Difference between revisions of "Super Robot Wars: Original FBH"

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==Archetype==
 
A character's archetype is the most important determinant of their skills. It is not statistically based but rather determined by a series of paths which you select. First select an archetype and then select paths from each level beyond that. This determines statistics.
 
  
===Statistics===
+
==Setting==
Statistics are determined by your archetype with bonuses from the paths you chose for your archetype. They will increase overtime.  
+
In the middle of the twenty first century AD, humanity began to push out into space. Motivations differed, but chief among them was the growing lack of resources on earth. Even with the best methods of recycling, the earth's resources were running out. Asteroids were needed for minerals, and solar power, which free of the atmosphere existed in great abundance were needed for continued life on earth.
====Manoeuvre====
 
Your general skill at piloting
 
====Position====
 
How good you are at putting yourself in an advantageous position in combat.  
 
====Close in Combat====
 
Fighting up close and personal
 
====Ranged Combat====
 
Fighting distant and impersonal
 
====Luck====
 
How gosh darn lucky you are
 
====Esper====
 
Your amount of psionics, and ability to use extranormal abilities
 
====XP Gain====
 
How fast you gain XP, each +1 gives a +1 to the XP you'd get otherwise
 
  
==Archetype Paths==
+
While great strides had been made in automation, the AIs created proved so strange that it was impossible to leave them completely unsupervised. Humans began to move out into space in great numbers, looking for jobs in the booming new space industries. New World Powers like Brazil and Indonesia rose around the space industries and humanities take off looked assured.
  
===Ace===
+
Unfortunately, external events bought this era to a close. A In 2079 a pair of meteors struck the earth, one in the Atlantic, one the Pacific, devastating much of the globe. They briefly cut the orbital elevators, and caused massive damage. Meantime in space, cut off from supplies from earth, the colonists struggled to survive.  
Aces are already great pilots at the beginning of the series. They are less likely to yell loudly, and tend to be older, though this is not a requirement.  
 
  
Aces have a basic stateline of Position 2, Manoeuvre 2, Close Combat 2, Ranged Combat 2, Luck 1, Esper 0 XP Gain 0.  
+
It took almost thirty years for the earth to emerge from this period of crisis, and when it had done so a new dating system was declared: Space Era 1. Humanity had found its home world was a fragile thing and that moving deeper into space was a necessity. The Earth based powers, which still had the majority of humanities manufacturing sought to re-establish control over their space colonies, which had by this point become rather wayward. Several brushfire wars developed in space, and several colonies became formally independent. Many of these colonies and several earth nations took steps to adapt themselves to new conditions, or simply improve themselves for the future, becoming the first transhumans.  
  
===Paths===
+
Humanity was set far back by the meteors, and for over a hundred years, it has been busy re-establishing its self, with little technological change or human life. Ten years ago however, in space Era 128, a third meteor struck the earth, despite efforts to deflect it. The meteor slowed and should have burned up, doing only a fairly small amount of damage to the islands it crashed nearby. Investigation of it's odd behaviour however quickly showed it was not a meteor but a giant alien space ship.  
A-1) Persona
 
:Crusty Veteran
 
::You are notably older than the rest of the cast, which may just mean you're a full adult or might mean your hair is already grey. +1 Manoeuvre +1 Close Combat +1 Ranged Combat  -1 luck
 
:Cold Blooded Young Warrior
 
::You're young and scowl a lot. You may or may not think you're a giant robot. +1 Ranged Combat +1 Close Combat 
 
:Clear Eyed Top gun
 
::You're probably blond and handsome, very popular with the ladies and Yaoi fangirls. You're probably also American. +1 Position +1 Manoeuvre
 
  
A-2) Fighting Style 
+
With paranoia running high and belief that the aliens had caused the first meteor strikes common among the public, the nations of the world created the International Defence and Coordination Agency (IDCA) a truly international army made up of many of Earth's best units. In order to research the incredible technology found within the alien space craft a second international effort, the Extra Terrestrial  Technology Analysis and Cooperation (ETTAC) Agency was created to work alongside the IDCA, with both agencies funded by block grants from various governments and the patents derived from Extra-Terrestrial technology.
:Melee
 
:: You fight up close, and are really good with a sword +2 Close Combat
 
:Ranged
 
::You prefer to kill people off at long range with guns or missiles +2 Ranged Combat
 
:Balanced
 
::You can fight at either range, but aren't as good as a specialist at either +1 Ranged Combat +1 Close Combat
 
  
A-3) Special Powers
+
As significant as the confirmation of alien life was the discovery of previous civilizations on earth. Whether these were alien or some distant and advanced civilization of human beings is unclear, but they appear to have existed on a continent in what is now the pacific which was destroyed by some massive calamity almost a one hundred thousand years ago. nicknamed the Mu, this civilization possessed very advanced technology, including mecha which seem to have been in many ways more powerful than the ones created today. Relics of the Mu are being studied by various agencies, including ETTAC.  
:Esper
 
::You have crazy psionic powers, like an esper but weaker +4 Esper
 
:Top Pilot
 
::You're at the top of your class, or possibly the top of your nation +1 Position +1 Maneuver +1 Close Combat +1 Ranged Combat
 
:On the Rise
 
::While you're not at the top of your game yet, you'll gradually gain more power as the game goes on. +3 XP gain
 
:Hot Blooded
 
::You scream like a man +2 Close Combat +1 Position +1 Luck
 
  
A-4) Mecha
+
Despite the confirmation of alien presence, politics between nations continues almost as usual. The world is now dominated by a series of great powers who constantly compete with one another for the favour of various middle ranking powers, as well as engaging in arms build ups and various grand projects to increase their international prestige. India, China, The Pan-Continental Union (taking in North Africa, Russia and Europe), the North American Alliance, South American Union and Organization of Pacific States (taking in the former ASEAN countries, Japan and Korea) are the leading powers or alliances.  
:Union Flag
 
::You fly a top range mass production suit (Mass Production Suit: 5 abilities +1 Maneuver +1 Luck)  
 
:Experimental Prototype
 
::You pilot a newly created prototype suit created by your state or organization (Experimental Prototype 5 abilities)
 
:'''TEXAS MACK'''
 
::You fly a flag draped super robot. It probably has a cowboy hat. (Super Robot: 3 abilities)
 
  
A-5) Flaws
+
Even as human ships push deeper into the solar system, there has been growing political trouble on earth as several nations have accused IDCA and ETTAC of concealing elements of alien technology from the ship (code named giant) from them. IDCA has countered by condemning its accusers for failing to do enough to counter the continued alien threat.
:I am Gundam!
 
::You have massive emotional problems. Why the hell did anyone let you operate a giant robot?
 
:I will defeat them with a Flag!
 
::You can never get a proper mecha upgrade, at least until you get your face horrible scarred and adopt a silly name.  
 
:Traitor
 
::You're a traitor to your own organization
 
:Rated Unreliable
 
::Your Eccentric Personality has led you to be distrusted by high command.
 
:Sadist
 
::You're a Magnificent Bastard. This increases your coolness but also makes others react badly
 
:Old War Wound
 
::You have an old wound that reappears at the worst times
 
:Can't back down
 
::You are incapable of backing down from a fight if your mecha is functional.
 
  
===Loser===
+
==Technology==
You're some loser kid who fell into a gundam's cockpit, or a mook who just happens to be story important, or Patrick. Either way, you're kind of lame but probably plot relevant. Over time you may well become better than the current aces.
 
  
Losers have a basic stateline of Position 1, Manoeuvre 1, Close Combat 0, Ranged Combat 0, Luck 3, Esper 0 XP Gain 2.
 
  
L-1) Persona
 
:Uplifted Fanboy
 
::You're some kind of robot fanboy who happens to have good technical skills, possibly due to all the video games you play.  +1 Manoeuvre +1 Luck
 
:Recruit with a Destiny
 
::You're destined to greatness and are probably an Esper. Either way you needed to pilot this robot.  +1 luck +1 XP gain
 
:More than Mook's the Eye.
 
::You're some mook who just happens to be plot important  +2 Luck
 
:Hot Blooded Youngster
 
::AAAAAAAAAAAAAAAAAAAARGHHH! +1 Close Combat +1 Luck
 
  
L-2) Fighting Style
+
==Potential PC Factions==
:Hot Blooded
+
There are many powers which the PCs could potentially hail from. For this reason, before making a character, please vote on which groups should be opened up to PCs.  
::AAAAAAAAAAAAAAAAAAAARGHHH! +1 Close Combat +1 Luck
 
:Sniper
 
::You lure people in and kill them dishonourably. It makes Lt. Jerid hate you. +1 Position +1 ranged combat
 
:Ground Controlled
 
::You mostly get tactical advice from a team of NPCs, who send out the best weapon for you to use in a particular situation. +2 Supporting NPCs
 
  
L-3) Special Powers
+
===China===
:Hot Blooded
 
::AAAAAAAAAAAAAAAAAAAARGHHH! +1 Close Combat +1 Luck
 
:Esper
 
::You actually have esper powers, though they're not as good as a true espers +2 Esper
 
:Determinator
 
::You're incapable of giving up, no matter how much you get stomped on.  +2 Never Say Die
 
  
L-4)Mecha
+
===India===
:Experimental Prototype
 
:: You've somehow ended up with an experimental prototype (Experimental Prototype: 7 abilities)
 
:Super Robot
 
::You've ended up piloting a super robot, Dad made it (Super Robot: 5 abilities)
 
:Gainax Super robot
 
::You've got a super robot, unfortunately it's a particularly weird one (Super Robot: 6 abilities, 1 flaw) 
 
:Mook Suit
 
::You're stuck in a mook suit, and win only through true grit and luck. (Mass Production Suit 3 abilities)
 
  
L-5)Flaws
+
===North American Alliance===
:Annoying
 
::Everyone hates you Shinji
 
:Unwise
 
::You constantly go off mission and get beaten down by your commander and or enemy
 
: Bokurano
 
::You're in that kind of show.
 
:Gravion
 
::You're not the main pilot. You're just the left leg
 
:Gendo
 
::Your parent or parents hate you.
 
  
===Esper===
+
===Organization of Pacific States===
  
E-1) Persona
+
===Pan-Continental Union===
:Smug
 
::You're insufferably smug. You're probably a conspiracy leader, or an FBH villain. +1 Position +1 Close Combat +1 Ranged Combat  +1 Esper -1 Luck
 
:Crazy
 
::You're crazy, and will probably freak out at the first chance you get +2 Esper +1 Close Combat
 
:Emotionless
 
::You have no emotion. You may or may not also like pie. +2 Esper +1 Ranged Combat
 
  
E-2) Fighting Style
+
===South American Union===
:Vanilla
 
::You fly fairly vanilla, using your esper powers to augment normal piloting +1 Close Combat +1 Ranged Combat
 
:Controller
 
::You control lots of sub-units, be they bits, funnels or mind controlled mooks +1 Esper +2 Speciality (control)
 
:A god I am
 
::You use your esper abilities to attack directly, perhaps boosted by your mecha  +2 Esper
 
  
E-3) Special Powers
+
==NPC Factions==
:Ace
 
::You're a really good fighter, even without your esper powers. Better than Setuna even +1 Manoeuvre  +1 Close Combat +1 Ranged Combat 
 
:Cold Blooded Schemer
 
::"Scream all you want. You'll need the practice" -2 Enemy luck when fighting you
 
:Unlimited
 
:: Your powers are still developing, who knows where they will end +2 XP gain
 
  
E-4) Mecha
+
===IDCA===
:Pink Tieran
 
::You have a mass production model specially modified by you (Mass Production Suit, 5 abilities +Esper controls)
 
:Psychogundam
 
::You have a giant super robot (Super Robot 5 abilities +Esper Control)
 
: Kshatriya
 
::You have a swift, nasty experimental (Experimental Prototype 5 abilities +Esper control)
 
  
E-5)
+
===Space Colonies===
:Chronic Backstabbing Disorder
 
::Stop betraying everyone Ribbons
 
:Moe
 
::You are likely to fail and get saved
 
:Dependency
 
::You need to take pills all the time or regenerate in a special room
 
:Super powered evil side
 
::you have an evil (or good) side which comes out every now and again.
 
  
==Traits==
+
==Rules==
Traits give a general set of benefits and flaws to flesh out the character. You may have up to three traits.  
+
Your PC can be almost anything providing they pilot a giant robot, whether they're a normal highschool student who now pilots an elemental lord of the earth, a crashed space alien or an ace pilot flying the latest Pan-Continental Union battle frames.  
  
'''Cool Secret''' <br>
+
At the start of the game pick three words or short phrases which describe your PCs piloting style. (Such as fast reactions or expert flying) 
You have some kind of a cool secret which makes you more relevant to the plot and will no doubt be awesome when people find out... though they may want to kill you.  
+
Then pick three words or short phrases which describe your PCs personal skills and useful personality traits the like. (Such as expert strategist or highly charismatic)
 +
Finally pick two flaws, one for piloting, and another personal.
  
'''Code of Honour''' <br>
+
Your mecha also has character. It needs three traits attached to it just like your pilot.
You are an honourable person, and Karma tends to pay you back for it.
 
 
 
'''Fan Favourite''''<br>
 
No matter what happens to you, you can't die, even when you really should.
 
 
 
'''Government Agent'''<br>
 
You're an agent of a powerful group who'll help you out and require you to do missions.
 
 
 
'''Licence Holder'''<br>
 
You're an agent of a powerful group who gives you get out of jail free cards.
 
 
 
'''Love Interest'''<br>
 
You have a useful love interest who you'll either assisted by or fight harder for.
 
 
 
'''Loved and Heroic'''<br>
 
Everyone likes you except the villains, you get free drinks at bars and maybe invited to conventions. 
 
 
 
'''Idealist'''<br>
 
You're an idealist, and possibly a bit naive, however idealism means you're likely to be able to reshape the world.
 
 
 
'''Important NPCs'''<br>
 
You have a support team of important NPCs who help you out. If combined with the important NPCs gained from '''Ground Controlled''' your NPCs are even better.
 
 
 
'''Plot Important'''<br>
 
You're important to the plot. You might not be the main character but you and your actions are an important driver for getting things moving.
 
 
 
'''Rival'''<br>
 
You have a nasty rival who dogs your every move, thus getting you more screen time and forcing your wingmates to help bail you out (you jerk).
 
 
 
'''Right Place, Right Time'''<br>
 
Somehow you always end up at the right place in the right time for plot to happen to you.
 
 
 
'''Subplot'''<br>
 
You have an important subplot (getting revenge for your family, taking over Zeon etc.) which you're pursuing.
 
 
 
'''Signature Move'''<br>
 
You have some kind of awesome signature move like transforming in mid air which allows you to gain tactical advantage.
 
 
 
'''Tactical Insight''' <br>
 
You have a unique insight into the battlefield, and can ask the GM questions which the GM will have to answer honestly.
 
 
 
'''Tall Dark and Brooding'''<br>
 
You're a badass antihero type, and scowl a lot. You're popular with fans, so protected from death, and you're better at fighting on your own than most. You may also change sides.
 
 
 
'''Tall Dark and Bishojo'''<br>
 
Female only: You're particularly popular with other girls, and gain major bonuses when talking to them.
 
 
 
'''Transhuman'''<br>
 
You're a proper transhuman, with cybernetics and similar abilities
 
 
 
==Non-mecha skills==
 
You have 30 points to generate non-Mecha skills
 
 
 
===Basics===
 
 
 
You have 45 points to design your character. Any excess points can be saved for increase later.
 
 
 
Level 1 - 1 CP - Hobbyist<br>
 
Level 2 - 3 CP - Amateur<br>
 
Level 3 - 6 CP - Professional<br>
 
Level 4 - 10 CP - Skilled Professional<br>
 
Level 5 - 15 CP - Experienced Professional<br>
 
Level 6 - 21 CP - Expert<br>
 
Level 7 - 28 CP - Master<br>
 
Level 8 - 36 CP - Ancient Master<br>
 
Level 9 - 45 CP - Superlative<br>
 
Level 10 - 55 CP - Unmatched<br>
 
 
 
In short, to improve a stat costs (current level + 1)
 
 
 
===Physical===
 
How physically strong and tough you are.
 
 
 
===Charisma===
 
How good at talking to people you are.
 
 
 
===Education===
 
How well educated and analytic you are.
 
 
 
===Wits===
 
How quick on your mental feet you are.
 
 
 
===Willpower===
 
How good you are at coping with trama and the like.
 
 
 
==Mecha==
 
 
 
The Giant Robot you pilot is far more than a simple vehicle, it is a suit of armour, the face you show others on the battlefield.  Rather than being defined statistically, your mecha has a series of traits which define it. First it is a particular type of robot, from the mass production units produced in vast numbers by all significant militaries to maintain the bulk of their operations to experimental prototypes created in the lab and barely flight tested, and super robots the size of large buildings created by mad inventors and government agencies with nothing better to do with their time.
 
 
 
Each suit then has its own set of abilities which define its
 
 
 
===Mass Production Machine===
 
Mass production machines are the most common type of units. They include both simple mook units and more elite combat frames reserved for specialist units or operations.  While a single mass production machine is likely to be unable to hold up against an experimental or a super robot, there's never one of them, and even the most powerful single machines maybe harried to death by a squadron of Mass Production Machines.
 
 
 
There are two types of mass production machines:
 
 
 
====Mook Suit====
 
A Mook suit is the lowest of the low, a standard combat frame with few additional abilities. It's pilots are often cut off in the middle of talking.
 
 
 
All mook suits have the following abilities: <br>
 
'''Solid and Reliable'''<br>
 
One thing you'll never have to worry about in a mook suit is it going wrong. You could bury it in a hole for ten thousand years and it'd come out just fine.
 
 
 
'''Action Survivor'''<br>
 
Assuming you are a main character, if you're in a mook suit you're likely to survive, even if all around you are being blown away by an alien super robot.
 
 
 
====Elite Suit====
 
Elite Suits are specialist devices used by elite squadrons or in different environments like under the sea, or by airborne formations or the like.
 
 
 
all Elite Suits have the following abilities: <br>
 
'''Really Fast''' Or  '''Really Tough''' <br>
 
Elite Suits are either really tough or really fast, really tough mook suits are extremely hard to put down even if you're fighting them in a gundam. Really fast ones can almost match the speed of an experimental.
 
 
 
'''Huge Guns''' Or '''Giant Melee weapon'''<br>
 
Elite suits are also equipped with either some kind of massive cannon (such as a Bazooka, a large energy rifle or a mega-particle beam) or a massive melee weapon such as a lance, sword or axe.
 
 
 
====Mass Production Abilities====
 
'''Environmental Tolerance''' <br>
 
Your mobile suit is very capable in a particular environment, such a underwater, in the air or in space.
 
 
 
'''Transformable'''<br>
 
Your giant robot can transform into a plane or a tank or something.
 
 
 
'''Endurance!'''<br>
 
No matter what, your suit endures! Even with all it's arms and legs blown off.  
 
 
 
===Experimental Prototype===
 
 
 
===Super Robot===
 
 
 
==Later Episode Types==
 
 
 
===Mid Season Ugly===
 
 
 
===Production Model===
 
 
 
===Mobile Armour===
 

Revision as of 14:30, 15 January 2011

Setting

In the middle of the twenty first century AD, humanity began to push out into space. Motivations differed, but chief among them was the growing lack of resources on earth. Even with the best methods of recycling, the earth's resources were running out. Asteroids were needed for minerals, and solar power, which free of the atmosphere existed in great abundance were needed for continued life on earth.

While great strides had been made in automation, the AIs created proved so strange that it was impossible to leave them completely unsupervised. Humans began to move out into space in great numbers, looking for jobs in the booming new space industries. New World Powers like Brazil and Indonesia rose around the space industries and humanities take off looked assured.

Unfortunately, external events bought this era to a close. A In 2079 a pair of meteors struck the earth, one in the Atlantic, one the Pacific, devastating much of the globe. They briefly cut the orbital elevators, and caused massive damage. Meantime in space, cut off from supplies from earth, the colonists struggled to survive.

It took almost thirty years for the earth to emerge from this period of crisis, and when it had done so a new dating system was declared: Space Era 1. Humanity had found its home world was a fragile thing and that moving deeper into space was a necessity. The Earth based powers, which still had the majority of humanities manufacturing sought to re-establish control over their space colonies, which had by this point become rather wayward. Several brushfire wars developed in space, and several colonies became formally independent. Many of these colonies and several earth nations took steps to adapt themselves to new conditions, or simply improve themselves for the future, becoming the first transhumans.

Humanity was set far back by the meteors, and for over a hundred years, it has been busy re-establishing its self, with little technological change or human life. Ten years ago however, in space Era 128, a third meteor struck the earth, despite efforts to deflect it. The meteor slowed and should have burned up, doing only a fairly small amount of damage to the islands it crashed nearby. Investigation of it's odd behaviour however quickly showed it was not a meteor but a giant alien space ship.

With paranoia running high and belief that the aliens had caused the first meteor strikes common among the public, the nations of the world created the International Defence and Coordination Agency (IDCA) a truly international army made up of many of Earth's best units. In order to research the incredible technology found within the alien space craft a second international effort, the Extra Terrestrial Technology Analysis and Cooperation (ETTAC) Agency was created to work alongside the IDCA, with both agencies funded by block grants from various governments and the patents derived from Extra-Terrestrial technology.

As significant as the confirmation of alien life was the discovery of previous civilizations on earth. Whether these were alien or some distant and advanced civilization of human beings is unclear, but they appear to have existed on a continent in what is now the pacific which was destroyed by some massive calamity almost a one hundred thousand years ago. nicknamed the Mu, this civilization possessed very advanced technology, including mecha which seem to have been in many ways more powerful than the ones created today. Relics of the Mu are being studied by various agencies, including ETTAC.

Despite the confirmation of alien presence, politics between nations continues almost as usual. The world is now dominated by a series of great powers who constantly compete with one another for the favour of various middle ranking powers, as well as engaging in arms build ups and various grand projects to increase their international prestige. India, China, The Pan-Continental Union (taking in North Africa, Russia and Europe), the North American Alliance, South American Union and Organization of Pacific States (taking in the former ASEAN countries, Japan and Korea) are the leading powers or alliances.

Even as human ships push deeper into the solar system, there has been growing political trouble on earth as several nations have accused IDCA and ETTAC of concealing elements of alien technology from the ship (code named giant) from them. IDCA has countered by condemning its accusers for failing to do enough to counter the continued alien threat.

Technology

Potential PC Factions

There are many powers which the PCs could potentially hail from. For this reason, before making a character, please vote on which groups should be opened up to PCs.

China

India

North American Alliance

Organization of Pacific States

Pan-Continental Union

South American Union

NPC Factions

IDCA

Space Colonies

Rules

Your PC can be almost anything providing they pilot a giant robot, whether they're a normal highschool student who now pilots an elemental lord of the earth, a crashed space alien or an ace pilot flying the latest Pan-Continental Union battle frames.

At the start of the game pick three words or short phrases which describe your PCs piloting style. (Such as fast reactions or expert flying) Then pick three words or short phrases which describe your PCs personal skills and useful personality traits the like. (Such as expert strategist or highly charismatic) Finally pick two flaws, one for piloting, and another personal.

Your mecha also has character. It needs three traits attached to it just like your pilot.