Talk:CNT Muscle Wizard

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Shopping List

Implants

Extraordinary Devices

Finger Needlers! First is 6 XP, second is 3.

Str + 1 for punching, gripping
Damage 5L, Rate 4, Clip 16, Range 40
Applicable Procedures-
Hypervelocity Firing Mode (Forces 2): SF0 Needlers are built with internal power supplies recharging from bioenergy. When implanted in a full conversion cyborg with a high-end fuel cell and an enhanced metabolism for powering all that other equipment, it means that the incredibly high tolerances of these bionic hands can be used to fire needles through walls, heavy armor, and people. (Forces 2 increases damage).
Smart Targeting and Tracking (Forces 1/Entropy 1/Mind 1): Additional flexibility in motion, internal recoil management systems, and direct brain-weapon interface allows for improved precision. (Forces 1/Mind 1 reduces attack difficulties, Entropy 1 reduces damage difficulties. Split successes between the two).

Wonders

ADEI: 12 XP (6 points/3 dots)

Lightning Calculator
Time Sense
Eidetic Memory
Hypercram 4
Will allow for trading in the MPCI for other things.

Environmental Sustainability Adjustment: 6 XP (3 points/2 dots)

Vacuum Sustainability-breathe in space!

Implant Plasma Cannon: 33 XP (9 points/4 dots)

Probably not going to be particularly affordable but it's on the list.
Forces/Prime aggravated damage. Vulgar.

Nanotech Medichines: 6 XP (3 points/2 dots)

Heal 5 times faster than normal if used.

Primium Countermeasures: 6 XP for 2, 12 XP for 3, 21 XP for 4, 33 XP for 5

+1d Countermagic for each level
Applicable Procedures-
Piezohardened armor (Forces 2): Primium mesh variant is designed to expand and harden when exposed to electrical current. Combined with the doped flexible ceramic carapace
Counter-Intrusion Shielding (Mind 1): Reinforced by Primium Faraday shielding, low-power field disruptor systems allow for electronic warfare protection that encompasses direct neural attacks such as RD psionics.

Skeletal Reinforcement: 3 XP (2 points/1 dot)

2 more -0 Health Levels. Might be useful for later inclusion of heavy gear like plasma cannonry.

Attributes

Social Attributes: Charisma, Manipulation, etc.

Abilities

More RD Datas: Infernalists, Nephandi, Shapeshifters, etc.
Firearms 5 Energy Weapons
More Stealth and Athletics

Spheres

Life 3
Matter 3
Mind 3
Prime 2-3?