Difference between revisions of "Super Robot Wars: Original FBH"

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:: You've somehow ended up with an experimental prototype  
 
:: You've somehow ended up with an experimental prototype  
 
:Super Robot
 
:Super Robot
::You've ended up piloting a super robot, Dad made it
+
::You've ended up piloting a super robot, maybe your dad made it
 
:Gainax Super robot  
 
:Gainax Super robot  
 
::You've got a super robot, unfortunately it's a particularly weird one  
 
::You've got a super robot, unfortunately it's a particularly weird one  
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::You constantly go off mission and get beaten down by your commander and or enemy
 
::You constantly go off mission and get beaten down by your commander and or enemy
 
: Bokurano
 
: Bokurano
::You're in that kind of show.  
+
::You're in that kind of show.
  
 
===Esper===
 
===Esper===

Revision as of 11:09, 2 January 2011

Super Robot Wars System

Making your pilot

Archetype

A character's archetype is the most important determinant of their skills. It is not statistically based but rather determined by a series of paths which you select. First select an archetype and then select paths from each level beyond that.

Ace

Aces are already great pilots at the beginning of the series. They are less likely to yell loudly, and tend to be older, though this is not a requirement.

A-1) Persona

Crusty Veteran
You are notably older than the rest of the cast, which may just mean you're a full adult or might mean your hair is already grey.
Cold Blooded Young Warrior
You're young and scowl a lot. You may or may not think you're a giant robot.
Clear Eyed Top gun
You're probably blond and handsome, very popular with the ladies and Yaoi fangirls. You're probably also American.

A-2) Fighting Style

Melee
You fight up close, and are really good with a sword
Ranged
You prefer to kill people off at long range with guns or missiles
Balanced
You can fight at either range, but aren't as good as a specialist at either

A-3) Special Powers

Esper
You have crazy psionic powers, like an esper but weaker
Top Pilot
You're at the top of your class, or possibly the top of your nation
On the Rise
While you're not at the top of your game yet, you'll gradually gain more power as the game goes on.

A-4) Mecha

Union Flag
You fly a top range mass production suit
Experimental Prototype
You pilot a newly created prototype suit created by your state or organization
Nationalistic Super Robot
You fly a flag draped super robot. It probably has a cowboy hat.

A-5) Flaws

I am Gundam!
You have massive emotional problems. Why the hell did anyone let you operate a giant robot?
I will defeat them with a Flag!
You can never get a proper mecha upgrade, at least until you get your face horrible scarred and adopt a silly name.
Traitor
You're a traitor to your own organization

Loser

You're some loser kid who fell into a gundam's cockpit, or a mook who just happens to be story important, or Patrick. Either way, you're kind of lame but probably plot relevant. Over time you may well become better than the current aces.

L-1) Persona

Uplifted Fanboy
You're some kind of robot fanboy who happens to have good technical skills, possibly due to all the video games you play.
Recruit with a Destiny
You're destined to greatness and are probably an Esper. Either way you needed to pilot this robot.
Uplifted Mook
You're some mook who just happens to be plot important

L-2) Fighting Style

Hot Blooded
AAAAAAAAAAAAAAAAAAAARGHHH!
Sniper
You lure people in and kill them dishonourably. It makes Lt. Jerid hate you.
Ground Controlled
You mostly get tactical advice from a team of NPCs, who send out the best weapon for you to use in a particular situation.

L-3) Special Powers

Hot Blooded
AAAAAAAAAAAAAAAAAAAARGHHH!
Esper
You actually have esper powers, though they're not as good as a true espers
Determinator
You're incapable of giving up, no matter how much you get stomped on.

L-4)Mecha

Experimental Prototype
You've somehow ended up with an experimental prototype
Super Robot
You've ended up piloting a super robot, maybe your dad made it
Gainax Super robot
You've got a super robot, unfortunately it's a particularly weird one
Mook Suit
You're stuck in a mook suit, and win only through true grit and luck.

L-5)Flaws

Annoying
Everyone hates you Shinji
Unwise
You constantly go off mission and get beaten down by your commander and or enemy
Bokurano
You're in that kind of show.

Esper

E-1) Persona

Smug
You're insufferably smug. You're probably a conspiracy leader, or an FBH villain.
Crazy
You're crazy, and will probably freak out at the first chance you get
Emotionless
You have no emotion. You may or may not also like pie.

E-2) Fighting Style

Vanilla
You fly fairly vanilla, using your esper powers to augment normal piloting
Controller
You control lots of sub-units, be they bits, funnels or mind controlled mooks
A god I am
You use your esper abilities to attack directly, perhaps boosted by your mecha

E-3) Special Powers

Ace
You're a really good fighter, even without your esper powers. Better than Setuna even
Cold Blooded Schemer
"Scream all you want. You'll need the practice"
Unlimited
Your powers are still developing, who knows where they will end

E-4) Mecha

Pink Tieran
You have a mass production model specially modified by you
Psychogundam
You have a giant super robot
Kshatriya
You have a swift, nasty experimental

E-5)

Chronic Backstabbing Disorder
Stop betraying everyone Ribbons
Moe
You are likely to fail and get saved
Dependency
You need to take pills all the time or regenerate in a special room
Super powered evil side
Only your evil split personality can use your powers properly.

Traits

Non-combat skills

You have 40 points to generate non-combat skills.