Talk:Aberrant 2.0

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Combat Hacks

Darker And Edgier

More gore! More violence! More collateral damage! Everything is made of plasticine! Ultraviolence!

Ludicrous Gibs: Extras die really easily. They have no dying levels, and if killed tend to die in horrific, melodramatic, and often absurd ways.

Wrecking Balls: Similarly, Extra vehicles and buildings (read: anything in the fight which isn't important to the plot) have only 5 health levels, take automatic damage, and when killed tend to collapse dramatically or explode.

Everything Explodes: And I mean everything. If you destroy a vehicle

4 Color

Nonlethal: Most attacks deal bashing damage. Bashing damage attacks do not overflow to lethal damage. People can get knocked unconscious and unless a willing effort is made they are at no risk of being killed.

Incompetent Extras: Extras in a 4 Color universe are terribly incompetent. They roll 1 die for attacking, gain no soak, and are instantly incapacitated by a single attack.

Nobody Dies: Whenever a character is incapacitated by Lethal damage, they do not, in fact, start dying. They instead only find lethal damage overfilling to Aggravated damage, and Aggravated damage spills over into Grievous Damage. Only when that last track is full, does someone die.

Grievous Damage: Characters have a level of damage above Aggravated, called Grievous Damage. Aggravated damage must convert fully into Grievous Damage to kill a character. Yes, this means even disintegrate is technically nonlethal.

I Got Better: Characters don't bleed to death or otherwise die, they are considered automatically stabilized. All characters also heal aggravated damage at half the rate of lethal damage, and grievous damage at half the rate of aggravated damage. People don't die.