Difference between revisions of "Talk:After Ether Rules"

From Sphere
Jump to navigation Jump to search
 
Line 10: Line 10:
  
 
Warships are sluggish bricks in atmosphere. You can take a +1 Aerodynamic cap to eliminate this penalty.<br>
 
Warships are sluggish bricks in atmosphere. You can take a +1 Aerodynamic cap to eliminate this penalty.<br>
 
  
 
===Misc Units===
 
===Misc Units===
  
 
Cargo pallets are assumed to exist and/or free. They have 10,000 CP and take up 1 docking collar. If you wish to build custom cargo pallets (ie: ones that have caps), they're a 10/1 unit.
 
Cargo pallets are assumed to exist and/or free. They have 10,000 CP and take up 1 docking collar. If you wish to build custom cargo pallets (ie: ones that have caps), they're a 10/1 unit.
 +
 +
 +
===Pop Ascents===
 +
 +
Machine Animists is treated as a flat 30% reduction to upkeep costs for non-infantry units, to make the math easier.

Latest revision as of 22:42, 30 November 2016

Additions (Based on stuff Shrike has said in IRC)

Conversion Rates for CP -> DP -> Collars

1 DP converts to 500 CP (+100 for each capacity cap, IIRC)
5 DP converts to 1 docking collar.
1000 CP converts to 1 DP, which can in turn be converted to collars.

Caps

Warships are sluggish bricks in atmosphere. You can take a +1 Aerodynamic cap to eliminate this penalty.

Misc Units

Cargo pallets are assumed to exist and/or free. They have 10,000 CP and take up 1 docking collar. If you wish to build custom cargo pallets (ie: ones that have caps), they're a 10/1 unit.


Pop Ascents

Machine Animists is treated as a flat 30% reduction to upkeep costs for non-infantry units, to make the math easier.