
 +
:Condition - Be in sunlight.
 +
 
 +
Thorn Whip - A thorny vine emerges from Peony's arm to lash at foes.
 +
:Level 1
 +
:Touch
 +
:Momentary
 +
:Damage
 +
 
 +
Antitoxin - Neutralizes poisons in the bodies of others.
 +
:Level 1
 +
:Other
 +
:Touch
 +
:Momentary
 +
:Repair (living beings)
 +
 
 +
Entangle - Commands ensorcelled plants to grasp at foes.
 +
:Level 2
 +
:Other
 +
:Local
 +
:Transient
 +
:Transform
 +
:Foundation: Verdant Growth, Thorn Whip.
 +
 
 +
Hypnotic Fragrance - Exudes a calming scent that renders targets docile and vulnerable to suggestion.
 +
:Level 2
 +
:Other
 +
:Local
 +
:Momentary
 +
:Transform
 +
:Foundation: Verdant Growth, Antitoxin.
 +
 
 +
Barkskin - Grows armored, bark-like skin over Peony's body, increasing her toughness.
 +
:Level 2
 +
:Self
 +
:Touch
 +
:Transient
 +
:Transform (self)
 +
:Foundation: Verdant Growth, Photosynthetic Rejuvination.
 +
 
 +
Haven - Peony melds her form with that of a tree, allowing her to hide within it.
 +
:Level 2
 +
:Self
 +
:Touch
 +
:Transient
 +
:Transform
 +
:Foundation: Verdant Growth, Photosynthetic Rejuvination.
 +
 
 +
Poison Bloom - Ensorcelled plants produce deadly flowers that poison enemies.
 +
:Level 3
 +
:Other
 +
:Distant
 +
:Transient
 +
:Transform (plants), Damage
 +
:Foundation: Entangle, Hypnotic Fragrance.
 +
 
 +
Legends
 +
:Legacy: Avatar of Nature 5
 +
:Rumor: Master Chef 2
 +
 
 +
Azoth Storage: Enchanted blossoms growing in her hair.
 +
:Azoth: 9/9
 +
 
 +
Willpower: 5 <br>
 +
Wisdom: <br>
 +
Health: 16/16 <br>
 +
XP: 1
 +
 
 +
==Jrnah==
 +
:Player:  Peel
 +
:????
 +
:Magical Origin: Visitor
 +
:Great Work: Force makaisme into terrestrial aesthetics.
 +
:Failing: Snobbery
 +
:Azoth (stored: skin): 0/8
 +
:Willpower: 3/5
 +
===Stats===
 +
:Power (P): 2
 +
:Finesse (F): 5
 +
:Toughness (T): 3
 +
:Sensation (S): 5
 +
:Intellect (I): 4
 +
:Charisma (C): 3
 +
:Deception (D): 3
 +
 
 +
:Prehensile Hair
 +
:Natural Tool (silken hair, needle claws)
 +
====Skills====
 +
:Academics (fashion)
 +
:Craft (clothing)
 +
:Etiquette
 +
:Lore (makai)
 +
:Lore (fashion of legend)
 +
:Rule
 +
:Perform (strings)
 +
===Spells and Legend===
 +
:[Razor Wire]: I - Other/Local/Momentary/Damage
 +
:[Skin Reweaving]: I - Self/Touch/Momentary/Repair
 +
:[Adornment Eye]: I - Other/Local/Momentary/Scan(clothing choices over time)
 +
:[Animate Clothing]: II - Other/Local/Transient/Move
 +
:[Skin Hardening]: II - Self/Touch/Transient/Transform(soak)
 +
:[Fabricate Clothing]: III - Category(people)/Local/Persistent/Create
 +
 
 +
:House of the Nine Silk Sparrows (1) [Open Privilege Knapsack 1/session (-2), Drama Magnet (+1)]
 +
 
 +
===Expenditures===
 +
:15 XP starting
 +
:14 on skills
 +
:1 on legend
 +
:+3 session (3)
 +
 
 +
==Hans==
 +
:Magical Origin: Heir
 +
:Great Work: To become the strongest (for the sake of love)
 +
:Failing: Missing the point
 +
:Pictures:
 +
::Overall: http://i.imgur.com/j3uUJd9.jpg
 +
::With scarf: http://i.imgur.com/jYVAkm9.jpg
 +
:Azoth Storage: high-grade oils
 +
 
 +
===Stats===
 +
:Power (P): 4
 +
:Finesse (F): 3
 +
:Toughness (T): 6
 +
:Sensation (S): 2
 +
:Intellect (I): 3
 +
:Charisma (C): 2
 +
:Deception (D): 1
 +
:Total XP: 21
 +
 
 +
===Skills===
 +
:Military: 1
 +
:Technology: 1
 +
Total XP: 4
 +
 
 +
===Spells and Legend===
 +
Magic of Hans is connected to spiritual evocation and shamanism that forms the foundation of his family's sorcery, put through the lens of technomagic and using aggravated militarism as a prop. It's still basically that at heart, though.
 +
 
 +
:Legend 4 (3+1): Heir to the White Tree
 +
:Legend 2 (1+1): Human Typhoon
 +
 
 +
:Mending The Gears - fixing stuff (Level 1)
 +
:*Target: Other/Self
 +
:*Range: Local
 +
:*Duration: Momentary
 +
:*Effect: Fix Stuff
 +
:*Modifier: Coincidental (usually involves use of tools. Sometimes power tools)
 +
:*Total Cost: 0
 +
 
 +
:Bag of Logistics Holding - it's only logistical! (acquire object) (Level 1)
 +
:*Target: Other
 +
:*Range: Local
 +
:*Duration: Momentary
 +
:*Effect: Create Stuff
 +
:*Modifier: Mundane
 +
:*Total Cost: 2
 +
 
 +
:InSight - Not eyes on the inside! (level 1)
 +
:*Target: Other
 +
:*Range: Local
 +
:*Duration: Momentary
 +
:*Effect: Scan
 +
:*Modifier: None
 +
:*Total Cost: 1
 +
 
 +
:Magic (Actual) Missile - invoke the spirit of a missile, still seeking its target (Level 2)
 +
:*Foundation: Gears of War, InSight
 +
:*Target: Other
 +
:*Range: Local
 +
:*Duration: Momentary
 +
:*Effect: Break Stuff
 +
:*Modifier: None
 +
:*Total Cost: 2
 +
 
 +
:Gears of War - form larger and more substantive objects (like small walls) (level 2)
 +
:*Foundation: Mending The Gears, Bag of Logistics Holding
 +
:*Target: Other
 +
:*Range: Local
 +
:*Duration: Transient
 +
:*Effect: Create
 +
:*Modifier: None
 +
:*Total Cost: 2
 +
 
 +
:Steel Rain - shoot many magic (actual) missiles (level 3)
 +
:*Foundation: The Pioneer, Magic (Actual) Missile
 +
:*Target: Other
 +
:*Range: Scene
 +
:*Duration: Momentary
 +
:*Effect: Break (Lots Of) Stuff
 +
:*Modifier: None
 +
:*Total Cost: 3
 +
 
 +
:The Lion of Babylon - not a cat!!!
 +
:*Base Spell: Steel Rain
 +
:*Modifiers:
 +
::*Tyrant Form: +2
 +
::*Requires Maintenance: -2
 +
::*Special Quality: Exotic Sense (Thermals): +1
 +
::*Has Own Needs: -1
 +
::*Always Corporeal, At Will Casting: +3
 +
::*Total: 6?
 +
 
 +
Super Total: 16?
 +
 
 +
===Special===
 +
:*Immortal (5)
  
 +
:*Overall:
 +
::*0/25
 +
::*0/10
 +
::*0/15
  
==Keiko==
+
===XP===
*Oseng
+
Current: 3/3
*Pic to come
 

Latest revision as of 20:23, 25 November 2016

Asmaa Tahan

Magical Origin: Heir
Great Work: An art so beautiful that all who look upon it must feel as the maker intended
Failing: hedonistic corruption
Storage Methods: Her Breath (cannot cast if gagged or under water) Her Mystic Paint Set (must have something to paint on) (1)
XP 1

Stats

Power (P): 1
Finesse (F): 2
Toughness (T): 2
Sensation (S): 5
Intellect (I): 3
Charisma (C): 4
Deception (D): 5

Skills

Academics (specify):
Athletics:
Craft (specify): Art
Delinquency:
Etiquette
Lore (specify): Forbidden
Martial Arts (specify):
Military:
Occult:
Rule:
Perform (specify):
Servant:
Sneak:
Technology:

Spells and Legend

Legend 5: (3 +2) Rich, Decadent Artist
Stacking bonus to art skills 3
Once per session can overcome difficult problem without acting 2
Being regularly challenged to fights by upstarts who want to claim your titles or bragging rights: +1
Once per session, receiving (Legend) additional dice to a art: -1
Legend 4: (2 +2) Djinni blood
All spells being half-cost (use total, round down) in Azoth because of a powerful magical bloodline: -4
Specifically Vulnerable to being trapped in enclosed spaces -2
Multiple times per session, receiving (Legend) additional die to a specific task via mystical transformation into Djinn form: -2
Legend 2: Model
Once a session can overcome a problem without acting
Once per session, receiving (Legend) additional dice to look good
Willpower: 7
Know Secrets (Level 1) - Learn aspects of a person which they conceal.
  • Target: Other
  • Range: Local
  • Duration: Momentary
  • Effect: Scan [Secrets]
  • Modifiers:
Restore Beauty (Level 1) - Restore the external appearances of a thing. This can heal wounds, but only those which are disfiguring.
  • Target: Other/Self
  • Range: Local
  • Duration: Momentary
  • Effect: Repair [Appearances]
  • Modifiers: Coincidental, involves fussing over the thing for a little while. (-1)
Artist's Tools (Level 1) - Create tools from thin air with which to do art, of any type wanted. Lasts for the duration of the project.
  • Target: Self
  • Range: Touch
  • Duration: Momentary
  • Effect: Create [Art Tools]
  • Modifiers:
Create Base Materials (level 1) - Creates base materials such as fire, air or metal, of any type wanted. Lasts the duration only a few moments
  • Target: Other
  • Range: Local
  • Duration: Momentary
  • Effects: Create [material]
Resemble Obsession (Level 2) - Transform self to resemble the object of a person's desire or to embody other obsession. Successes become bonus dice on influence rolls- usually. Dark souls have a power of their own.
  • Foundation: Restore Beauty, Know Secrets
  • Target: Self
  • Range: Touch
  • Duration: Transit
  • Effect: Transform [Self]
  • Modifiers:
Beautiful Servant (Level 2) - Create an idealized figure for a single purpose (a skill). Successes are split between number of servants and their independent action dicepool. Has 6 Health.
  • Foundation: Restore Beauty, Artist's Tools
  • Target: Other
  • Range: Local
  • Duration: Transient
  • Effect: Create [Servant]
  • Modifiers:
Forbidden Wish (Level 3) - The natural djinni ability to grant questionable wishes, recreated by Asmaa's magecraft.
  • Foundation: Resemble Obsession, Beautiful Servant
  • Target: Other/Self (1)
  • Range: Local
  • Duration: Persistent
  • Effect: Transform [According to a Wish], Create [According to a Wish]
  • Modifiers: Condition, the effect must either be requested with embarrassment/resistance or explicitly rejected. (-2)
Azoth: 10/11
Familiar: Leth, the painted maid (4 points)
A painted french maid who can do whatever you desire. . .
Base ability: Forbidden Wish
If the familiar is always corporeal and can be summoned to the master's side with a command word: +1
If the familiar has its own needs and ambitions, and is somewhat mouthy: -1

Lowe

Player: Shrike
http://safebooru.org/index.php?page=post&s=view&id=1372199
Magical Origin: Autodidacts
Great Work: To usher in the global revolution against the magi puppetmasters
Failing: Laziness
Azoth (stored internally): 2
Willpower: 5

Stats

Power (P): 4
Finesse (F): 7
Toughness (T): 4
Sensation (S): 6
Intellect (I): 4
Charisma (C): 4
Deception (D): 5
Danger Sense
Eyes of Cat (night vision)

Skills

Delinquency:

Spells and Legend

Spark (Level 1, +1)
  • Target: Other
  • Range: Local
  • Duration: Momentary
  • Effect: Damage, Transform (haywire)
Fire (Level 1, +1)
  • Target: Other
  • Range: Local
  • Duration: Momentary
  • Effect: Damage, Create (fire!)
Lucky Guess (Level 1)
  • Target: Other
  • Range: Touch
  • Duration: Momentary
  • Effect: Scan (luck?)
Look the Other Way (Level 1)
  • Target: Other
  • Range: Local
  • Duration: Momentary
  • Effect: Transform (distraction)
Catlike Reflexes (Level 1, +1)
  • Target: Self
  • Range: Touch
  • Duration: Momentary
  • Effect: Scan (danger)
  • Modifiers: Mundane
Claws (Level 1, +1)
  • Target: Self
  • Range: Touch
  • Duration: Momentary
  • Effect: Transform
  • Modifiers: Mundane

Expenditures

15 XP starting
2 spent on 1 skill
9 spent on 9 more stat points
4 spent on traits

Fiona Rathmore

Oseng
Magical Origin: Heir
Great Work: To recover the Lost Runes of Cirth.
Failing: Pride (especially in her own knowledge)

Stats

Attributes

Power (P): 1
Finesse (F): 3
Toughness (T): 2
Sensation (S): 3
Intellect (I): 4
Charisma (C): 5
Deception (D): 4

Special Qualities:

Skills

Academics (History):
Athletics:
Craft (specify):
Delinquency:
Etiquette
Lore (Runes): 1
Martial Arts (specify):
Military:
Occult: 1
Rule:
Perform (specify):
Servant:
Sneak:
Technology:

Spells and Legend

Elemental Rune (Level 1) - Invoke the elements to strike down a foe.
  • Target: Other
  • Range: Local
  • Duration: Momentary
  • Effect: Damage
  • Modifiers:Mundane
Rune of Restoration (Level 1) - Restore a person or object to it's original condition.
  • Target: Self/Other
  • Range: Touch
  • Duration: Momentary
  • Effect: Repair
Rune of Warding (Level 1) - Creative a ward by invoking the rune of protection.
  • Target: Self/Other
  • Range: Local
  • Duration: Momentary
  • Effect: Transform
Runic Divination (Level 1) - Cast the runes to learn about something or someone.
  • Target: Other
  • Range: Local
  • Duration: Momentary
  • Effect: Scan
Horse Rune (Level 1) - Call upon the speed of the horse to move quickly.
  • Target: Self/Other
  • Range: Local
  • Duration: Momentary
  • Effect: Transform
Rune of Life (Level 1) - Animate an object to carry out a single task.
  • Target: Other
  • Range: Touch
  • Duration: Momentary
  • Effect: Transform
Runic Sanctuary (Level 2) - Create a warded area that protects and restores the injured or helpless.
  • Target: Other
  • Range: Local
  • Duration: Transient
  • Effect: Transform
  • Foundation: Runes of Restoration, Rune of Warding
Elemental Golem (Level 2) - Create a short lived golem out of an elemental substance.
  • Target: Other
  • Range: Local
  • Duration: Transient
  • Effect: Transform
  • Foundation: Rune of Life, Elemental Rune
Level 2
Level 3
Legend: Rune Master 3, Descendant of the Norns, 4
Azoth: 10/10
Fiona's Blood
Willpower 8
Wisdom
Health:

Bonus XP (15)

Legends 5
Spells 6
Willpower 3
Charisma 1

Andre Sermaster

BM
Magical Origin: Eclectics
Great Work: Undead that are indistinguishable from a living species
Failing: Unsettlingly Obsessed

Stats

Attributes

Power (P): 1
Finesse (F): 5
Toughness (T): 2
Sensation (S): 4
Intellect (I): 7
Charisma (C): 2
Deception (D): 3

Special Qualities:

Abyssal Gaze (1)
Refined Sense - blood, ghosts (2)

Skills

Academics (Medicine)
Rule

Spells and Legend

Spells

Blood Drain – Drain Blood through physical contact and accelerate healing (1)

Level 1
Other
Touch
Momentary
Repair (self), Damage (living)(1)
Condition (Only works on those with human Blood) (-1), Mundane (+1)

Transfuse Blood - Impart Azoth-infused Blood to heal the wounds of others (1)

Level 1
Other
Touch
Momentary
Repair
Condition (Costs health) (-1)

Spectral Blast – Ghostly essence strikes at the material world(1)

Level 1
Other
Local
Momentary
Damage

Soul-Sight – shifts Andre's perceptions to allow him to study the essence of others and their spirits(1)

Level 1
Self
Local
Momentary
Scan

Unmoor from Material – briefly shift something into a wraithlike state (1)

Level 1
Local
Momentary
Transform (Render Spectral)

Undead Vessel – Transform a dead body into an animate undead, granting it supernatural strength and speed (2)

Level 2
Local
Transient
Create (Undead)
Derived from Blood Drain, Spectral Blast

Wraith Form – Caster's flesh becomes ectoplasm, becoming as a ghost (2)

Level 2
Self
Transient
Transform (Spectral Body)
Derived from Soul-sight, Unmoor from Material

Hungry Soul – Creat a lashing, liquid blade of essence that tears apart a target(3)

Level 3
Distant
Momentary
Damage
Derived from Undead Vessel, Wraith Form


Familiar

Death Knight Fuminori
Created From - Hungry Soul
Corporeal and At-will Cast 3; Ambitions -1, Requires Blood to Heal -2
Total 0
Legend: Cat-eared Vampire 3
Legend: Mad Doctor 1
Azoth: 14/14
Phylactery (6)
Andre's Blood (8)
Willpower 7
Wisdom
Health: 12

Bonus XP (15)

Legends 4
Spells 3
Special Quality 2
Willpower 2
Finesse 2
Intellect 2

Game XP

1 XP
2 XP

Total: 3

Spent XP:

Peony

Player: Aeon
Magical Origin: Visitor (Dryad)
Great Work: Cultivate the seeds of a new World Tree
Failing: Idealist

Stats

Attributes

Power (P): 4
Finesse (F): 2
Toughness (T): 7
Sensation (S): 3
Intellect (I): 3
Charisma (C): 4
Deception (D): 1

Special Qualities

Elemental Affinity (Wood) 2
Prehensile Hair 1

Skills

Academics (Botany)
Craft (Alchemy)

Spells and Legend

Spells

Verdant Growth - Trigger a profusion of accelerated plant growth.

Level 1
Other
Local
Momentary
Create (plants), Transform (plants)

Photosynthetic Rejuvenation - Peony absorbs sunlight to heal herself.

Level 1
Self
Touch
Momentary
Repair (self)
Condition - Be in sunlight.

Thorn Whip - A thorny vine emerges from Peony's arm to lash at foes.

Level 1
Touch
Momentary
Damage

Antitoxin - Neutralizes poisons in the bodies of others.

Level 1
Other
Touch
Momentary
Repair (living beings)

Entangle - Commands ensorcelled plants to grasp at foes.

Level 2
Other
Local
Transient
Transform
Foundation: Verdant Growth, Thorn Whip.

Hypnotic Fragrance - Exudes a calming scent that renders targets docile and vulnerable to suggestion.

Level 2
Other
Local
Momentary
Transform
Foundation: Verdant Growth, Antitoxin.

Barkskin - Grows armored, bark-like skin over Peony's body, increasing her toughness.

Level 2
Self
Touch
Transient
Transform (self)
Foundation: Verdant Growth, Photosynthetic Rejuvination.

Haven - Peony melds her form with that of a tree, allowing her to hide within it.

Level 2
Self
Touch
Transient
Transform
Foundation: Verdant Growth, Photosynthetic Rejuvination.

Poison Bloom - Ensorcelled plants produce deadly flowers that poison enemies.

Level 3
Other
Distant
Transient
Transform (plants), Damage
Foundation: Entangle, Hypnotic Fragrance.

Legends

Legacy: Avatar of Nature 5
Rumor: Master Chef 2

Azoth Storage: Enchanted blossoms growing in her hair.

Azoth: 9/9

Willpower: 5
Wisdom:
Health: 16/16
XP: 1

Jrnah

Player: Peel
????
Magical Origin: Visitor
Great Work: Force makaisme into terrestrial aesthetics.
Failing: Snobbery
Azoth (stored: skin): 0/8
Willpower: 3/5

Stats

Power (P): 2
Finesse (F): 5
Toughness (T): 3
Sensation (S): 5
Intellect (I): 4
Charisma (C): 3
Deception (D): 3
Prehensile Hair
Natural Tool (silken hair, needle claws)

Skills

Academics (fashion)
Craft (clothing)
Etiquette
Lore (makai)
Lore (fashion of legend)
Rule
Perform (strings)

Spells and Legend

[Razor Wire]: I - Other/Local/Momentary/Damage
[Skin Reweaving]: I - Self/Touch/Momentary/Repair
[Adornment Eye]: I - Other/Local/Momentary/Scan(clothing choices over time)
[Animate Clothing]: II - Other/Local/Transient/Move
[Skin Hardening]: II - Self/Touch/Transient/Transform(soak)
[Fabricate Clothing]: III - Category(people)/Local/Persistent/Create
House of the Nine Silk Sparrows (1) [Open Privilege Knapsack 1/session (-2), Drama Magnet (+1)]

Expenditures

15 XP starting
14 on skills
1 on legend
+3 session (3)

Hans

Magical Origin: Heir
Great Work: To become the strongest (for the sake of love)
Failing: Missing the point
Pictures:
Overall: http://i.imgur.com/j3uUJd9.jpg
With scarf: http://i.imgur.com/jYVAkm9.jpg
Azoth Storage: high-grade oils

Stats

Power (P): 4
Finesse (F): 3
Toughness (T): 6
Sensation (S): 2
Intellect (I): 3
Charisma (C): 2
Deception (D): 1
Total XP: 21

Skills

Military: 1
Technology: 1

Total XP: 4

Spells and Legend

Magic of Hans is connected to spiritual evocation and shamanism that forms the foundation of his family's sorcery, put through the lens of technomagic and using aggravated militarism as a prop. It's still basically that at heart, though.

Legend 4 (3+1): Heir to the White Tree
Legend 2 (1+1): Human Typhoon
Mending The Gears - fixing stuff (Level 1)
  • Target: Other/Self
  • Range: Local
  • Duration: Momentary
  • Effect: Fix Stuff
  • Modifier: Coincidental (usually involves use of tools. Sometimes power tools)
  • Total Cost: 0
Bag of Logistics Holding - it's only logistical! (acquire object) (Level 1)
  • Target: Other
  • Range: Local
  • Duration: Momentary
  • Effect: Create Stuff
  • Modifier: Mundane
  • Total Cost: 2
InSight - Not eyes on the inside! (level 1)
  • Target: Other
  • Range: Local
  • Duration: Momentary
  • Effect: Scan
  • Modifier: None
  • Total Cost: 1
Magic (Actual) Missile - invoke the spirit of a missile, still seeking its target (Level 2)
  • Foundation: Gears of War, InSight
  • Target: Other
  • Range: Local
  • Duration: Momentary
  • Effect: Break Stuff
  • Modifier: None
  • Total Cost: 2
Gears of War - form larger and more substantive objects (like small walls) (level 2)
  • Foundation: Mending The Gears, Bag of Logistics Holding
  • Target: Other
  • Range: Local
  • Duration: Transient
  • Effect: Create
  • Modifier: None
  • Total Cost: 2
Steel Rain - shoot many magic (actual) missiles (level 3)
  • Foundation: The Pioneer, Magic (Actual) Missile
  • Target: Other
  • Range: Scene
  • Duration: Momentary
  • Effect: Break (Lots Of) Stuff
  • Modifier: None
  • Total Cost: 3
The Lion of Babylon - not a cat!!!
  • Base Spell: Steel Rain
  • Modifiers:
  • Tyrant Form: +2
  • Requires Maintenance: -2
  • Special Quality: Exotic Sense (Thermals): +1
  • Has Own Needs: -1
  • Always Corporeal, At Will Casting: +3
  • Total: 6?

Super Total: 16?

Special

  • Immortal (5)
  • Overall:
  • 0/25
  • 0/10
  • 0/15

XP

Current: 3/3