Talk:CNT Muscle Wizard
Jump to navigation
Jump to search
Shopping List
Implants
Extrasensory Access: 3 XP per vision mode
- Good choices: Forces 1, Mind 1, Entropy 1. Not requiring a magic roll is useful given how often they come up.
Environmental Sustainability Adjustment: 6 XP (3 points/2 dots)
- Vacuum Sustainability-breathe in space! Maybe get an implant radio with it for a neat 4 points/2 dots/6 XP.
Implant Plasma Cannon: 15 XP (9 points/5 dots)
- Great offensive tool which requires Energy Weapons to use.
- Forces/Prime aggravated damage. Vulgar.
Primium Countermeasures: 6 XP for 2, 9 XP for 3, 12 XP for 4, 15 XP for 5
- Great for neutering pesky RD magic.
- +1d Countermagic for each level
- Applicable Procedures-
- Piezohardened armor (Forces 2): Primium mesh variant is designed to expand and harden when exposed to electrical current. Combined with the doped flexible ceramic carapace this provides additional kinetic and DEW protection.
- Counter-Intrusion Shielding (Mind 1): Reinforced by Primium Faraday shielding, low-power field disruptor systems allow for electronic warfare protection that encompasses direct neural attacks such as RD psionics.
Skeletal Reinforcement: 3 XP (2 points/1 dot)
- 2 more -0 Health Levels. Helpful for soaking even more damage.
Attributes
Social Attributes: Charisma, Manipulation, etc. Wait until Mind 3.
Mental Attributes: Wits, Perception. Also waiting until Mind 3.
Physical Attributes: Str/Dex/Sta. Get Life 3 first for maximized swoleness at minimal cost.
Abilities
More RD Datas: Infernalists, Nephandi, Shapeshifters, etc.
Firearms 5
Energy Weapons
More Stealth and Athletics
Spheres
- Life 3
- Matter 3
- Mind 3
- Prime 2-3?