Difference between revisions of "Talk:Air Combat"

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====Examples====
 
====Examples====
 +
 +
J2M ''Raiden'' Superiority Fighter (4) (TL5 +1 Boosters, +1 Speed, +2 Agility, +1 Missiles) <br>
 +
:Anti-Air: 4
 +
:Anti-Ground: 1
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:Anti-Ship: 0
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:Mobility: 8
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:Speed:  8
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:Hits: 1
 +
:Save: 9
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:Air Default, '''Full Throttle (1)'''
  
 
===Superfighter (1)===
 
===Superfighter (1)===

Revision as of 14:42, 22 February 2015

  • ALL 1/25 TACTICAL AIR REDUCED TO ONE BATCH TO TWENTY
  • SUPERFIGHTERS ARE 1/4.

Units

Fighter (4)

Anti-Air: 3
Anti-Ground: 1
Anti-Ship: 0
Mobility: 12
Hits: 1
Save: 9

Examples

J2M Raiden Superiority Fighter (4) (TL5 +1 Boosters, +1 Speed, +2 Agility, +1 Missiles)

Anti-Air: 4
Anti-Ground: 1
Anti-Ship: 0
Mobility: 8
Speed: 8
Hits: 1
Save: 9
Air Default, Full Throttle (1)

Superfighter (1)

Anti-Air: 2
Anti-Ground: 1
Anti-Ship: 1
Mobility: 14
Hits: 1
Save: 6
Critical Mass (4)

Circus of Superfighters (4)

Anti-Air: 4
Anti-Ground: 3
Anti-Ship: 3
Mobility: 14
Hits: 2
Save: 6

Examples

Superbomber (1)

Anti-Air: 4
Anti-Ground: 5
Anti-Ship: 6
Mobility: 10
Hits: 3
Save: 7

Examples

Aviation Scout (20)

Anti-Air: 0
Anti-Ground: 1
Anti-Ship: 0
Mobility: 8
Hits: 1
Save: 9
Aviation

Examples

Gunship (4)

Anti-Air: 1
Anti-Ground: 3
Anti-Ship: 1
Mobility: 8
Hits: 1
Save: 7
Aviation

Examples

Light Aviation Transport (20)

Anti-Air: 0
Anti-Ground: 1
Anti-Ship: 0
Mobility: 8
Hits: 1
Save: 9
Aviation

Examples

Hyperadvanced Armour (1)

Anti-Air: 1
Anti-Ground: 1
Anti-Ship: 1
Mobility: 8
Hits: 1
Save: 5
Aviation, Critical Mass (4)
Can function as Aviation if they have an inherent +2 Boosters while in atmosphere or +1 Boosters while in deep sky.

Team of Mobile Suits (4)

Anti-Air: 3
Anti-Ground: 3
Anti-Ship: 3
Mobility: 8
Hits: 2
Save: 5
Aviation

Examples