Talk:Hisa's Garden

From Sphere
Jump to navigation Jump to search

Real Estate

In Altima, individuals or guilds could own real estate. These range from single rooms within larger buildings to vast palaces, dungeons or entire cities. Practically any real estate that wasn't for sale could be had if it was forcefully taken, its deed purchased from the game with currency (either personally or jointly with a guild) and then maintained. With sufficient resources and space, a piece of land could be expanded to include practically anything with any amount of functionality. In order to hold it, a maintenance had to be paid or else the deed would be lost. While much real estate passed back into public domain in this way as the game waned, some locations had treasuries so rich compared to their support costs that they would not have fallen out of ownership for years. Even when a location falls into ruin, it remains partially standing and can be explored, cleared of squatting NPCs or even looted.

In cases where the holders had enemies amongst other players or if the natural state of the area was to be occupied by NPC mobs, the territory would need to be held against incursions. This would inform their construction and fortification in order to resist attack. While a fortress might be built solely to withstand regular attacks by, for example, NPC goblins from a nearby cave system, guild sieges were best known for being massive pvp events.

Aesthetics

Altima's aesthetics are rooted in the KMMO tradition, featuring tawdry armour for both genders, exaggerated sexual dimorphism across the board, and humanizing many races (or at least the female versions of many races) that would otherwise deviate significantly from human ideals. For example, whereas male dwarves are by default stout, muscular and look quite Tolkienesque, female dwarves look very different - almost like short human girls. Altima's Beholder (marketed as a playable race at launch to illustrate the freedom in customization) is very very different from the original version. Later content additions expanded the available character and item appearances in all directions. While notorious for its fetishistic mods, Altima also added countless sets of perfectly sensible armours and weapons. Altima at shutdown looks incredibly different from the original with arguably a disjointed and disperse ecosystem of different aesthetics replacing the much more tightly designed original game.

Races, Jobs and Levels

The level cap of Altima was 100. A character's level was equal to the sum of her Race levels and Job levels (collectively known as Classes). Since Classes cap at 15 levels or less, a character at level cap had to have at least seven Classes – often more. While the breakpoints for different builds was subject to vigorous debate, taking levels in multiples of five was common at all levels of play. Altogether, the available Races and Jobs added to hundreds of available Classes with an enormous number of combinations.

Human Races

Reasonably human races are usually 5 levels in progression, though some races with both an active ability like dwarves' Stone Sense along with strong passives may have more. A character who chooses a completely generic human will have 0 Race Class levels. For a wide variety of aesthetic and practical reasons, Human races greatly outnumber Liminal Races among players and they were considered the "normal" way to play the game. Most are either characterized as human variants that can mix with humans (even if they have wildly different lifespans) though a few are fundamentally different creatures that simply have no special abilities to set them too far apart from humans. Most had a canon start location in the lore.

Examples

Human
Alfar – Elves. A family of tier 1 race variants 5 levels of progression depending on type.
Ljosalfar – High Elves.
Dokkalfar – Dark Elves. A popular race with darker skin renowned for tawdry costumes.
Svartalfar – Black Elves. Elves that are darker than dark and are more like drow.
Dvergar – Dwarves. Another family of races. They have a passive ability – Stability – that was considered overpowered and had their race progression extended from 5 to 10 levels, after which it was complained they were underpowered.
Hafu - Any Human deemed to be mixed with something inhuman. Halfbloods are available for everything from various types of fairfolk to elementals and dragons. Most of them have 5 levels of progression capped by a single active ability.
Ishim -
Kemonomimi – Race including tails and ears of various animals. The tails were not prehensile nor sensate. Sense of touch to the animal ears would be mapped to the player's ears but this was prone to be glitchy and unnatural feeling. Nevertheless, they were popular due to appeal. Each Kemonomimi Race was identical in format: 2 levels of progression each, with modestly improved hearing and affinity to their totem animal. They did not dilute with human blood.
Pallum – A race of small, childlike people. Most varieties had 0 levels of progression but selecting the race activated minor stat biases.
Uruha – Half orcs. They are better accepted in Human societies.

Liminal Races

These are races that are far removed from humanity, at least in essence if not appearance. Many have progressions that span the full 15 levels and come with abilities that are obviously superhuman. Others are grossly underpowered dump races included purely to cater to those who want a specific appearance or to facilitate the NPC creation system. Competitive Liminal Races tend to grant advantageous stat gains and/or powerful abilities at the expense of serious drawbacks (a very few Jobs have this character as well). Full racial disadvantages kick in even with no levels taken as soon as the race is selected, so optimized builds rarely dip into Liminal Races casually.

Examples

Automaton - Magic puppets.
Beholder - A monstrous creature with a shapely female humanoid body with, among other features, no face, a giant eye above the breasts, vertical jaw at the navel and eyestalk hair. Despite being a playable race at launch (the first of the Liminal Races), no explanation has ever been given for their existence other than that a wizard was responsible.
Cherub -
Devil – Humanlike beings with curved horns from lower planes.
Doppelganger – A race of shapeshifters.
Fairy -
Goblin -
Imp – Minor beings from fiery hells. They have an inhuman appearance.
Lamia – A player created snake girl race accepted into the main game. They tended to be glitchy however and played strangely since the player would still feel their legs. They had improved toughness, stability, could naturally climb trees or many other surfaces and many other abilities according to variant but also had numerous drawbacks, among them being that they are missing the fifth armour slot, denying them set bonuses from armours, slowed or died in cold environments and had major elemental vulnerabilities.
Ogre -
Oni -
Revenant – An undead race distinguished by being neither skeletal nor decomposing on casual examination. They have severe disadvantages in senses, magic and elemental vulnerabilities. They are also obligate cannibals.
Skeleton
Tauros - A vast constellation of liminal races that fit the archetype of a human torso connected to a bestial lower body. The Lamia is retroactively part of this group. They range from cripplingly unplayable (various merfolk) to strong (centaurs). Like the Lamia, the lower bodies tended to be glitchy and insensate.
Uruk – Full orcs. A race with great physique but reduced magic resistance and serious social consequence. Low progression and generally not considered competitive.
Vampire – A race that can be gained rather than inborn. The class had powerful abilities but was notorious for its crippling drawbacks.
Yuki-onna -

Advanced Races

These are often upgades of Liminal Races though sometimes they can come off basic races as well - if there is a race-specific promotion or job such as Priestess of Liolith for black elves, then those are listed as Advanced Races as well. They may require a minimum overall level or a minimum number of levels taken from the corresponding tier 1 race or both. Tier 3 Advanced races will of course have similarly strict or secret requirements to their Job counterparts. In many cases, Advanced Race promotions mitigate the problematic traits of the previous tier, making them no brainers. It was common, for example for players to power level through Vampire as quickly as possible to access one of its promotions. In other cases, they are so exotic or abstract as to be effectively unplayable.

Tier 2 Examples

Blood Lord
Cainite
Dullahan
Entangled Doppelganger
Fiend
Nosferatu
Priestess of Liolith
Skeletal Lich
Succubus
Urugara - A massive orc completely given over to bloodlust.

Tier 3 Examples

Golconditor
Overlord

Basic Jobs

Examples

Alchemist – Multirole crafting and support class.
Archer
Artificer – A pure crafting job forming the foundation for crafting magical devices.
Barbarian – Hit things pretty hard.
Bard – Musical support.
Bravo – Light to medium armour taunting class.
Druid
Elementalist – Mixed elemental attack caster.
Enchantress – Support caster.
Evoker – An offensive casting priest.
Guardian
Inscriber – Multirole support and crafting support class.
Magus – Undiluted mono-elemental magical damage.
Martial Artist – Unarmed combat.
Priest
Puppeteer – Crafting pet class.
Sorceror – General casting class.
Spiritualist – Summoning support class.
Summoner – Entry level casting pet class.
Swordsman – Dodge tank melee.
Tamer – Entry level physical pet class.
Warrior
Witch – Debuff casting class.

Advanced Jobs

Most Advanced Jobs had at least one prerequisite Class at 10 and oftentimes a second at 5-10 as well as Good/Evil and Chaos/Order alignment in a certain range.

Examples

Abjurist
Assassin
Blade Evoker
Cursed Knight
Daemonologist – Summons imps and daemonic entities instead of elementals?
Gladiator
Kaguraka – Leggy acrobatic martial artist.
Master Artificer
Master Magus
Necromancer
Shieldmaiden
Sniper
Spellshaper – Advanced magic support that can affect the shape of magic.
Soul Knight – Non-evil undead knight/paladin variant.
Swordmaster – Natural upgrade to Swordsman.
Valkyrie

Tier 3 Classes

Tier 3 Classes are usually unlocked as a result of specific combinations of Classes, stats and other requirements. There are a fair number known but they tend to be much rarer proportionately in play since they have steep and specific requirements. They do tend to be the most powerful in their niche but the endgame was always balanced with various tier 2 class combinations in mind.

Examples

Archmagus
Beast King
Dragoon
Golemaestro
Kami – Probably tiring work.
Sword Artist
Sword Saint

Gear

Outer armour comes in five pieces: helm, upper body, lower body, hands and feet. Inner garments form a second layer but these usually have no protective value and are more akin to accessories. There are also accessory items.