Talk:Aberrant 2.0 Social Systems

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Revision as of 11:47, 9 March 2011 by Peel (talk | contribs) (→‎Dominate)
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Quantum Powers in Social Combat

Enhancements

  • Generally, an enhancement that adds bonus dice to Sway or resistance to Sway adds bonus dice to social attacks and defences in similar situations.
  • The Voice only lasts for an instant and so cannot win social combat by itself unless the goal of social combat can be completed in that instant. Like Dominate, it is only directly useful for intimidation.

Powers

Dominate

Dominate is not a social attack, it is direct mind control and uses its own system. The threat of Dominate may be used as a social attack, but an attempt to use the power itself (successful or not) will quite likely burn bridges with the target and certainly damage your relationship with them.

Hypnosis

hmmm

Telepathy

Telepathy is a potent tool in social combat, beyond the obvious utility of searching your opponent's mind for buttons to push and blackmail material. If a telepath is reading her opponent's mind, she always declares last and gains [Telepathy] automatic successes against social attacks based on deception. However, unless the telepath has appropriate extras, she will need to concentrate to use Telepathy and so will suffer multiple action penalties for the round. Furthermore, most people resent the idea that their minds are not private. If the target believes or suspect the nova to be using telepathy, it will increase the difficulty of attacks against them by anything from 1-5 points.