Difference between revisions of "Talk:CNT Muscle Wizard"

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Primium Countermeasures: 6 XP for 2, 9 XP for 3, 12 XP for 4, 15 XP for 5
 
Primium Countermeasures: 6 XP for 2, 9 XP for 3, 12 XP for 4, 15 XP for 5
:  
+
: Great for neutering pesky RD magic.
 
: +1d Countermagic for each level
 
: +1d Countermagic for each level
 
: Applicable Procedures-
 
: Applicable Procedures-
:: Piezohardened armor (Forces 2): Primium mesh variant is designed to expand and harden when exposed to electrical current. Combined with the doped flexible ceramic carapace
+
:: Piezohardened armor (Forces 2): Primium mesh variant is designed to expand and harden when exposed to electrical current. Combined with the doped flexible ceramic carapace this provides additional kinetic and DEW protection.
 
:: Counter-Intrusion Shielding (Mind 1): Reinforced by Primium Faraday shielding, low-power field disruptor systems allow for electronic warfare protection that encompasses direct neural attacks such as RD psionics.
 
:: Counter-Intrusion Shielding (Mind 1): Reinforced by Primium Faraday shielding, low-power field disruptor systems allow for electronic warfare protection that encompasses direct neural attacks such as RD psionics.
  

Latest revision as of 15:45, 11 June 2015

Shopping List

Implants

Extrasensory Access: 3 XP per vision mode

Good choices: Forces 1, Mind 1, Entropy 1. Not requiring a magic roll is useful given how often they come up.

Environmental Sustainability Adjustment: 6 XP (3 points/2 dots)

Vacuum Sustainability-breathe in space! Maybe get an implant radio with it for a neat 4 points/2 dots/6 XP.

Implant Plasma Cannon: 15 XP (9 points/5 dots)

Great offensive tool which requires Energy Weapons to use.
Forces/Prime aggravated damage. Vulgar.

Primium Countermeasures: 6 XP for 2, 9 XP for 3, 12 XP for 4, 15 XP for 5

Great for neutering pesky RD magic.
+1d Countermagic for each level
Applicable Procedures-
Piezohardened armor (Forces 2): Primium mesh variant is designed to expand and harden when exposed to electrical current. Combined with the doped flexible ceramic carapace this provides additional kinetic and DEW protection.
Counter-Intrusion Shielding (Mind 1): Reinforced by Primium Faraday shielding, low-power field disruptor systems allow for electronic warfare protection that encompasses direct neural attacks such as RD psionics.

Skeletal Reinforcement: 3 XP (2 points/1 dot)

2 more -0 Health Levels. Helpful for soaking even more damage.

Attributes

Social Attributes: Charisma, Manipulation, etc. Wait until Mind 3.
Mental Attributes: Wits, Perception. Also waiting until Mind 3.
Physical Attributes: Str/Dex/Sta. Get Life 3 first for maximized swoleness at minimal cost.

Abilities

More RD Datas: Infernalists, Nephandi, Shapeshifters, etc.
Firearms 5 Energy Weapons
More Stealth and Athletics

Spheres

Life 3
Matter 3
Mind 3
Prime 2-3?