Talk:Avicenna Fresnel
Rebuilding.
Characteristics
Name: Avicenna Fresnel
Concept: Physicist-in-training turned into a physics experiment
Power Paradigm: Spatial metric-warping bullshit. It's all physics right?
Nature: Paragon
Movement: Running at 17m/round, Sprinting at 35m/round
- 510m & 1050 m/rd with spatial compression
Attributes
Physical
Strength 3
- Might 1
- Brawl 1
Dexterity 5 (Swift)
- Mega-Dexterity 2 (Fast Tasks)
- Drive 1
- Martial Arts 1
- Athletics 5
Stamina 4 (Untiring)
- Mega-Stamina 2 (Adaptability)
- Endurance 3
- Resistance 3
Mental
- Perception 5 (Observant)
- Awareness 3
- Intelligence 5 (Brilliant)
- Mega-Intelligence 4 (Discerning Mind, Scientific Prodigy, Taint Resistance)
- Science 5
- Quantum Devices + 2
- Computers 3
- Engineering 2
- Battlesuits +1
- Linguistics 2 (English, French, Chinese)
- Wits 4 (Fast Thinker)
- Mega-Wits 2 (Multitasking)
- Biz 1
Social
- Charisma 4 (Charming)
- Etiquette 3
- Manipulation 1
- Appearance 5 (Elegant)
- Mega-Appearance 1 (Almost Live)
- Style 3+1
Backgrounds
- Node 4
- Resources 5
- Singlehandedly revolutionizing the space launch industry tends to do that.
- Allies 2 (Daniel Evaristo)
- Always good to have a buddy in this world.
- Contacts 1 (Sinister Conspiracy)
- Silly X-Com. Don't they know that all spells are coincidental in the Deep Umbra?
- Gadget 1 (Conspiracy Shades)
- How sinister.
- Eufiber 3
- Influence 2 (Scientific Community)
Bonus Points
15 + 6 (21) BP
- -8 BP for WP 7
- -8 BP for 2 attribute dots
- -2 BP for 1 ability dot
- -2 BP for 2 background dots
- +2 BP for Aberration: Energy Emissions (small objects around her are repulsed or occasionally attracted)
- +1 BP for Aberration: Anima Banner (accretion-disk!)
- +2 BP for Debt (1 pt Flaw)
- Sometimes when you get in too deep, you need someone to pull you out.
Nova Points
45 + 6 [51] NP (2 Taint)
- -20 NP for Quantum 5 (1 Taint)
- -15 NP for Spatial Manipulation 5
- -6 NP for Mega-Intelligence 3
- -5 NP for 10 attribute dots
- -1 NP for 4 ability dots
- -1 NP for 5 background dots
Nova Powers
Spatial Manipulation 5
- Spatial Shockwave (Aeon Pulse!)
- Ripple Shield (+16B/16L soak against all ranged attacks)
- Quantum Tunnel (Warp)
- Weakness: Incapable of being used in combat time
- Spatial Compression (Hypermovement)
- Askew
Depletables
Quantum 5
- Taint 3 (6 XP body modifications, 1 aberration pt)
- Temporary Taint 0/10
- Quantum Pool 45/45
Willpower 7
- Temporary Willpower 7
Quantum Powers
Spatial Manipulation (Armor Piercing, each net success reduces soak against power by 2)
- Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
- Ripple Shield (Specialized [Ranged Attacks] Deflection + Soak)
- +5 difficulty to be hit by any ranged attack, +10B/10L/0A power soak against ranged attacks
- Spatial Shockwave-Accuracy 13d + 2 (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 20B + [10], 3Q Cost
- Spatial Lance (Point Spatial Shockwave)-Accuracy 11d + 2, Range 150m, Damage 20L + [10], 3Q Cost/action
- Warp (Roll 10d + 5 for distance, 11d for accuracy)
- Max. teleport distance of at least 20,000 km, x10 for every additional success on the 10d rolled.
- Spatial Compression (3,000 km/h strategic movement, x30 to tactical movement)
Mega-Attribute Enhancements
- Accuracy: +1 accuracy to all Nova powers, +2 to first turn aiming bonuses
- Adaptability: Survive any environment with no problems (always on, no cost), +(Mega-Stamina) dice to resist toxins or diseases that the Nova is not immune to.
- Discerning Mind: +6d to willpower rolls to resist mental influence (always on, no cost).
- Scientific Prodigy: +4d for science rolls, successes add dice to any Science roll.
- Multitasking: -2 to multiple action penalties.
Body Modifications
- Lateral Line (can sense nervous systems of nearby living things via Per + Awareness): 4 XP
- Extra Health Levels (2 x -2, 2 x -4): 2 XP
Equipment
Quantum Armor (base 2B/1L soak)
- Total Benefits: 11B/10L soak, Adaptability, Mega-Strength 2, Double jump height and can run up any surface
- Powers
- Mega-Strength 2 +[10] to might/damage rolls
- Mega-Stamina 1 (+1B/1L, Adaptability)
- Armor 3 (+9B/9L soak)
- Adhesive Grip x 2
- Improved Jump x 1
- Quantum 1
Combat
Attacks
Powers
- Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
- Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
- Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost
Physical Attacks (not included: +5 damage from hypermovement)
- Strike-Accuracy 6d, Damage 5B (5B [5] with armor)
- Kick-Accuracy 6d-1, Damage 7B (7B [5] with armor)
Defenses
Soak: 20B/19L/2A
- Natural Soak: 5B/5L/2A (Quantum), 6B/4L (M-Sta) = 5B/5L/2A + 3B/2L = 8B/7L/2A
- Power: 10B/10L/0A (versus ranged only), 9B/9L/0A (from devices) = 9B/9L/0A + 5B/5L/0A (v. ranged) = 9B/9L/0A (14B/14L/0A against ranged)
- Armor: 3B/3L/0A (Eufiber)
Health Levels (subtract 2 from all wound penalties)
- -0 x 8 (+5 from Quantum, +2 from M-Sta)
- -1 x 4 (+2 from M-Sta)
- -2 x 6 (+2 from M-Sta, +2 from body mods)
- -4 x 5 (+2 from M-Sta, +2 from body mods)
- Incapacitated x 1
- Dead
Willpower 7
- 14 points of Casual Sway required to create Intimate Sway
- +4d to any roll to resist Sway
Quantum + Node 9
XP
76 XP
- 76 XP spent of 76
- -11 XP for Mega-Stamina 2 (Adaptability)
- -15 XP for Mega-Intelligence 4 (Discerning Mind)
- -10 XP for M-Int Enhancements (Scientific Prodigy, Taint Resistance)
- -6 XP for Specialties
- -6 XP for Mega-Appearance 1 (Perfect Style)
- -11 XP for Mega-Wits 2 (Multitasking)
- -2 XP for Linguistics 2
- -11 XP for Mega-Dexterity 2 (Fast Tasks)
- -5 XP for M-Dex Enhancements (Accuracy)
Things To Buy
- Mega-Stamina 3 (10 XP)
- Enhancements: Regeneration, Hardbody (10 XP)
- Mega-Dexterity 3 (6 + 5 + 10 [21] XP)
- Enhancements: Enhanced Movement, Avian (5 XP)
- Mega-Wits 1 (0 XP)
- Enhancements: Mind Over Matter (5 XP)
- Mega-Charisma 1 (6 XP)
- Enhancements: Soothe
- Mega-Perception 2 (6 + 5 [11] XP)
- Enhancements: Quantum Attunement
- Armor (Impervious) 1 (9 XP)
Total for desired stuff: 77 XP
Lessons Learned
- Dealing with shadowy organizations can have great benefits and great prices as well.
- Sometimes you should shoot to kill.
- Even a fairly non-combat Nova can do some serious damage with the right powers.
- Being nice to people often has good results later.
- There are many problems a relative pittance of money can solve.
- You need to take care of your teammates.
- I have an important role in the team even with everyone else around.
- Baselines are relatively harmless, deal with them less harshly.
- There are those who do not wish to accept your help, for they do not understand. Show them why their logic is flawed.