Difference between revisions of "Stars of Steel"

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===Timeline===
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*'''4807-4882 - The Arrival'''
*4807-4882 - The Arrival
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::They came out of the stormy skies, aliens from beyond the stars.  The term they called themselves translated to Chandlers, the "merchants of light", and they had a simple offer; they were here to trade.  They offered physical goods, knowledge and travel, all for often unusual prices such as (most notoriously) a small number of humans "Of an unusual sort and psyche."  All these were prices that the kings and leaders of the 49th century were quite ready to pay.  Many of the goods the Chandlers sold were ultimately believed to have originated elsewhere, built by unknown other alien races; the Chandlers themselves being characteristically mute on this subject.  Overall in retrospect the Chandlers demonstrated a notable, almost reckless lack of concern for the end-use of their goods, though they did completely reject the prospect of selling arms or anything that could be easily weaponized.  Other technologies theat they sold proved relatively easy to understand and replicate; by the middle of the 49th century humanity had a crude grasp of electricity and levitation engines trailed by its collective theoretical understanding.
::They came out of the stormy skies, aliens from beyond the stars.  The term they called themselves translated to Chandlers, the "merchants of light", and they had a simple offer; they were here to trade.  They offered physical goods, knowledge and travel, all for often unusual prices such as (most notoriously) a small number of humans "Of an unusual sort and psyche."  All these were prices that the kings and leaders of the 49th century were all too ready to pay.  Many of the goods the Chandlers sold were ultimately believed to have originated elsewhere, built by unknown other alien races; the Chandlers themselves being characteristically mute on this subject.  Overall in retrospect the Chandlers demonstrated a notable, almost reckless lack of concern for the end-use of their goods, though they did completely reject the prospect of selling arms or anything that could be easily weaponized.
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::As a general rule the goods sold by the Chandlers came 'as-is' with no documentation beyond that required to operate them.  They were mostly used intensively and to the point of disrepair long before their operating principles were understood - in many cases, even before relevant analytical technologies and techniques were invented.  Consequently while the Chandler's goods gave humanity a leg up in many fields, it was only a temporary one with humanity left to puzzle out how to copy or replace them with its own collective ingenuity.  Many of the most sophisticated and powerful items were ultimately found on the colonies and it seems likely that the Chandlers were even less concerned than usual about long-term effects on worlds with populations of only a few million.  In a number of (in)famous cases, these long-term effects didn't manifest until generations after the departure of the Chandlers.
::As a general rule the goods sold by the Chandlers came 'as-is' with no documentation beyond that required to operate them.  They were mostly used intensively and to the point of disrepair long before their operating principles were understood - in many cases, even before relevant analytical technologies and techniques were invented.  Consequently while the Chandler's goods gave humanity a leg up in many fields, it was only a temporary one with humanity left to puzzle out how to copy or replace them with its own collective ingenuity.  Many of the most sophisticated and powerful were found on the colonies and it seems likely that the Chandlers were even less concerned than usual about long-term effects on worlds with populations of only a few million.  In a number of (in)famous cases, these long-term effects didn't manifest until generations after the departure of the Chandlers.
 
 
::This is not to say that the Chandlers were amoral and uncaring in all their dealings; they responded to a series of severe famines during the mid-49th century in a typically Chandler way, by transporting those suffering off Gaia to habitable worlds.  Many of these settlements both large and small were placed in the outer edges of what was colloquially called 'known space' if not beyond.  Some, such as Tempest, were isolated for a century or more; as the Chandler-supplied heighliners only went to predefined locations and human-directed exploration during the 49th and 50th centuries was a slow, fumbling affair it was easy for these 'unknown' colonies to be completely missed.  It was not until the Reconnection-era survey of accessible star systems that humanity had a thorough catalogue of human-settled systems and worlds, including a few settlements on otherwise inhabited worlds that had simply never been identified (typically due to being on different continents) until the widespread arrival of orbital remote imaging in the exocolonies.  The legacy of these population movements was that by the sudden departure of the Chandlers in 4882, roughly one in ten humans lived outside of Gaea's atmosphere; fifty million on the sky islands, Nergal or Inanna and at least a hundred million spread over dozens of exocolonies in other solar systems.
 
::This is not to say that the Chandlers were amoral and uncaring in all their dealings; they responded to a series of severe famines during the mid-49th century in a typically Chandler way, by transporting those suffering off Gaia to habitable worlds.  Many of these settlements both large and small were placed in the outer edges of what was colloquially called 'known space' if not beyond.  Some, such as Tempest, were isolated for a century or more; as the Chandler-supplied heighliners only went to predefined locations and human-directed exploration during the 49th and 50th centuries was a slow, fumbling affair it was easy for these 'unknown' colonies to be completely missed.  It was not until the Reconnection-era survey of accessible star systems that humanity had a thorough catalogue of human-settled systems and worlds, including a few settlements on otherwise inhabited worlds that had simply never been identified (typically due to being on different continents) until the widespread arrival of orbital remote imaging in the exocolonies.  The legacy of these population movements was that by the sudden departure of the Chandlers in 4882, roughly one in ten humans lived outside of Gaea's atmosphere; fifty million on the sky islands, Nergal or Inanna and at least a hundred million spread over dozens of exocolonies in other solar systems.
*4885-5030 - The Long Absence and the end of the Heroic Age of Space Exploration.
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*'''4885-5030 - The Long Absence and the end of the Heroic Age of Space Exploration'''
::The departure of the Chandlers had a very rapid effect on human space travel as it was soon discovered that without the Chandlers providing regular navigational updates, the automated heighliners could no longer find a way to their destinations.  By 4885, barely more than two years since the Chandlers' departure, half of all destinations were inaccessible and by the end of the decade the number of extrasolar worlds that the heighliners could still path to had fallen to roughly a half-dozen with several more that could only be visited intermittently.  As most of the collective Gaean merchant skyfleet consisted of heighliners, this meant that most of the human-settled worlds were economically isolated; ironically these navigational limits also concentrated heighliner activity in both the solar system proper and what would late become known as the 'core worlds'.
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::The departure of the Chandlers had a very rapid effect on human space travel as it was soon discovered that without the Chandlers providing regular navigational updates, the automated heighliners could no longer find a way to their destinations.  By 4885, only two years since the Chandlers' departure, half of all destinations were inaccessible and by the end of the decade the number of extrasolar worlds that the heighliners could still path to had fallen to roughly a half-dozen with several more that could only be visited intermittently, a number that stayed essentially static for the next century.  As most of the collective Gaean merchant skyfleet consisted of heighliners, this meant that most of the human-settled worlds were economically isolated; these navigational limits also concentrated heighliner activity in both the solar system proper and what would late become known as the 'core worlds'.
::Human-built leviships were woefully incapable of making up for these navigational limits; with the exception of a few behemoths like the ''Great Northern'' none were remotely comparable in size to the heighliners and even those that were suffered due to simply being slower and less efficient in various respects.  Most were much smaller, meant for moving relatively small cargos or non-mercantile activities such as exploration.  While they could continue to deliver mail, some passengers and high-value items this was a highly limited substitute, particularly given the limits of Gaean navigational abilities in the 49th century.  Furthermore over the decades the black-box levidrives and related machinery slowly began to fail.  By the Great War a quarter of all levidrive ships (including heighliners in this total) were inoperable or unsafe for planetary landings.  By the World War two decades later this number had risen to half and finally by 4982, the centennial of the Chandler's departure, exactly one dozen individual levidrive ships still operated, all of them too much valuable to be used for mundane cargo travel.  More problematic from a social perspective, the pressure valve of departure for the exocolonies was greatly reduced and the 50th century seemed to make up for all the intercine violence and political upheavals that the 49th had avoided.
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::By 4890 the Long Absence was in full swing; outside of the half-dozen systems still regularly accessible by heighliners the excolonies were effectively on their own.  The occasional storm-blown levidrive tramp or mail ship that made it to the outer systems brought news from Gaea - and most critically, books and technical volumes - but plantations rotted and mines went unworked as exocommerce withered.  In most colonies life slowed and lacking many of the industrial advancements of the homeworld they settled into a rustic existence with a low level of urbanization.  Ironically at this same time Gaea was going through a period of rapid development, urbanization and widespread industrialization.
::By 4890 the Long Absence was in full swing; with the exception of the half-dozen systems still accessible by heighliners the excolonies were effectively on their own.  The occasional storm-blown levidrive tramp or mail ship arrived bringing news from Gaea - and most critically, books and technical volumes - but plantations rotted and mines went unworked as exocommerce withered.  In most colonies life slowed and lacking many of the industrial advancements of the homeworld they settled into a rustic existence with a low level of urbanization.  Ironically at this same time Gaea was going through a period of rapid development, urbanization and widespread industrialization.
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::Human-built leviships were woefully incapable of making up for the collapsed heighliner trade; with the exception of a few behemoths like the ''Great Northern'' none were remotely comparable in size or cargo capacity to the heighliners and even those that were suffered due to simply being slower and less efficient in various respects.  Most were much smaller, meant for moving relatively small cargos or non-mercantile activities such as exploration.  While they could continue to deliver mail, some passengers and high-value items this was a highly limited substitute, particularly given the limits of Gaean navigational abilities in the 50th century.  Furthermore over the decades the black-box levidrives and related machinery slowly began to fail, further reducing humanity's ability to travel outside the Solar system.  By the Great War a quarter of all long-range levidrive ships (including heighliners in this total) were inoperable or unsafe for planetary landings.  By the World War two decades later this number had risen to half and finally by 4982, the centennial of the Chandler's departure, exactly one dozen individual levidrive ships still operated, all of them too much valuable to be used for mundane cargo travel.  Intermediate-range leviships built during the latter half of the 50th century could replace - and even improve upon - the aging heighliners, but only in the core systems.  More problematic from a social perspective, the pressure valve of departure for the exocolonies was greatly reduced and the 50th century seemed to make up for all the intercine violence and political upheavals that the 49th had avoided.
 
::The century and a half of the Long Absence also saw the propagation of various ethos, ideologies and even in several colonies, genetic changes.  One of the most well known of the last was Cliona, where a "eugenics" modification purchased off the Chandlers spread through the population via what was later recognized as (and formed much of the late 50th century understanding of) a gene drive.  By the time this gene drive burnt itself out a century and a half later less than one in five Clionans was still a 'classic' human.  Even more unusual changes happened on the isolated colony of Tempest where no men had existed for almost two centuries.  Unusual technology was all but left behind by the Chandlers on more than a dozen colony worlds.
 
::The century and a half of the Long Absence also saw the propagation of various ethos, ideologies and even in several colonies, genetic changes.  One of the most well known of the last was Cliona, where a "eugenics" modification purchased off the Chandlers spread through the population via what was later recognized as (and formed much of the late 50th century understanding of) a gene drive.  By the time this gene drive burnt itself out a century and a half later less than one in five Clionans was still a 'classic' human.  Even more unusual changes happened on the isolated colony of Tempest where no men had existed for almost two centuries.  Unusual technology was all but left behind by the Chandlers on more than a dozen colony worlds.
::Crude force motors derived from investigations of Chandler technology had been used in the orbital spaces since early in the 50th century and travel between the near-Gaean islands was not seriously impeded by the progressive failure of Chandler-built engines.  However, until the mass production of Blavatsky-effect countergravity motors was underway in the second decade of the 51st century, the only way off major gravity wells such as Gaea or Nergal was via chemical rockets - a clumsily inefficient and expensive method.  It was however the ''only'' method that could be built by human hands as human levidrives were nowhere near powerful enough to escape Gaea's surface gravity and consequently sluggish force-drive ships labouriously lofted into orbit or constructed in the relatively limited island industrial sites began to painfully cross known space bringing small deliveries and updates from the homeworld as the last few Chandler-built levidrives progressively failed.
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::It is notable that until the latter half of the 50th century even the ''idea'' of battles between spacecraft was seen as fantastical.  It was only the development of electronic detection system and guided missiles that made it worthy of consideration; until then ships were effectively unfindable with just the simple telescopes that existed and weapon ranges were all but nonexistent.  The security situation of the tripartite cold war pushed theory into praxis and by the turn of the millenia there were a half-dozen embryonic space fleets patrolling the Solar System.  These early fleets were made up small and not particularly numerous deep-sky ships; by the Peneleos Incident some four decades after the first armed deep-sky ship was launched a single wet-navy supercarrier still outmassed every deep-sky warship from Gaea combined.  That would soon change.
::It is notable that until the latter half of the 50th century that even the ''idea'' of battles between spacecraft was seen as fantastical.  It was only the development of electronic detection system and guided missiles that even made it worthy of consideration; until then ships were effectively unfindable with just the simple telescopes that existed and weapon ranges were all but nonexistent.  Even so it was not until several decades into the 51st century that the first genuine space warships were built.
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*'''5030-5080 - Second Contact'''
*5030-5080 - Reconnection Period.
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::The great advances in electronics that ushered in the information age during the latter half of the 50th century revolutionized deep sky navigation during the early 51st century; navigational capabilities doubled (in terms of reliably accessible systems) between 5000 and 5010 and doubled again during the following decadeVarious other technologies likewise matured and the great renaissance of space travel and a return to the halcyon days of the late 49th century seemed to be dawningThen the Nureeg attacked.
::The mass production of Blavatsky-effect motors squared the circle to make humanity a proper spacefaring species once again.  Even the earliest models could easily lift shuttles carrying a hundred or more tons into orbital space and moreover could do both on a daily basis and without the need for enormous tanks of rocket fuelIt was once more feasible to perform regular landings (or landings ''at all'') on the exocolonies and what had been a century of film reels, microfiches and magnetic tapes dead-dropped from orbit or unloaded in a once-annual visit from one of the few remaining leviships was swiftly changed to a much more regular exchange of people and goodsToo, the great advances in electronics that ushered in the information age during the latter half of the 50th century revolutionized deep sky navigation51st century electronic navigation and cheap, easy bulk spacelift were the key ingredients needed to create the true ''space'' age.
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::The Nureeg were an offshoot of another alien race, the Hinsivaal.  Several centuries in advance of humanity, across distant stars their star-spanning mutual civilization had fallen upon hard times with the accidental ecocide of their homeworld.  One group, the Ylgaric Conclave, had made its way to human space in a hunt for, to put it simply, loot.  While their interest was in technic artifacts from the Chandlers, being able to get resources from now entirely isolated human exocolonies was a boon as wellHaving arrived in human space in the last decade or so of the 50th century they slowly expanded their raids and pseudo-imperial domainThe intersection of their expanding territories and the expanding frontiers of Gaean re-exploration was inevitable and it happened in 5027.  It was a scuffle that would only end one way, the Ylgaric raiders pouncing on the Jaian Imperial scout ship ''Peneleos'' which barely managed to squawk a distress call about 'alien attackers' before being seized - it was the third scout ship to be lost in as many months but the first to do so within receiving range of a nearby station.
::These advances in spacefaring technologies allowed for the rapid expansion of both economic and political influence to the exocolonies; the core worlds' ties with Gaea, never fully severed, were rejuvenated as fast as Gaean ships could be constructed.  The Veil, those systems that could only be intermittently but more or less regularly visited, came soon after.  Beyond the Veil was the Verge, isolated since the end of the 49th centuryGaean explorers came here too, albeit slower and on longer expeditions as spacefaring humanity had to blaze new trailsVarious long-abandoned hardship posts in barely-habitable corners of known space were revisited, reoccupied and repopulatedCommercial activity in the deep sky rapidly expanded between 5030 to 5080, going from little more than communication and sensing satellites to vast economic empires that sprawled out of Gaea into the core worlds.
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::At first this was seen as a trick and rhetoric began to escalate sharply, but several months later, an entirely unrelated Ylgaric convoy arrived in the Maeve system and forced the surrender of a set of colonies that had little more than gendarmeries and whom the vague rumors of space pirates were treated as entertaining falsehoods.  The Lemurian ship ''Monitor'' was destroyed on the ground by some form of energy weapon, recorded by dozens of viewpointsWeeks later, the core world of Antillia was raided; with a population of over a hundred million it was a brazen attack and one that brushed aside all resistanceThe nation-states of Gaea and the core worlds were stunnedPublic panic set in and was then brought under control while a tectonic realignment took place in the halls of power; the cold war powers warily stared at each other but this was a threat bigger than any of them.  By the start of the 4th decade of the 51st century, Gaea and the core worlds were reorganizing themselves under the aegis of the Human Alliance.
::The Reconnection period was hardly peaceful though as a number of states small and large sought to (re)claim a place outside of the Solar system at the expense of the coloniesMany of the extrasolar provinces and cantons on the core worlds had never meaningfully broken with Gaea and were quite willing to rejoin with the motherland and reap the benefits of rapid industrialization.  The Veil and the Verge were different however; by necessity they had developed their own states and governments and their cultures had diverged in isolationIn many cases economic enticements or simply subverting local elites was enough to bring exocolonies into the expanding informal empires, while others saw the writing on the wall and simply passively accepted this new state of affairsIn cases where the colonials were more recalcitrant it was not terribly difficult for the Gaean states to enforce their will on the locals; the Gaeans had the advantages of technology, industry and numbers whereas the dispersed nature of exocolonies often worked against themA few of these affairs proved to be more troublesome however, transit times limiting Gaean expeditions and local terrain giving the existing inhabitants an edge.
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::During its first fifty years the Alliance achieved precious few victories, all of them on the ground.  Hampered by generational gaps in technology the only answer was sustained militarization and a dedication to defensive wars on the ground and to that end much of the energies of the cold war were redirected to defensive preparation and planningA seemingly endless series of regular and irregular weapons were designed, built and shipped to the core worlds and the colonies not currently under 'xenothreat'.  Parallel efforts were made to capture alien technology to be investigated and reverse-engineered.
::Homeworld politics also continued - and effectively completed - the trend of 50th century 'factionalization'; the end of the World War had split much of the developed world between NOTO and VSP (Vector Socialist Protocol) for the latter half of the 50th century but many states remained outside of eitherThe 51st century saw the moribund NOTO defense organization eventually collapse under its own internal disputes while the CEPPEC, United Lemuria and the Majestic Seven (later Twelve) were inaugurated.  By 5080 every advanced economy had fallen into one of the four camps while more than half of Gaea's population, the poorest half, was locked out and became increasingly irrelevant even in the Global CongressChanging national priorities and interests shuffled international politics and the world overall slowly slid towards a Us-vs-Them mentality.
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::The militarism of this period overshadowed the expansion of civilian interests out of the Gaean core.  The Nureeg were never the 'space raiders' that Gaean propaganda rapidly portrayed them as; boarding and ransacking random civilian ships was vanishingly rare.  Much more commonly they would impose a toll, often in valuable metals or other refined substances and otherwise let traffic proceed.  Individual human-inhabited worlds would have a larger-scale but similar extractive relationshipSo long as the Conclave was paid, they mostly ignored the human goings-on.  This led to extensive private-sector development outside of patrolled Gaean space along with a steady exodus of individuals from 'safe' space into 'alien' spaceWhile still a small fraction of the population movements that naturally happened in core worlds, between 5030 and 5080 more than ten million people left Alliance-controlled space.
*5080-5141 - The Great Game
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::For their part much of the Ylgaric Conclave were slow to recognize just what the human homeworld sector had mutated into; actual conflict was intermittent (in truth, enough to feed Gaean paranoia but nowhere near a meaningfully threat to the core worlds) and captured human weapons were taken as trophies, not for analysisToo, the Ylgarics were not much of a state; they had few of what were considered 'conventional' apparati of state and were more concerned by their own internal politicking between their cliques to pay attention to the distant military antics of the humans they still held in mild disregardThe Gaean preparation for an offensive to push back the front lines thus came as a surprise, one the Nureeg of the Ylgaric Conclave took poorly.
::The last decades of the 51st century and the first half of the 52nd was a period of great international competition, punctuated by one significant war and and capped by one even largerIt was also the period of greatest Gaean sway over the offworld settlements and in reaction to this, the rapid growth of extrasolar identities and the awakening of modern nationalism in themFueling much of this was a sustained period of economic growth as dozens of colonies industrialized and many more were tied into the human panstellar economic systemFinally, it was when Humanity had its second First Contact, this time with the Hinsivaal and Nureeg.
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*'''5080-5100 - The Long War'''
::By the early 52nd century 'The Great Game' had became the common term for the continuing jockeying between the four superblocs, calling back to the much earlier (and mostly fictitious) 'Great Game' between Gran Bretwalda and Gondoa in early 49th century upland Murea.  The unequivocal loser was the CEPPEC, already suffering internal disputes and unprepared for a major conflictConfidence in both the CU and domestic governments bottomed out and a messy disorganized collapse marked the end of the AUConversely, the victory of the Jaian-led Majestic Twelve group buoyed them up and the next thirty years proved to be something of a golden age.
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::The end of the 51st century saw the Alliance finally move onto the offense.  While still far behind the Nureeg, a half-century of militarism and reverse-engineering had given the Gaeans a large and well-organized militaryThe Alliance's strategy was simple; recognizing that they continued to be comprehensively outclassed in space they would advance progressively and install a significant garrison on each 'liberated' world which would then act as a logistics base and launching-off point for the next advanceEven with the major blocs each spearheading individual offenses it was a fundamentally slow, measured process.
*5145-5182 - The Postwar Order
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::Early Nureeg responses were mostly to just scatter a few munitions packs as they departed but a kinetic reaction was inevitable.  The Ylgarics had a handful of true warships but most had been maintained in mothballs for many decades.  The more common 'raider' was essentially an armed transport, carrying troops and 'payments' with a light arsenal to protect itself or enforce the will of its captain on recalcitrant localsWhile Nureeg technical superiority was such that even a militarized transport could fight and win against a cutting-edge Gaean warship, each advance fleet could number up to a hundred and landing zones rapidly became thickets of defensive systems.
::While the VSP was nominally the loser during the Solar War, the Majestic Twelve were unable (or unwilling) to deliver a knockout blow and the following three decades have been characterized by a state of cold war between the two.  The VSP was able to mobilize significant 'people power' in various MJ12-controlled territories which helped offset the military inferiority they faced; it was only the arrival of the G.T.A. into the conflict in 5143 that decisively tilted things against the VSP.
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::The two decades of war saw a stiffening of Ylgaric defenses and the introduction of new weapon on both sides, but despite the various advantages the Ylgaric Conclave had begun with they could never get into a position of being able to put a halt to the Alliance's plodding advances.  The industrial might of eight billion humans was simply not something less than one-hundredth that in Nureeg could match and Alliance technology was catching up far faster than the scattershot, amateurish Ylgaric R&D could invent new counters.
::The Gateway Mutiny demolished the G.T.A.'s military abilities however, as a number of expensive corporate facilities were destroyed as collateral damage during a ULORD operation masterminded by the popular General CameronWhen it came out that he was being scapegoated for this long-festering displeasure over the use of ULORD troops to defend corporate assets and profits exploded out into first stoppage action and then outright mutinies among many ULORD units in the Veil and beyondA panicked reaction from ULORD HQ helped along by some effective VSP psy-ops caused the situation to snowballBy the end of 5144 the G.T.A.'s ability to effectively prosecute a war outside of the Core was in doubt; more cripplingly public opinion had shifted swiftly against the conflictThis proved enough for the VSP to extract an armistice and eventually a peace treaty and the shooting had stopped by the middle of 5145.
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::While Alliance propaganda painted a picture of a liberation struggle, many of the human-settled worlds that underwent the so-called liberation saw it as nothing of the sortThe Alliance could often be zealous and overbearing and a common sentiment was that the 'liberation' had simply traded one overlord for anotherThis friction continued to poison relations between the Gaeans and the exocolonies.
::The Solar War and related events remove the lid on bubbling independence movements; the Zodiac Coalution is only the most significant of these as a number of major industrialized exocolonies break ties with their former patrons and create a new security organization that does not have Gaea at its centerOthers simply go their own way, while yet others embark on long and sometimes failed insurgencies to gain independenceMany small brushfire conflicts erupt along shared planetary borders and are mostly fought by local militias and militaries supported by Gaean 'advisors'.  Many analysts see this as not a return of the Great Game, but merely the ending of a temporary pause around the 40s and an evolution to a new style with new players.
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*'''5100-5148 - The Long Peace'''
::Gaean politics is hardly static either; the Ironheart Pact is a dark mirror of CEPPEC as various states that had lost their influence over the past half-century found new strength together alongside a number of rising states trapped outside the major power blocsConscious of its precarious position essentially under the guns of three larger and more established blocks, the Pact invest heavily into deep-range infrastructure.
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::With the Ylgaric Conclave broken and surrendered, humanity was finally preeminent in its space.  Within a decade the Alliance had achieved de facto control over all remaining human exocolonies and settlements; under this aegis the various major Alliance member-states established their own informal empires and webs of influence while core world based megacorps flourished.
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::The postwar peace was hardly peaceful though. While there was a great deal of inertia in a seventy year alliance, the major blocs in the Alliance were already jockeying for strategic and political positions before the war was even concluded - as they had before, but at a much accelerated paceThe lack of external threat allowed for all manner of quiet disputes to go loud and fundamental differences in ideologies to start coming between different human polities and corruption to take rootVarious local insurgencies also smouldered in the periphery as distant settlements - most of which had long deviated from their Gaean origins over two or three centuries of isolation - chafed under distant Gaean ruleSome of these were spurred on by core world rivals or by megacorps angling for favorable contracts.
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::The discovery and activation of the Fargate leading to the Vaal sector and subsequent contact with the Nureeg and Hinsivaal therein spurred a new generation of weapons but did little to revitalize the Alliance.  Thousands of warships large and small, tens of thousands of fighters and hundreds of thousands of armored vehicles were built in preparation for a war that never cameHuman and Vaali diplomats struck deals, found peace and forged relations.  And in doing so, put the final poison into the Alliance's body politic.
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::The war and the peace had been long and exhausting for the core worlds and with a massive multilateral treaty signed with the Vaali, the perceived threat dwindled and the massive military budgets were seen as a wasteful drainThe long habits of alliance were difficult to shake however, and it took two decades for reforms to percolate though - and then only two years for the Alliance to unravelMillions of soldiers returned home as innumerable pieces of weaponry were left in local hands.
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*'''5148-5165 - Chaos in the Periphery'''
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::The dissolution of the Alliance had two noteworthy political effectsThe first was that the major blocs were now free to scheme openly against one another as core world politics went through a tectonic evolution.  While already reluctant allies for one, perhaps two generations by this point, the end of the Alliance meant that they were allies no more.  The second was that dozens of exocolonies and settlements (re)gained their autonomy.  This was fertile ground for both proxy and genuine conflicts.
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*'''5165-5190 - Rebalance and Realignment'''
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::The last twenty-five years have seen a slow but steady rebalance as the periphery settlements develop and their politics matureMany were benificiaries of Alliance largess decades previously and now they were increasingly able to engage the distant core world blocs if not as equals, at least as counterparts.

Revision as of 22:03, 22 March 2022

  • 4807-4882 - The Arrival
They came out of the stormy skies, aliens from beyond the stars. The term they called themselves translated to Chandlers, the "merchants of light", and they had a simple offer; they were here to trade. They offered physical goods, knowledge and travel, all for often unusual prices such as (most notoriously) a small number of humans "Of an unusual sort and psyche." All these were prices that the kings and leaders of the 49th century were quite ready to pay. Many of the goods the Chandlers sold were ultimately believed to have originated elsewhere, built by unknown other alien races; the Chandlers themselves being characteristically mute on this subject. Overall in retrospect the Chandlers demonstrated a notable, almost reckless lack of concern for the end-use of their goods, though they did completely reject the prospect of selling arms or anything that could be easily weaponized. Other technologies theat they sold proved relatively easy to understand and replicate; by the middle of the 49th century humanity had a crude grasp of electricity and levitation engines trailed by its collective theoretical understanding.
As a general rule the goods sold by the Chandlers came 'as-is' with no documentation beyond that required to operate them. They were mostly used intensively and to the point of disrepair long before their operating principles were understood - in many cases, even before relevant analytical technologies and techniques were invented. Consequently while the Chandler's goods gave humanity a leg up in many fields, it was only a temporary one with humanity left to puzzle out how to copy or replace them with its own collective ingenuity. Many of the most sophisticated and powerful items were ultimately found on the colonies and it seems likely that the Chandlers were even less concerned than usual about long-term effects on worlds with populations of only a few million. In a number of (in)famous cases, these long-term effects didn't manifest until generations after the departure of the Chandlers.
This is not to say that the Chandlers were amoral and uncaring in all their dealings; they responded to a series of severe famines during the mid-49th century in a typically Chandler way, by transporting those suffering off Gaia to habitable worlds. Many of these settlements both large and small were placed in the outer edges of what was colloquially called 'known space' if not beyond. Some, such as Tempest, were isolated for a century or more; as the Chandler-supplied heighliners only went to predefined locations and human-directed exploration during the 49th and 50th centuries was a slow, fumbling affair it was easy for these 'unknown' colonies to be completely missed. It was not until the Reconnection-era survey of accessible star systems that humanity had a thorough catalogue of human-settled systems and worlds, including a few settlements on otherwise inhabited worlds that had simply never been identified (typically due to being on different continents) until the widespread arrival of orbital remote imaging in the exocolonies. The legacy of these population movements was that by the sudden departure of the Chandlers in 4882, roughly one in ten humans lived outside of Gaea's atmosphere; fifty million on the sky islands, Nergal or Inanna and at least a hundred million spread over dozens of exocolonies in other solar systems.
  • 4885-5030 - The Long Absence and the end of the Heroic Age of Space Exploration
The departure of the Chandlers had a very rapid effect on human space travel as it was soon discovered that without the Chandlers providing regular navigational updates, the automated heighliners could no longer find a way to their destinations. By 4885, only two years since the Chandlers' departure, half of all destinations were inaccessible and by the end of the decade the number of extrasolar worlds that the heighliners could still path to had fallen to roughly a half-dozen with several more that could only be visited intermittently, a number that stayed essentially static for the next century. As most of the collective Gaean merchant skyfleet consisted of heighliners, this meant that most of the human-settled worlds were economically isolated; these navigational limits also concentrated heighliner activity in both the solar system proper and what would late become known as the 'core worlds'.
By 4890 the Long Absence was in full swing; outside of the half-dozen systems still regularly accessible by heighliners the excolonies were effectively on their own. The occasional storm-blown levidrive tramp or mail ship that made it to the outer systems brought news from Gaea - and most critically, books and technical volumes - but plantations rotted and mines went unworked as exocommerce withered. In most colonies life slowed and lacking many of the industrial advancements of the homeworld they settled into a rustic existence with a low level of urbanization. Ironically at this same time Gaea was going through a period of rapid development, urbanization and widespread industrialization.
Human-built leviships were woefully incapable of making up for the collapsed heighliner trade; with the exception of a few behemoths like the Great Northern none were remotely comparable in size or cargo capacity to the heighliners and even those that were suffered due to simply being slower and less efficient in various respects. Most were much smaller, meant for moving relatively small cargos or non-mercantile activities such as exploration. While they could continue to deliver mail, some passengers and high-value items this was a highly limited substitute, particularly given the limits of Gaean navigational abilities in the 50th century. Furthermore over the decades the black-box levidrives and related machinery slowly began to fail, further reducing humanity's ability to travel outside the Solar system. By the Great War a quarter of all long-range levidrive ships (including heighliners in this total) were inoperable or unsafe for planetary landings. By the World War two decades later this number had risen to half and finally by 4982, the centennial of the Chandler's departure, exactly one dozen individual levidrive ships still operated, all of them too much valuable to be used for mundane cargo travel. Intermediate-range leviships built during the latter half of the 50th century could replace - and even improve upon - the aging heighliners, but only in the core systems. More problematic from a social perspective, the pressure valve of departure for the exocolonies was greatly reduced and the 50th century seemed to make up for all the intercine violence and political upheavals that the 49th had avoided.
The century and a half of the Long Absence also saw the propagation of various ethos, ideologies and even in several colonies, genetic changes. One of the most well known of the last was Cliona, where a "eugenics" modification purchased off the Chandlers spread through the population via what was later recognized as (and formed much of the late 50th century understanding of) a gene drive. By the time this gene drive burnt itself out a century and a half later less than one in five Clionans was still a 'classic' human. Even more unusual changes happened on the isolated colony of Tempest where no men had existed for almost two centuries. Unusual technology was all but left behind by the Chandlers on more than a dozen colony worlds.
It is notable that until the latter half of the 50th century even the idea of battles between spacecraft was seen as fantastical. It was only the development of electronic detection system and guided missiles that made it worthy of consideration; until then ships were effectively unfindable with just the simple telescopes that existed and weapon ranges were all but nonexistent. The security situation of the tripartite cold war pushed theory into praxis and by the turn of the millenia there were a half-dozen embryonic space fleets patrolling the Solar System. These early fleets were made up small and not particularly numerous deep-sky ships; by the Peneleos Incident some four decades after the first armed deep-sky ship was launched a single wet-navy supercarrier still outmassed every deep-sky warship from Gaea combined. That would soon change.
  • 5030-5080 - Second Contact
The great advances in electronics that ushered in the information age during the latter half of the 50th century revolutionized deep sky navigation during the early 51st century; navigational capabilities doubled (in terms of reliably accessible systems) between 5000 and 5010 and doubled again during the following decade. Various other technologies likewise matured and the great renaissance of space travel and a return to the halcyon days of the late 49th century seemed to be dawning. Then the Nureeg attacked.
The Nureeg were an offshoot of another alien race, the Hinsivaal. Several centuries in advance of humanity, across distant stars their star-spanning mutual civilization had fallen upon hard times with the accidental ecocide of their homeworld. One group, the Ylgaric Conclave, had made its way to human space in a hunt for, to put it simply, loot. While their interest was in technic artifacts from the Chandlers, being able to get resources from now entirely isolated human exocolonies was a boon as well. Having arrived in human space in the last decade or so of the 50th century they slowly expanded their raids and pseudo-imperial domain. The intersection of their expanding territories and the expanding frontiers of Gaean re-exploration was inevitable and it happened in 5027. It was a scuffle that would only end one way, the Ylgaric raiders pouncing on the Jaian Imperial scout ship Peneleos which barely managed to squawk a distress call about 'alien attackers' before being seized - it was the third scout ship to be lost in as many months but the first to do so within receiving range of a nearby station.
At first this was seen as a trick and rhetoric began to escalate sharply, but several months later, an entirely unrelated Ylgaric convoy arrived in the Maeve system and forced the surrender of a set of colonies that had little more than gendarmeries and whom the vague rumors of space pirates were treated as entertaining falsehoods. The Lemurian ship Monitor was destroyed on the ground by some form of energy weapon, recorded by dozens of viewpoints. Weeks later, the core world of Antillia was raided; with a population of over a hundred million it was a brazen attack and one that brushed aside all resistance. The nation-states of Gaea and the core worlds were stunned. Public panic set in and was then brought under control while a tectonic realignment took place in the halls of power; the cold war powers warily stared at each other but this was a threat bigger than any of them. By the start of the 4th decade of the 51st century, Gaea and the core worlds were reorganizing themselves under the aegis of the Human Alliance.
During its first fifty years the Alliance achieved precious few victories, all of them on the ground. Hampered by generational gaps in technology the only answer was sustained militarization and a dedication to defensive wars on the ground and to that end much of the energies of the cold war were redirected to defensive preparation and planning. A seemingly endless series of regular and irregular weapons were designed, built and shipped to the core worlds and the colonies not currently under 'xenothreat'. Parallel efforts were made to capture alien technology to be investigated and reverse-engineered.
The militarism of this period overshadowed the expansion of civilian interests out of the Gaean core. The Nureeg were never the 'space raiders' that Gaean propaganda rapidly portrayed them as; boarding and ransacking random civilian ships was vanishingly rare. Much more commonly they would impose a toll, often in valuable metals or other refined substances and otherwise let traffic proceed. Individual human-inhabited worlds would have a larger-scale but similar extractive relationship. So long as the Conclave was paid, they mostly ignored the human goings-on. This led to extensive private-sector development outside of patrolled Gaean space along with a steady exodus of individuals from 'safe' space into 'alien' space. While still a small fraction of the population movements that naturally happened in core worlds, between 5030 and 5080 more than ten million people left Alliance-controlled space.
For their part much of the Ylgaric Conclave were slow to recognize just what the human homeworld sector had mutated into; actual conflict was intermittent (in truth, enough to feed Gaean paranoia but nowhere near a meaningfully threat to the core worlds) and captured human weapons were taken as trophies, not for analysis. Too, the Ylgarics were not much of a state; they had few of what were considered 'conventional' apparati of state and were more concerned by their own internal politicking between their cliques to pay attention to the distant military antics of the humans they still held in mild disregard. The Gaean preparation for an offensive to push back the front lines thus came as a surprise, one the Nureeg of the Ylgaric Conclave took poorly.
  • 5080-5100 - The Long War
The end of the 51st century saw the Alliance finally move onto the offense. While still far behind the Nureeg, a half-century of militarism and reverse-engineering had given the Gaeans a large and well-organized military. The Alliance's strategy was simple; recognizing that they continued to be comprehensively outclassed in space they would advance progressively and install a significant garrison on each 'liberated' world which would then act as a logistics base and launching-off point for the next advance. Even with the major blocs each spearheading individual offenses it was a fundamentally slow, measured process.
Early Nureeg responses were mostly to just scatter a few munitions packs as they departed but a kinetic reaction was inevitable. The Ylgarics had a handful of true warships but most had been maintained in mothballs for many decades. The more common 'raider' was essentially an armed transport, carrying troops and 'payments' with a light arsenal to protect itself or enforce the will of its captain on recalcitrant locals. While Nureeg technical superiority was such that even a militarized transport could fight and win against a cutting-edge Gaean warship, each advance fleet could number up to a hundred and landing zones rapidly became thickets of defensive systems.
The two decades of war saw a stiffening of Ylgaric defenses and the introduction of new weapon on both sides, but despite the various advantages the Ylgaric Conclave had begun with they could never get into a position of being able to put a halt to the Alliance's plodding advances. The industrial might of eight billion humans was simply not something less than one-hundredth that in Nureeg could match and Alliance technology was catching up far faster than the scattershot, amateurish Ylgaric R&D could invent new counters.
While Alliance propaganda painted a picture of a liberation struggle, many of the human-settled worlds that underwent the so-called liberation saw it as nothing of the sort. The Alliance could often be zealous and overbearing and a common sentiment was that the 'liberation' had simply traded one overlord for another. This friction continued to poison relations between the Gaeans and the exocolonies.
  • 5100-5148 - The Long Peace
With the Ylgaric Conclave broken and surrendered, humanity was finally preeminent in its space. Within a decade the Alliance had achieved de facto control over all remaining human exocolonies and settlements; under this aegis the various major Alliance member-states established their own informal empires and webs of influence while core world based megacorps flourished.
The postwar peace was hardly peaceful though. While there was a great deal of inertia in a seventy year alliance, the major blocs in the Alliance were already jockeying for strategic and political positions before the war was even concluded - as they had before, but at a much accelerated pace. The lack of external threat allowed for all manner of quiet disputes to go loud and fundamental differences in ideologies to start coming between different human polities and corruption to take root. Various local insurgencies also smouldered in the periphery as distant settlements - most of which had long deviated from their Gaean origins over two or three centuries of isolation - chafed under distant Gaean rule. Some of these were spurred on by core world rivals or by megacorps angling for favorable contracts.
The discovery and activation of the Fargate leading to the Vaal sector and subsequent contact with the Nureeg and Hinsivaal therein spurred a new generation of weapons but did little to revitalize the Alliance. Thousands of warships large and small, tens of thousands of fighters and hundreds of thousands of armored vehicles were built in preparation for a war that never came. Human and Vaali diplomats struck deals, found peace and forged relations. And in doing so, put the final poison into the Alliance's body politic.
The war and the peace had been long and exhausting for the core worlds and with a massive multilateral treaty signed with the Vaali, the perceived threat dwindled and the massive military budgets were seen as a wasteful drain. The long habits of alliance were difficult to shake however, and it took two decades for reforms to percolate though - and then only two years for the Alliance to unravel. Millions of soldiers returned home as innumerable pieces of weaponry were left in local hands.
  • 5148-5165 - Chaos in the Periphery
The dissolution of the Alliance had two noteworthy political effects. The first was that the major blocs were now free to scheme openly against one another as core world politics went through a tectonic evolution. While already reluctant allies for one, perhaps two generations by this point, the end of the Alliance meant that they were allies no more. The second was that dozens of exocolonies and settlements (re)gained their autonomy. This was fertile ground for both proxy and genuine conflicts.
  • 5165-5190 - Rebalance and Realignment
The last twenty-five years have seen a slow but steady rebalance as the periphery settlements develop and their politics mature. Many were benificiaries of Alliance largess decades previously and now they were increasingly able to engage the distant core world blocs if not as equals, at least as counterparts.