Difference between revisions of "Talk:Aberrant 2.0"

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==Enhancements==
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=Combat Hacks=
====Mega-Strength====
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==Darker And Edgier==
:'''Demolition''': You are an unstoppable wrecking machine. Novas with this enhancement ignore five dots of soak for every dot of Mega-Strength. This only applies against inanimate objects.
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More gore! More violence! More collateral damage! Everything is made of plasticine! Ultraviolence!
====Mega-Stamina====
 
:'''I'll Be Back''': You've been pulverised, vaporised, pulped and dissolved, but you just won't stay dead. The nova has (mega-stamina)x5 additional Incapacitated levels. These levels may only be filled with damage capable of incapacitating the nova. The health levels of your corpse are also multiplied by (mega-stamina +1), although mundane resuscitation techniques will not work beyond the standard track, as the body is beyond the reach of medical science.
 
  
====Mega-Perception====
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'''Ludicrous Gibs''': Extras die really easily. They have no dying levels, and if killed tend to die in horrific, melodramatic, and often absurd ways.
:'''Zoom and Enhance''': Like Poirot, you notice ''everything''. Novas with this enhancement notice the faintest fear in someone's voice or the one grass blade out of place, and they can analyse a crime scene days after the fact. They may add (Mega-Perception) dice to any roll to notice clues or gather evidence, and ignore up to (Mega-Perception) difficulty penalties from disruption of a location they are investigating.
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'''Wrecking Balls''': Similarly, Extra ''vehicles'' and ''buildings'' (read: anything in the fight which isn't important to the plot) have only 5 health levels, take automatic damage, and when killed tend to collapse dramatically or explode.
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'''Everything Explodes''': And I mean everything. If you destroy a vehicle
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==4 Color==
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'''Nonlethal''': Most attacks deal bashing damage. Bashing damage attacks do ''not'' overflow to lethal damage. People can get knocked unconscious and unless a willing effort is made they are at no risk of being killed.
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'''Incompetent Extras''': Extras in a 4 Color universe are terribly incompetent. They roll 1 die for attacking, gain no soak, and are instantly incapacitated by a single attack.
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'''Nobody Dies''': Whenever a character is incapacitated by Lethal damage, they do not, in fact, start dying. They instead only find lethal damage overfilling to Aggravated damage, and Aggravated damage spills over into Grievous Damage. Only when that last track is full, does someone die.
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'''Grievous Damage''': Characters have a level of damage ''above'' Aggravated, called ''Grievous Damage''. Aggravated damage must convert fully into Grievous Damage to kill a character. Yes, this means even ''disintegrate'' is technically nonlethal.
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'''I Got Better''': Characters don't bleed to death or otherwise die, they are considered automatically stabilized. All characters also heal aggravated damage at half the rate of lethal damage, and grievous damage at half the rate of aggravated damage. People don't die.

Revision as of 16:04, 27 October 2011

Combat Hacks

Darker And Edgier

More gore! More violence! More collateral damage! Everything is made of plasticine! Ultraviolence!

Ludicrous Gibs: Extras die really easily. They have no dying levels, and if killed tend to die in horrific, melodramatic, and often absurd ways.

Wrecking Balls: Similarly, Extra vehicles and buildings (read: anything in the fight which isn't important to the plot) have only 5 health levels, take automatic damage, and when killed tend to collapse dramatically or explode.

Everything Explodes: And I mean everything. If you destroy a vehicle

4 Color

Nonlethal: Most attacks deal bashing damage. Bashing damage attacks do not overflow to lethal damage. People can get knocked unconscious and unless a willing effort is made they are at no risk of being killed.

Incompetent Extras: Extras in a 4 Color universe are terribly incompetent. They roll 1 die for attacking, gain no soak, and are instantly incapacitated by a single attack.

Nobody Dies: Whenever a character is incapacitated by Lethal damage, they do not, in fact, start dying. They instead only find lethal damage overfilling to Aggravated damage, and Aggravated damage spills over into Grievous Damage. Only when that last track is full, does someone die.

Grievous Damage: Characters have a level of damage above Aggravated, called Grievous Damage. Aggravated damage must convert fully into Grievous Damage to kill a character. Yes, this means even disintegrate is technically nonlethal.

I Got Better: Characters don't bleed to death or otherwise die, they are considered automatically stabilized. All characters also heal aggravated damage at half the rate of lethal damage, and grievous damage at half the rate of aggravated damage. People don't die.