Difference between revisions of "Super Robot Wars: Original FBH"

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===Space Colonies===
 
===Space Colonies===
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===Seraphim Corporation===
  
 
==Rules==
 
==Rules==

Revision as of 13:20, 16 January 2011

Setting

In the middle of the twenty first century AD, humanity began to push out into space. Motivations differed, but chief among them was the growing lack of resources on earth. Even with the best methods of recycling, the earth's resources were running out. Asteroids were needed for minerals, and solar power, which free of the atmosphere existed in great abundance were needed for continued life on earth.

While great strides had been made in automation, the AIs created proved so strange that it was impossible to leave them completely unsupervised. Humans began to move out into space in great numbers, looking for jobs in the booming new space industries. New World Powers like Brazil and Indonesia rose around the space industries and humanities take off looked assured.

Unfortunately, external events bought this era to a close. A In 2079 a pair of meteors struck the earth, one in the Atlantic, one the Pacific, devastating much of the globe. They briefly cut the orbital elevators, and caused massive damage. Meantime in space, cut off from supplies from earth, the colonists struggled to survive.

It took almost thirty years for the earth to emerge from this period of crisis, and when it had done so a new dating system was declared: Space Era 1. Humanity had found its home world was a fragile thing and that moving deeper into space was a necessity. The Earth based powers, which still had the majority of humanities manufacturing sought to re-establish control over their space colonies, which had by this point become rather wayward. Several brushfire wars developed in space, and several colonies became formally independent. Many of these colonies and several earth nations took steps to adapt themselves to new conditions, or simply improve themselves for the future, becoming the first transhumans.

Humanity was set far back by the meteors, and for over a hundred years, it has been busy re-establishing its self, with little technological change or human life. Ten years ago however, in space Era 128, a third meteor struck the earth, despite efforts to deflect it. The meteor slowed and should have burned up, doing only a fairly small amount of damage to the islands it crashed nearby. Investigation of it's odd behaviour however quickly showed it was not a meteor but a giant alien space ship.

With paranoia running high and belief that the aliens had caused the first meteor strikes common among the public, the nations of the world created the International Defence and Coordination Agency (IDCA) a truly international army made up of many of Earth's best units. In order to research the incredible technology found within the alien space craft a second international effort, the Extra Terrestrial Technology Analysis and Cooperation (ETTAC) Agency was created to work alongside the IDCA, with both agencies funded by block grants from various governments and the patents derived from Extra-Terrestrial technology.

As significant as the confirmation of alien life was the discovery of previous civilizations on earth. Whether these were alien or some distant and advanced civilization of human beings is unclear, but they appear to have existed on a continent in what is now the pacific which was destroyed by some massive calamity almost a one hundred thousand years ago. nicknamed the Mu, this civilization possessed very advanced technology, including mecha which seem to have been in many ways more powerful than the ones created today. Relics of the Mu are being studied by various agencies, including ETTAC.

Despite the confirmation of alien presence, politics between nations continues almost as usual. The world is now dominated by a series of great powers who constantly compete with one another for the favour of various middle ranking powers, as well as engaging in arms build ups and various grand projects to increase their international prestige. India, China, The Pan-Continental Union (taking in North Africa, Russia and Europe), the North American Alliance, South American Union and Organization of Pacific States (taking in the former ASEAN countries, Japan and Korea) are the leading powers or alliances.

Even as human ships push deeper into the solar system, there has been growing political trouble on earth as several nations have accused IDCA and ETTAC of concealing elements of alien technology from the ship (code named giant) from them. IDCA has countered by condemning its accusers for failing to do enough to counter the continued alien threat.

Technology

Potential PC Factions

There are many powers which the PCs could potentially hail from. For this reason, before making a character, please vote on which groups should be opened up to PCs.

China

India

North American Alliance

Organization of Pacific States

Pan-Continental Union

South American Union

NPC Factions

IDCA

Space Colonies

Seraphim Corporation

Rules

Your PC can be almost anything providing they pilot a giant robot, whether they're a normal highschool student who now pilots an elemental lord of the earth, a crashed space alien or an ace pilot flying the latest Pan-Continental Union battle frames.

At the start of the game pick three words or short phrases which describe your PCs piloting style. (Such as fast reactions or expert flying) Then pick three words or short phrases which describe your PCs personal skills and useful personality traits the like. (Such as expert strategist or highly charismatic) Finally pick two flaws, one for piloting, and another personal.

Your mecha also has character. It needs three traits attached to it just like your pilot.