Difference between revisions of "Talk:Dr. McAllister"

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:Soak 12B/9L [hardened 8B/7L], Strength + 3/Dexterity + 1/Perception + 1, +4 -0 HLs, Mass 55  
 
:Soak 12B/9L [hardened 8B/7L], Strength + 3/Dexterity + 1/Perception + 1, +4 -0 HLs, Mass 55  
 
*Quantum 1 = 5NP
 
*Quantum 1 = 5NP
 +
*Pool 16 = 4NP
 
*Stamina 2 = 3NP
 
*Stamina 2 = 3NP
 
*Mega Sta 1 = 6NP
 
*Mega Sta 1 = 6NP
 
**Regenerator
 
**Regenerator
 
*Flight 1 = 2NP
 
*Flight 1 = 2NP
**Extra: Permanent 4NP
 
 
*Cyber-Invulnerability = 2NP
 
*Cyber-Invulnerability = 2NP
 
*Body Mods = 2NP = 16xp
 
*Body Mods = 2NP = 16xp
 
**Regenerator 4xp
 
**Regenerator 4xp
 
**Flight System 10xp
 
**Flight System 10xp

Revision as of 00:04, 12 February 2011

Power Armor ideas

Option 1: Body Mods on a VARG!

  • Quantum 1 = 5NP
  • Strength 2 = 1NP
  • Body Mods = 2NP = 16xp
    • Tiny 4xp Lose Str 2, Lose -0,-1 HLs, Lose 2B/2L/2A Soak
    • Redundant Systems 2xp Gain -0,-1 HLs
    • Plating 6xp 3B/3L Soak
    • Regenerator 4xp

Option 2: Shrink that VARG!

  • Quantum 1 = 5NP
  • Sizemorph:Shrink 2 = 2NP
    • Extra: Full Power 2NP
    • Extra: Permanent 4NP

Both of these require a system to allow the suit to be worn instead of piloted.

Option 3
Kick VAS
Soak 12B/9L [hardened 8B/7L], Strength + 3/Dexterity + 1/Perception + 1, +4 -0 HLs, Mass 55
  • Quantum 1 = 5NP
  • Pool 16 = 4NP
  • Stamina 2 = 3NP
  • Mega Sta 1 = 6NP
    • Regenerator
  • Flight 1 = 2NP
  • Cyber-Invulnerability = 2NP
  • Body Mods = 2NP = 16xp
    • Regenerator 4xp
    • Flight System 10xp