Talk:Second Sphere Application Rules
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Tentative list
Derived from Sphere Technology Rules
ZOCU
- Hull Construction 0
- Hangarize 3
- Mecha Construction 2
- Forced Fusion Application
- Standard Electrochemical Weapons
- All derived Applications
- Standard Railguns
- All derived Applications
- Standard Laser Weapons
- Naval + Vehicular Applications
- Standard Pulse Weapons
- Naval + Vehicular Applications
- Standard Mega Particle Weapons
- Naval + Vehicular Applications
- Standard Missiles
- All derived Applicationnologies
- Exotic Propellants
- Armor Construction 6
- Shield Construction 2
- Scattering Field, Flash Field, Pin-Point Barriers
- Mercurion Drives
- Theta Drives
PACT
- Hull Construction 4
- Aircraft Construction 2
- Fusion Application
- Standard Electrochemical Weapons
- All derived Applications
- Standard Railguns
- All derived Applications
- Standard Laser Weapons
- Naval + Vehicular Applications
- Synchronous Acceleration
- Naval + Vehicular Applications
- Standard Missiles
- All derived Applicationnologies
- Feral Acquisition Targeting System
- Armor Construction 7
- Shield Construction 1
- Scattering Field, Flash Field
- ECM
EU
- Hull Construction 5
- Vehicle Construction 2
- Fusion Application
- Standard Electrochemical Weapons
- All derived Applications
- Rhenium Railguns
- All derived Applications
- Standard Laser Weapons
- Naval + Vehicular Applications
- Standard Pulse Weapons
- Naval + Vehicular Applications
- Standard Missiles
- All derived Applicationnologies
- Polystage Warheads
- Armor Construction 8
- Polarized Armor, Phase Shift Armor
- Shield Construction 1
- Scattering Field, Flash Field
China
- Hull Construction 7
- Aircraft Construction 2
- Vehicle Construction 2
- Fusion Application
- Standard Electrochemical Weapons
- All derived Applications
- Standard Railguns
- All derived Applications
- Standard Laser Weapons
- Naval + Vehicular Applications
- Standard Pulse Weapons
- Naval + Vehicular Applications
- Standard Missiles
- All derived Applicationnologies
- All derived upgrade Applicationnologies
- Armor Construction 6
- Shield Construction 1
- Scattering Field, Flash Field
League
- Hull Construction 3
- Landship Construction 2
- Fusion Application
- Augmented Thermochemical Weapons
- All derived Applications
- Shield-Buster Applicationniques, Exotic Propellants
- Standard Railguns
- Naval + Vehicular Applications
- Standard Laser Weapons
- No application Applications
- Standard Pulse Weapons
- No application Applications
- Standard Missiles
- All derived Applicationnologies
- Armor Construction 6
- Shield Construction 1
- Scattering Field, Bubble Field
Indie
- Hull Construction 3
- Fusion Application
- Standard Electrochemical Weapons
- All derived Applications
- Standard Railguns
- All derived Applications
- Standard Laser Weapons
- Naval + Vehicular Applications
- Standard Pulse Weapons
- Naval + Vehicular Applications
- Standard Missiles
- All derived Applicationnologies
- Armor Construction 6
- Shield Construction 1
- Scattering Field, Flash Field
Has additional points to spend on Application