Starlance

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Vital Statistics

CODENAME: STARLANCE
Alias: Celeste Percival
Player: Exhack
Allegiance: European Union
Concept: Transhuman Space Knight
Eruption: Threatening Situation
Nature Bravo/Expert
Virtue: Regain WP when you defeat a seemingly equal or superior foe or force him to back down.
Vice: Spend WP to resist showing your expertise off in a valid situation. Regain WP if doing so is taking an unreasonable risk.
Quantum: 3

  • Quantum Pool: 25

Willpower: 5

Health

• [ ]x8 Bruised: -0
• [ ]x7 Hurt: -1
• [ ]x8 Injured: -2
• [ ]x7 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead

Attributes/Abilities/Megas

Physical (7)

Strength: 5 (Brutish)

Brawl 5
Melee 5
Might 5

Dexterity: 5 (Coordinated)

Athletics 5
Firearms 5
Drive 3
Pilot 5
Martial Arts 5
Heavy Weapons 5
Helmsman 5
Microgravity Ops 1

Stamina: 5 (Enduring)

Endurance 3
Resistance 3

Social (3)

Charisma: 2
Manipulation: 1
Appearance: 4 (Pleasant)

Style 3

Mental (5)

Wits: 4 (Cunning)

Tactics 3

Intelligence: 2

Engineering 1 (Spacesuit Maintenance +1)

Perception: 3

Awareness 2

Backgrounds

Cipher 4
Attunement: 3
Dormancy:4

Quantum

Mega Strength [4]

Crush: Crush damage is lethal by default, and if used to charge an attack for extra damage levels, the attack may take the form of a Smackdown (Str + 6 damage) or be aimed for 1 turn, instead of being a normal strike.
+20 Successes to Strength/Might pools.

Mega Dexterity [4]

Enhanced Movement: The character's movement speed when walking, running or swimming is multiplied by (1+ Mega Dexterity) for one turn at the cost of 1 Quantum or one scene at the cost of 3 Quantum.
Rapid Strike: Rapid Strike adds [Mega-Dexterity] dice to any melee damage roll.

Mega Stamina [4]

Adaptability: Adaptability renders the Nova biologically immortal and adds (Mega-Stamina) dice to any roll to resist toxins or diseases which the Nova is not immune to.
Regeneration: A Nova with Regeneration heals (Mega-Stamina + 1) levels of bashing or lethal damage per hour and heals half that many levels of aggravated damage each day. Regeneration allows a Nova to regrow missing limbs or organs in (30/Mega-Stamina) days.
+4B/4L Stackable soak. 4 x -0, 4 x -1, 4 x -4 HL.

Flight [2] - (Shoulder arrays that launch blue plasma.)

Dicepool: (Dexterity + Flight)
Effect: Nova flies at (Power Rating x4) + 40 meters per action. Out of combat speed is (Quantum + Flight) x 50 kilometers per hour.
Special: Dodging mid-air is possible, using (Dexterity + Flight).

Armor [3] - (Exotic-looking stylized plate armor made of a combination of a bone-like mass with the incredible strength and a slightly crystaline texture. It forms over any armor worn and changes its shape temporarily.)

Effect: 9B/9L Soak
Impervious: Soak lethal with aggravated and lower armor-piercing effects by (Armor x 2)

Combat

Attacks

Punch (No MA): Attack d10, Damage d10 + [20]L
Gut Punch (Incapacitate x5): Attack d10, Damage d10 + [20]L, -5 Penalty to Brawl
Accurate Lance Strike (Accuracy x5): Attack d15, Damage d15 + [20]L
Wounding Lance Strike (AP x2, Accuracy): Attack d11, Damage d15 + 20L, -6 Soak

Defense

Soak (Aggravated/Lethal/Bashing): 1A (10A)/29L/31B

w/+1A/10L/12B (Natural Soak)
w/+(9A)/9L/9B/ (Quantum Powers)
w/10L/10B (Armor + Body Modifications)

Character

Taint

Permanent Points: 4
Temporary Points: 0

Aberrations:

Body Modifications

Dispersed Organs - (A seamless mesh of crystalline structures and smooth, rubbery bands of greyish organic material. Bones barely resemble human ones and tend to be much pointier and formed into strange interlocking shapes.)

No extra damage from called shots.

Ultralight Body - (Every inch of Starlance's body was hyperoptimized to facilitate movement. Tissues were lightened and bones were trimmed down and replaced with complex lattice structures that were just as durable as the originals.)

+4 Dexterity for Movement, halve fall damage, quadruple jump range, Nova weighs 75% of normal.

Hyperdense Skeleton - (Optimized bone structures were then reinforced and laced with rare self-repairing smart metamaterials, increasing their strength by whole magnitudes.)

3B/2L soak, tripple safe fall damage and interval. Bones are essentially unbreakable. Nova weighs nearly double of normal.

Retractable Blades - (Shifting smart materials that coat the bones may be activated to withdraw bone mass to shape into blades or other melee implements, which can be withdrawn later. Starlance prefers jousting lances for some reason.)

Concealable blade(s) (Damage: Str + 5L), with Difficulty 3 to detect via examination when not in use and Difficulty 6 to detect via sight.

Redundant Organs - (Unconventional organ design allows for greater survivability.)

Adds 1 -2 HL and 2 -4 HLs.

Equipment

Advanced Body Armor: Soak 6B/6L, Penalty -2, Destruction 22, Bypass +4 (all body parts)

Combat Optics: Night Vision (no penalties for low light conditions) and Thermal Vision (+2d to detect objects significantly warmer or cooler than their surroundings, -2d to detect objects with similar temperatures to surroundings)
Combat Helmet: Soak 3B/3L, Penalty -0, Bypass *, Destruction 10, Protects head against called shots

Bonus Points

Willpower: [2] (6)
Abilities (9)

Nova Points

Tainted Quantum [2] (4)
Attributes (3)
Abilities (3)
Mega-Attributes [12] (24)
Tainted Flight [2] (-2)
Armor [3] (6) Enhancements (2)
Body Modifications (4)

Body Modifications

40 XP (8 from Taint, 32 from NP)

Dispersed Organs [2] (8)
Ultralight Body [2] (8)
Retractable Blades (10)
Hyperdense Skeleton (12)
Redundant Organs (2)

Experience