Talk:After-War Lullaby

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Esper power ideas by FBH

A power that lets you force enemy actions out of order (so for instance, force them to declare a reaction before you choose what to do to a limited degree).

A power that briefly grants a boost to your machines statistics

A power that lets you move up and down initiative steps

A power that lets you pick a different reaction maneuver if your first one fails

A power that lets you briefly increase another dice pool

A power that gives you a reroll

A power that lets you dictate what maneuver an enemy makes next.

A power that lets an esper commander extend combat by 1 round, due to extended battlespace control.