Strike Force Zero Gadgets

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Revision as of 01:53, 28 May 2010 by MJ12 Commando (talk | contribs) (Created page with '==Weapons== ==Armor== '''Samurai Powered Exoskeleton'''<br> 100 pounds of ceramic, kevlar, and hydraulics. Hardened Armor at 5d, cannot jump or run. Replaces user Str/Dex with S…')
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Weapons

Armor

Samurai Powered Exoskeleton
100 pounds of ceramic, kevlar, and hydraulics. Hardened Armor at 5d, cannot jump or run. Replaces user Str/Dex with Strength 6/Dexterity 1, runs out of power after 3 hours. Bring your extension cord. Called shots to the rear-mounted battery packs (at +3) can render the user immobile.

Noncombat Equipment

Sensor Glasses
Simulates Rank 1 sensory magics at a 1-success level. Most common are Forces 1 (Nightvision), Life 1 (Heartbeat sensor), Mind 1 (Bioelectrical monitoring)

Other Stuff

Janus Semi-Automated Sentry Gun
7.62mm machine gun mounted on a remote-controlled platform. Can be set to operate via teleoperation, semi-autonomously (user designates targets, fires with a pool of 4d), or fully autonomously. Only has very limited intelligence-typically set up to automatically fire on any target without human-normal body temperature. Personnel with severe fevers should not walk within its firing arc.

Uses the .30 caliber machine gun stats (Technomancer's Toybox p.92), has a Dex + Firearms pool of 4d when operating autonomously.
.30 Caliber MG: Diff 6, Damage 6/12, Rate 21/5, Capacity 100.