Talk:Second Sphere Application Rules

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Tentative list
Derived from Sphere Technology Rules

ZOCU

Hull Construction 0
Hangarize 3
Mecha Construction 2
Forced Fusion Application
Standard Electrochemical Weapons
All derived Applications
Standard Railguns
All derived Applications
Standard Laser Weapons
Naval + Vehicular Applications
Standard Pulse Weapons
Naval + Vehicular Applications
Standard Mega Particle Weapons
Naval + Vehicular Applications
Standard Missiles
All derived Applicationnologies
Exotic Propellants
Armor Construction 6
Shield Construction 2
Scattering Field, Flash Field, Pin-Point Barriers
Mercurion Drives
Theta Drives


PACT

Hull Construction 4
Aircraft Construction 2
Fusion Application
Standard Electrochemical Weapons
All derived Applications
Standard Railguns
All derived Applications
Standard Laser Weapons
Naval + Vehicular Applications
Synchronous Acceleration
Naval + Vehicular Applications
Standard Missiles
All derived Applicationnologies
Feral Acquisition Targeting System
Armor Construction 7
Shield Construction 1
Scattering Field, Flash Field
ECM


EU

Hull Construction 5
Vehicle Construction 2
Fusion Application
Standard Electrochemical Weapons
All derived Applications
Rhenium Railguns
All derived Applications
Standard Laser Weapons
Naval + Vehicular Applications
Standard Pulse Weapons
Naval + Vehicular Applications
Standard Missiles
All derived Applicationnologies
Polystage Warheads
Armor Construction 8
Polarized Armor, Phase Shift Armor
Shield Construction 1
Scattering Field, Flash Field


China

Hull Construction 7
Aircraft Construction 2
Vehicle Construction 2
Fusion Application
Standard Electrochemical Weapons
All derived Applications
Standard Railguns
All derived Applications
Standard Laser Weapons
Naval + Vehicular Applications
Standard Pulse Weapons
Naval + Vehicular Applications
Standard Missiles
All derived Applicationnologies
All derived upgrade Applicationnologies
Armor Construction 6
Shield Construction 1
Scattering Field, Flash Field


League

Hull Construction 3
Landship Construction 2
Fusion Application
Augmented Thermochemical Weapons
All derived Applications
Shield-Buster Applicationniques, Exotic Propellants
Standard Railguns
Naval + Vehicular Applications
Standard Laser Weapons
No application Applications
Standard Pulse Weapons
No application Applications
Standard Missiles
All derived Applicationnologies
Armor Construction 6
Shield Construction 1
Scattering Field, Bubble Field


Indie

Hull Construction 3
Fusion Application
Standard Electrochemical Weapons
All derived Applications
Standard Railguns
All derived Applications
Standard Laser Weapons
Naval + Vehicular Applications
Standard Pulse Weapons
Naval + Vehicular Applications
Standard Missiles
All derived Applicationnologies
Armor Construction 6
Shield Construction 1
Scattering Field, Flash Field

Has additional points to spend on Application