Difference between revisions of "Talk:Mage: Drifting Tokyo"

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*15 tass edibles
 
*15 tass edibles
 
*A stick of incense which smells of mayonnaise. Contains a powerful spirit, looks like it dates to shortly before the Meiji period.  
 
*A stick of incense which smells of mayonnaise. Contains a powerful spirit, looks like it dates to shortly before the Meiji period.  
*Zui Quan Scrolls: Grimoire 3 that teaches up to time and mind 3, akashic-ecstatic paradigm.
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*Zui Quan Scrolls: Grimoire 3 that teaches up to time and mind 3, akashic-ecstatic 'drunken boxing' paradigm.
 
*Silver Herb: A silver potted plant appearing like fractalised cannabis. Smoking it induces  a dreamlike state lasting for 1-3 hours that increases dexterity, intelligence and manipulation difficulties by 1 (more for particularly complex or precise tasks). The dreamer can ‘awaken’ at any time, removing the penalties and finding themselves at the beginning of the previous several seconds (one combat round). The herb has enough leaves for three uses. Growing enough leaves for an additional use requires an investment of 1 quint per week for four weeks and a difficulty 8 plant care roll.
 
*Silver Herb: A silver potted plant appearing like fractalised cannabis. Smoking it induces  a dreamlike state lasting for 1-3 hours that increases dexterity, intelligence and manipulation difficulties by 1 (more for particularly complex or precise tasks). The dreamer can ‘awaken’ at any time, removing the penalties and finding themselves at the beginning of the previous several seconds (one combat round). The herb has enough leaves for three uses. Growing enough leaves for an additional use requires an investment of 1 quint per week for four weeks and a difficulty 8 plant care roll.
 
*Psychedelic Dress: A cute summer dress with psychedelic 70s designs. It is difficult to focus on the dress, so rolls to hit the wearer are at +2 difficulty unless targeted by means other than sight. It is, however, quite obvious and nearly half a century out of date.
 
*Psychedelic Dress: A cute summer dress with psychedelic 70s designs. It is difficult to focus on the dress, so rolls to hit the wearer are at +2 difficulty unless targeted by means other than sight. It is, however, quite obvious and nearly half a century out of date.
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*Affect-cutting Knife: A controversial object, ornate and menacing, from someone who had sights to show. The experience of being cut can be controlled by the wielder to be painful, pleasant, cold, or even create non-touch sensations like smells or visions. When the knife cuts someone, however shallowly, it may roll arete 3 against difficulty 5 (for a 'touch' sensation) or 6 (to affect a different sense). However, it cannot create complex illusions without a similarly complex cut.

Latest revision as of 10:35, 11 July 2020

Loot from the Fujiyama Estate:

  • cabinet of mysterious files
  • resources 4 in cash
  • a lot of valuable antique drug paraphernalia (-1 difficulty on appropriate rolls)
  • 15 tass edibles
  • A stick of incense which smells of mayonnaise. Contains a powerful spirit, looks like it dates to shortly before the Meiji period.
  • Zui Quan Scrolls: Grimoire 3 that teaches up to time and mind 3, akashic-ecstatic 'drunken boxing' paradigm.
  • Silver Herb: A silver potted plant appearing like fractalised cannabis. Smoking it induces a dreamlike state lasting for 1-3 hours that increases dexterity, intelligence and manipulation difficulties by 1 (more for particularly complex or precise tasks). The dreamer can ‘awaken’ at any time, removing the penalties and finding themselves at the beginning of the previous several seconds (one combat round). The herb has enough leaves for three uses. Growing enough leaves for an additional use requires an investment of 1 quint per week for four weeks and a difficulty 8 plant care roll.
  • Psychedelic Dress: A cute summer dress with psychedelic 70s designs. It is difficult to focus on the dress, so rolls to hit the wearer are at +2 difficulty unless targeted by means other than sight. It is, however, quite obvious and nearly half a century out of date.
  • Affect-cutting Knife: A controversial object, ornate and menacing, from someone who had sights to show. The experience of being cut can be controlled by the wielder to be painful, pleasant, cold, or even create non-touch sensations like smells or visions. When the knife cuts someone, however shallowly, it may roll arete 3 against difficulty 5 (for a 'touch' sensation) or 6 (to affect a different sense). However, it cannot create complex illusions without a similarly complex cut.