StriXern: Sample Mecha

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1st Generation (14)

HaHC-01 heílotes
The venerable main unit of the Hegemonia is still being used even if its original purpose as a deadly shock aerospace and ground unit are being co-opted by specialists such as the spartiates and heteiroi. Many heilotes still in service are being upgraded to psiloi via retrofitting kits designed by HaHC, while a great number of others have been jury-rigged with stolen G33 technology.
Melee 2 (Frequency Xipos)
Skirmish 3 (Chest-Mounted Scramjet CIWS, Coil SMG)
Long-Range 1 (Back-Mounted ATGM Launcher)
Parry 2 (Physical Shield)
Defend 3 (Reactive Armor, Chest-Mounted Scramjet CIWS)
Intercept 2 (Flares)
Special 1 (Remote AI Override)
Pilot 0
NoDA HF-15pt Clinton Trainer
A training model of the mass-produced Clinton, very rarely seen on the battlefield. It forgoes the frequency knife entirely, allegedly due to incidents of trainee pilots destroying scenery by fumbling their weapons. Sometimes called the Gore.
Melee 0
Skirmish 2 (Beam CIWS)
Long-Range 3 (Long Ranged Missiles, Hypervelocity Rail Gunpod)
Parry 1 (Light Beam Shield)
Defend 2 (Beam CIWS)
Intercept 3 (Multiband Decoys, Anti-Beam Chaff)
Special 1 (Modular Block System)
Pilot 2 (Advanced Tactical Overlay)

2nd Generation (15)

HaHC-03 spartiates
Melee 3 (Frequency Xipos, Beam Shield)
Skirmish 3 (Beam Spraygun, Coil SMG)
Long-Range 0
Parry 3 (Beam Shield, Anti-Beam Gauntlets)
Defend 3 (Reactive Armor, Pulse Laser CIWS)
Intercept 3 (Flares, Destructive Shield Pulse)
Special 0
Pilot 0
NoDA HF-15p Clinton
The primary combat craft of G33 leaders America and China as well as immediate political sphere members (including Unaligned Constellation member Japan), the Northrop-Dalian Aerospace HF-15p is the production model of the company's long development cycle to keep ahead of developments made by the Hegemonia's native mobile weapon development program. It is named as a symbolic callback to a set of presidencies and periods of rapprochement as both countries were transitioning to modern economic models.
Developped by companies with long aerospace traditions, the resulting unit is agile and fast and good at interception, screening and ground attack. The unit excels at nothing, but is an ardent and reliable generalist with minor weaknesses in close range combat. It is also fully modular, easily upgradeable to the more advanced 4th generation HF-19 and HF-21 models by exchanging a number of components around the core block and adjusting the flexible CNT endoskeleton.
Melee 1 (Frequency Knife)
Skirmish 2 (Beam CIWS)
Long-Range 3 (Long Ranged Missiles, Hypervelocity Rail Gunpod)
Parry 1 (Light Beam Shield)
Defend 2 (Beam CIWS)
Intercept 3 (Multiband Decoys, Anti-Beam Chaff)
Special 1 (Modular Block System)
Pilot 2 (Advanced Tactical Overlay)
YM1206 Union Kheshig
The Trans-Siberian Commonwealth main combatant is designed for warfare on the flatlands that span the Eurasian steppe. It is heavily armored and carries a powerful conventional arsenal, and mounted on a four-legged chassis that is unsuited to melee combat against bipeds but has greater stability and ground movement. It is less effective in space, where some Kheshigs are used for local defense on the TSC's sole plateworld colony, often retrofitted for more extreme engagement ranges.
Melee 1 (Impact Spurs)
Skirmish 3 (Heavy Scramjet Chaingun, Guided Mortar)
Long-Range 0
Parry 1 (Physical Shield)
Defend 3 (Heavy Armor, Redundant Systems)
Intercept 1 (Flares)
Special 2 (Quad-Legged Landspinners, Thermoptic Camo)
Pilot 1 (Maneuver Compensator)
NoDA HF-015nt3 /REBUILD/ type-73 Yatagarasu
A Japanese remodel of the Clinton, that strips out the modular block system and swaps-in a hardened chassis. It is entirely optimized for close combat, owing to the nature of combat inside of colony structures, and mostly designed for engaging and disabling humanoid vehicles.
Melee 4 (Effector Sword, Wired Effector Rocket-Knives)
Skirmish 2 (Shoulder SMG Turret)
Long-Range 0
Parry 3 (Beam Shield, Effector Sword)
Defend 2 (Beam CIWS)
Intercept 2 (Multiband Decoys)
Special 0
Pilot 2 (Advanced Tactical Overlay)

3rd Generation (17)

HaHC-02t Hetairoi
Melee 3 (Frequency Xipos, Fast Booster)
Skirmish 3 ("Pelte" Frequency Impact Drones, Coil SMG)
Long-Range 2 (Coil Rifle)
Parry 2 ("Pelte" Frequency Impact Drones)
Defend 3 (Reactive Armor, Fast Booster)
Intercept 2 (Flares)
Special 1 (Remote AI Override)
Pilot 1 (Rear Guard Formation)
HaHC-05 Sarissophoroi
Melee 1 (Frequency Xipos)
Skirmish 4 ("Pelte" Frequency Impact Drones, Coil SMG)
Long-Range 4 (Coil Rifle, Back-Mounted Scatterbeam Mortar)
Parry 1 ("Pelte" Frequency Impact Drones)
Defend 2 (Advanced Pulse Laser CIWS)
Intercept 4 (Flares, Advanced Pulse Laser CIWS)
Special 1 (Remote AI Override)
Pilot 0

4th Generation (20)

HaHC-06 Hekatonkheire
Melee 1 (Arm-Mounted Beam Saber)
Skirmish 3 (Hundred Beam Arms, Head-Mounted Autocannon)
Long-Range 5 (Hundred Beam Arms, Chest-Mounted Beam Annihilator, Anti-Colony Rifle)
Parry 1 (Arm-Mounted Beam Sabers)
Defend 3 (Hydra-Chromatic Armor, Tensor Field)
Intercept 3 (Hundred Beam Arms, Tensor Field)
Special 3 (Hundred Arms Link System, Hydra-Chromatic Armor, Cybernetic Pilot Link)
Pilot 1 (Cybernetic Pilot Link)
HaHC-07 Palace Athene
Melee
Skirmish
Long-Range
Parry
Defend
Intercept
Special
Pilot