Difference between revisions of "Starlance"

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===Health===
 
===Health===
• [ ]x12 Bruised: -0<br>
+
• [ ]x13 Bruised: -0<br>
 
• [ ]x7 Hurt: -1<br>
 
• [ ]x7 Hurt: -1<br>
• [ ]x17 Injured: -2<br>
+
• [ ]x18 Injured: -2<br>
• [ ]x15 Crippled: -4<br>
+
• [ ]x21 Crippled: -4<br>
 
• [ ]x1 Incapacitated<br>
 
• [ ]x1 Incapacitated<br>
 
• [ ]Dead<br>
 
• [ ]Dead<br>
Line 33: Line 33:
 
=== Attacks ===
 
=== Attacks ===
  
* '''Strike (No MA)''': Attack: d12 + [3], Damage d29 + [6]L
+
* '''Strike (No MA)''': Attack: d12 + [3], Damage d34 + [8]L
* '''Kick (No MA)''': Attack: d12 + [3], Damage d31 + [6]L, Difficulty +1
+
* '''Kick (No MA)''': Attack: d12 + [3], Damage d36 + [8]L, Difficulty +1
* '''Grapple (No MA)''': Attack: d12 + [3], Damage d27 + [6]L, Holds Target
+
* '''Grapple (No MA)''': Attack: d12 + [3], Damage d32 + [8]L, Holds Target
  
* '''Piercing Strike [Accuracy, Armor Piercing +]''': Attack: d13 + [3], Damage d29 + [6]L, -6 Soak, Difficulty +0
+
* '''Piercing Strike [Accuracy, Armor Piercing +]''': Attack: d13 + [3], Damage d34 + [8]L, -6 Soak, Difficulty +0
* '''Heavy Strike [Knockdown ++++]''': Attack: d12 + [3], Damage d29 + [6]L, Knockdown (Str + Ath at Dif 5)
+
* '''Heavy Strike [Knockdown ++++]''': Attack: d12 + [3], Damage d34 + [8]L, Knockdown (Str + Ath at Dif 5)
  
* '''Lance Slash/Stab (No MA)''': Attack: d12 + [3], Damage d32 + [6]L
+
* '''Lance Slash/Stab (No MA)''': Attack: d12 + [3], Damage d37 + [8]L
* '''Accurate Lance Slash/Stab [Accuracy ++]''': Attack: d15 + [3], Damage d32 + [6]L
+
* '''Accurate Lance Slash/Stab [Accuracy ++]''': Attack: d15 + [3], Damage d37 + [8]L
* '''Piercing Lance Strike [Accuracy, Armor Piercing]''': Attack d13 + [3], Damage d32 + [6]L, -3 Soak
+
* '''Piercing Lance Strike [Accuracy, Armor Piercing]''': Attack d13 + [3], Damage d37 + [8]L, -3 Soak
* '''Lance Charge [Predictable, Knockdown ++++]''': Attack: d12 + [3], Damage d32 + [6]L, Knockdown (Str + Ath at Dif 5), Once per Scene
+
* '''Lance Charge [Predictable, Knockdown ++++]''': Attack: d12 + [3], Damage d37 + [8]L, Knockdown (Str + Ath at Dif 5), Once per Scene
  
 
=== Weapons ===
 
=== Weapons ===
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=== Quantum Attacks ===
 
=== Quantum Attacks ===
  
* '''Shard Beam''': Attack: d10 + [3], Range: 80m, Damage: [15] + d12 B, Rate: 14
+
* '''Shard Beam''': Attack: d13 + [3], Range: 80m, Damage: [15] + d12 B, Rate: 14
* '''Lance Beam''': Attack: d10 + [3], Range: 80m, Damage: [10] + d12 L, Rate: 14
+
* '''Lance Beam''': Attack: d13 + [3], Range: 80m, Damage: [10] + d12 L, Rate: 14
* '''Shard Cannon''': Attack: d10 + [3], Range/Area: 80m/24m, Damage: [15] + d12B
+
* '''Shard Cannon''': Attack: d13 + [3], Range/Area: 80m/24m, Damage: [15] + d12B
* '''Lance Cannon''': Attack: d10 + [3], Range/Area: 80m/24m, Damage: [10] + d12L
+
* '''Lance Cannon''': Attack: d13 + [3], Range/Area: 80m/24m, Damage: [10] + d12L
* '''Shard Prison''': Attack: d7 + [1], Range: 80m, Damage: N/A (Or as Clinch)
+
* '''Shard Prison''': Attack: d10 + [1], Range: 80m, Damage: N/A (Or as Clinch)
  
 
===Defense===
 
===Defense===
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:Melee 5
 
:Melee 5
 
:Might 5
 
:Might 5
 +
:'''Mega Strength [4]''' (Shockwave, Ferocity, Precision)
 
'''Dexterity:''' 7 (Coordinated)<br>
 
'''Dexterity:''' 7 (Coordinated)<br>
 
:Athletics 5
 
:Athletics 5
Line 81: Line 82:
 
:Microgravity Ops 1
 
:Microgravity Ops 1
 
:Stealth 1
 
:Stealth 1
 +
:'''Mega Dexterity [3]''' (Rapid Strike)
 
'''Stamina:''' 5 (Enduring)<br>
 
'''Stamina:''' 5 (Enduring)<br>
 
:Endurance 3
 
:Endurance 3
 
:Resistance 3
 
:Resistance 3
 +
:'''Mega Stamina [4]''' (Adaptation, Harbody, Regeneration, Resiliency [2])
  
 
===Social (3)===
 
===Social (3)===
'''Charisma:''' 2<br>
+
'''Charisma:''' 4<br>
'''Manipulation:''' 2<br>
+
:Instruction 3
 +
:Command 2
 +
:'''Mega Charisma [3]''' (Soothe, Gifted, Pedagogue)
 +
'''Manipulation:''' 3<br>
 +
:Subterfuge 2
 +
:'''Mega Manipulation [1]''' (Gifted)
 
'''Appearance:''' 4 (Pleasant)<br>
 
'''Appearance:''' 4 (Pleasant)<br>
 
:Style 3 (Looking the Part +2)
 
:Style 3 (Looking the Part +2)
 +
:'''Enticing Mega Appearance [2]''' (Blind Bewitchment [Taste], Sexy Looks)
  
 
===Mental (5)===
 
===Mental (5)===
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:Rapport 3 (Military and Law Enforcement +1)
 
:Rapport 3 (Military and Law Enforcement +1)
 
:Art (Jewelry) 1
 
:Art (Jewelry) 1
 +
:'''Mega Wits [2]''' (Quickness, Multitasking)
 
'''Intelligence:''' 3<br>
 
'''Intelligence:''' 3<br>
 
:Engineering (Armaments) 2 (Spacesuit Maintenance +1)
 
:Engineering (Armaments) 2 (Spacesuit Maintenance +1)
 
:Engineering (Aerospace) 2
 
:Engineering (Aerospace) 2
 
:Engineering (Biological) 2
 
:Engineering (Biological) 2
:Science (Biology)
+
:Science (Biology) 2
 
:Science (Geology) 2
 
:Science (Geology) 2
 
:Survival 3
 
:Survival 3
 
:Medicine 1
 
:Medicine 1
 
:Linguistics 3 (English, Portuguese, Mandarin, French, Japanese)
 
:Linguistics 3 (English, Portuguese, Mandarin, French, Japanese)
 +
:'''Mega Intelligence [3]''' (Fast Learner)
 
'''Perception:''' 3<br>
 
'''Perception:''' 3<br>
 
:Awareness 2
 
:Awareness 2
Line 116: Line 127:
 
'''Followers:''' 2<br>
 
'''Followers:''' 2<br>
 
Expert [2]
 
Expert [2]
* Lt. (Ret) Ekundayo Cohen: Firearms d12, Athletics d11, Instruction d8. Embittered UAN ex-soldier from Ethiopia who was forced into homelessness by his children's neglect. Pretty damn old and bitter, but a father to his men who'd take a bullet for any of them.
+
* Lt. (Ret) Ekundayo Cohen: Firearms d9, Athletics d8, Instruction d8. Embittered UAN ex-soldier from Ethiopia who was forced into homelessness by his children's neglect. Pretty damn old and bitter, but a father to his men who'd take a bullet for any of them.
* ''Bodymods [20]'': NBC Adaptation (6), Bodymod Dexterity 3 (12), Vital Organ Shielding 1
+
** ''Bodymods [20]'': Dense Musculature, Large, Stamina +1
* G.Sgt. Dann Bayersdorf: Engineering (Armaments) d9, Drive d11, Heavy Weapons d11. A happy-go-lucky armorer who left the NGDR to escape his (horrible) wife. He hates the French out of principle, but gets along with anyone (that isn't his horrible wife).
+
* G.Sgt. Dann Bayersdorf: Engineering (Armaments) d9, Drive d8, Heavy Weapons d8. A happy-go-lucky armorer who left the NGDR to escape his (horrible) wife. He hates the French out of principle, but gets along with anyone (that isn't his horrible wife).
** ''Bodymods [20]'': NBC Adaptation (6), Bodymod Dexterity 3 (12), Vital Organ Shielding 1
+
** ''Bodymods [20]'': Dense Musculature, Large, Stamina +1
  
 
Admirers [50]
 
Admirers [50]
 
* Local Volunteers: Physicals 3, Socials 2, Per 2, Int/Wits 1: Not really much to look at, but they've got a lifetime of hard living and guts. They now rarely get radiation poisoning, which is a plus and have peak human dexterity.
 
* Local Volunteers: Physicals 3, Socials 2, Per 2, Int/Wits 1: Not really much to look at, but they've got a lifetime of hard living and guts. They now rarely get radiation poisoning, which is a plus and have peak human dexterity.
** ''Bodymods [20]'': NBC Adaptation (6), Bodymod Dexterity 3 (12), Vital Organ Shielding 1
+
** ''Bodymods [20]'': Dense Musculature, Large, Stamina +1
 
'''Enemy:''' 5 (Aeon Society)
 
'''Enemy:''' 5 (Aeon Society)
  
 
==Quantum ==
 
==Quantum ==
 
=== Attributes ===
 
 
'''Mega Strength [3]'''
 
:''Shockwave:'' Shockwave deals (Str + [M-Str * 2])B damage to an area [Mega-Strength x 10]m in radius, and forces a Strength + Athletics roll at Difficulty 3 to stay upright or fall prone.
 
'''Mega Dexterity [3]'''
 
:''Rapid Strike:'' Rapid Strike adds [M-Dex] dice to any melee damage roll.
 
'''Mega Stamina [4]'''
 
:+8B/8L Stackable soak. 4 x -0, 4 x -1, 4 x -4 HL.
 
:''Adaptability:'' Adaptability renders the Nova biologically immortal and adds (Mega-Stamina) dice to any roll to resist toxins or diseases which the Nova is not immune to.
 
:''Regeneration:'' A Nova with Regeneration heals (M-Sta + 1) levels of bashing or lethal damage per hour and heals half that many levels of aggravated damage each day. Regeneration allows a Nova to regrow missing limbs or organs in (30/Mega-Stamina) days.
 
:''Resiliency [2]:'' Increases Soak values from Mega Stamina to [Mega Stamina x2]. Second purchase doubles soak from normal Stamina.
 
:''Hardbody:'' Hardbody only affects M-Sta soak, giving the Nova an aggravated soak score equal to his Mega-Stamina score normally, or twice that if the Nova also has Resiliency.
 
'''Mega Charisma [2]'''
 
:''Soothe:'' Successful Charisma roll reduces social penalties from Taint by the number of successes.
 
'''Mega Appearance [2]'''
 
:''Seductive:'' +(M-App) bonus dice to rolls made to create Sway via sexual attractiveness. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
 
:''Blind Bewitchment (Taste)'': Novas with internal organs that might be described as a horrific mockery of the human form, built on redundant and decentralized bundles of all purpose tissues? Apparently taste delicious.
 
'''Mega Wits [2]'''
 
:''Quickness:'' Adds [Quickness] extra actions without dice penalties. Quickness actions may explicitly not be split into multiple actions, and moreover allow all actions, including the use of Quantum powers. A Nova may not take any more Quickness actions than he or she has Mega-Wits.
 
:''Multitasking:'' Multitasking reduces multiple action penalties by (Mega-Wits). Multitasking is a permanent Enhancement which is always on and costs no Quantum points.
 
'''Mega Intelligence [3]'''
 
:''Fast Learner:'' Halves XP costs for Int-based skills. Costs applied normally if higher than [Mega Intelligence] dots.
 
 
=== Powers ===
 
  
 
'''Bodymorph''' [3] - (Body is encased in exotic-looking stylized plate armor made of a bone-like mass with incredible strength and a distinctly crystalline texture, with a similarly crystalline but flexible, semi-chitinous mesh over the joints of the body. It forms over any armor worn and changes its shape temporarily.)
 
'''Bodymorph''' [3] - (Body is encased in exotic-looking stylized plate armor made of a bone-like mass with incredible strength and a distinctly crystalline texture, with a similarly crystalline but flexible, semi-chitinous mesh over the joints of the body. It forms over any armor worn and changes its shape temporarily.)
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'''Elemental Control [3]''' - (Control and creation of exotic crystals, which can be launched at the target or shaped into lensing arrays for powerful particle beam attacks.)
 
'''Elemental Control [3]''' - (Control and creation of exotic crystals, which can be launched at the target or shaped into lensing arrays for powerful particle beam attacks.)
 +
:Strengths: Effect 3 (+d3)
 
:''Blast'' - (Shard Beam/Lance Beam: Launches a mass of crystal at the target or gathers it into a focusing array to fire a laser-like beam.)
 
:''Blast'' - (Shard Beam/Lance Beam: Launches a mass of crystal at the target or gathers it into a focusing array to fire a laser-like beam.)
 
::Dicepool: (Dex + EM), Range: (Q + EM) x10m, Damage: [Q x3] + d(EM x4) B, Duration: Action, Rate: 14
 
::Dicepool: (Dex + EM), Range: (Q + EM) x10m, Damage: [Q x3] + d(EM x4) B, Duration: Action, Rate: 14
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::Dicepool: (Wits + EM), Range: (Q + EM) x10m, Damage: N/A, Duration: Maintenance
 
::Dicepool: (Wits + EM), Range: (Q + EM) x10m, Damage: N/A, Duration: Maintenance
  
'''Biomanipulation [3]''' - (Manipulates the base genetic code, twisting and reassembling fractal patterns that construct the body like glass tiles in a mosaic. Dissolves, purifies and refines the things that are manipulated in order to strengthen them.)
+
'''Biomanipulation [4]''' - (Manipulates the base genetic code, twisting and reassembling fractal patterns that construct the body like glass tiles in a mosaic. Dissolves, purifies and refines the things that are manipulated in order to strengthen them.)
:Strengths: Effect (+d6 on Form Manipulation)
+
:Strengths: Effect 3 (+d3)
 
:''Body Manipulation'' - (Target is wrapped with tendrils of crystal which are absorbed into the body to generate the desired biochemical effect. Tendril size is minimal if physical contact is made.)
 
:''Body Manipulation'' - (Target is wrapped with tendrils of crystal which are absorbed into the body to generate the desired biochemical effect. Tendril size is minimal if physical contact is made.)
 
::Dicepool: (Sta + Biomanip), Range: (Q + Biomanip) x5m, Duration: Special
 
::Dicepool: (Sta + Biomanip), Range: (Q + Biomanip) x5m, Duration: Special
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:''Form Manipulation'' - (Rearranges the biology of the target, dissolving the essence of their being and refining it into a better form. The target is encased in a cocoon of crystal for the moments they are altered, and disperses.)
 
:''Form Manipulation'' - (Rearranges the biology of the target, dissolving the essence of their being and refining it into a better form. The target is encased in a cocoon of crystal for the moments they are altered, and disperses.)
 
::Dicepool: (Manip + Biomanip), Range: Touch, Duration: Special
 
::Dicepool: (Manip + Biomanip), Range: Touch, Duration: Special
 +
:''Growth'' - (Fills in the gaps in a creature's growth and personal evolution, causing tendrils of crystals shaped from primordial biomass to erupt from the target body, which soften and take on the characteristics of the original subject.)
 +
::Dicepool: (Manip + Biomanip), Range: (Q + Biomanip) x10m/x5m, Duration: 1m to Complete
  
 
'''Chimeric Aberration [2]''' - (Fragment and rearrange Quantum signature like an intricate mosaic.)
 
'''Chimeric Aberration [2]''' - (Fragment and rearrange Quantum signature like an intricate mosaic.)
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Permanent Chrysalis: 0 (5)<br>
 
Permanent Chrysalis: 0 (5)<br>
Temporary Chrysalis: 0<br>
+
Temporary Chrysalis: 4 <br>
  
 
+2 Difficulty Interacting with Baselines
 
+2 Difficulty Interacting with Baselines
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:+d1 circumstantial die when trying to evoke a positive reaction and dispel unhappiness.
 
:+d1 circumstantial die when trying to evoke a positive reaction and dispel unhappiness.
 
'''Redundant Organs [5]''' - (Because of the hyperoptomized and fundamentally altered nature of her body systems, Starlance's internal organs are able to supplement eachother's function after severe internal injuries. Every organ is marginally specialized at a single task and capable of performing every other one possible, reducing the effects of trauma on the body.)
 
'''Redundant Organs [5]''' - (Because of the hyperoptomized and fundamentally altered nature of her body systems, Starlance's internal organs are able to supplement eachother's function after severe internal injuries. Every organ is marginally specialized at a single task and capable of performing every other one possible, reducing the effects of trauma on the body.)
:+10 -2 and +10 -4 HLs.
+
:+5 -2 and +10 -4 HLs.
 
'''Retractable Blades [2]''' - (Shifting smart materials that coat the bones may be activated to withdraw bone mass to shape into blades or other melee implements, which can be withdrawn later. Starlance prefers jousting lances for some reason.)
 
'''Retractable Blades [2]''' - (Shifting smart materials that coat the bones may be activated to withdraw bone mass to shape into blades or other melee implements, which can be withdrawn later. Starlance prefers jousting lances for some reason.)
 
:Concealable blade(s) (Damage: Str + 5L), with Difficulty 3 to detect via examination when not in use and Difficulty 6 to detect via sight.
 
:Concealable blade(s) (Damage: Str + 5L), with Difficulty 3 to detect via examination when not in use and Difficulty 6 to detect via sight.
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=== Equipment ===
 
=== Equipment ===
  
'''Personal Items'''
+
====Personal Items====
 
:Smart-laminated copy of UN charter (circa 2026).
 
:Smart-laminated copy of UN charter (circa 2026).
 
:Plush lion with a slouch hat.
 
:Plush lion with a slouch hat.
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:Mid-priced translation collar w/ English, Chinese, Portuguese and Spanish skillsofts.
 
:Mid-priced translation collar w/ English, Chinese, Portuguese and Spanish skillsofts.
 
:Fake Brazilian ID (as Astrea DuPont).
 
:Fake Brazilian ID (as Astrea DuPont).
 +
 +
==== Gadgets ====
 +
:Soothe Collar: Quantum 1, Quantum Pool (3), Mega Charisma 1 (Soothe)
  
 
===Bonus Points===
 
===Bonus Points===
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===Body Modifications===
 
===Body Modifications===
55 XP (6 from Taint, 6 from Chrysalis, 40 from NP, 9 from XP)
+
55 XP (6 from Taint, 6 from Chrysalis, 40 from NP, 15 from XP)
 
:Dispersed Organs [2] (8)
 
:Dispersed Organs [2] (8)
 
:Ultralight Body [2] (8)
 
:Ultralight Body [2] (8)
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:Hyperdense Skeleton (12)
 
:Hyperdense Skeleton (12)
 
:Pheromones (2)
 
:Pheromones (2)
:Redundant Organs x3 (6)
+
:Redundant Organs x6 (12)
 
:Ambidextrous (2)
 
:Ambidextrous (2)
 
:Redundant Organs x2 (4)
 
:Redundant Organs x2 (4)
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=== Gains ===
 
=== Gains ===
  
Total Gained + Freebies (Chrysalis and Mentor): 204 +35 XP
+
Total Gained + Freebies (Chrysalis and Mentor): 310 +35 XP
 
* Session 1: 4 XP
 
* Session 1: 4 XP
 
* Session 2: 8 XP
 
* Session 2: 8 XP
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* Session 13: 11 XP
 
* Session 13: 11 XP
 
* Session 14: 13 XP
 
* Session 14: 13 XP
 +
* Session 15: 16 XP
 +
* Session 16: 23 XP
 +
* Side Story: Interview: 1 XP
 +
* Session 17: 22 XP
 +
* Side Story: Glint: 4 XP
 +
* Making [[Nobuseri_(Aberrant:Exile)|Nobuseri]]: 5 XP
 +
* Side Story: Glint: 3 XP
 +
* Session 18: 27 XP
 +
* Side Story: Aresia: 5 XP
  
 
=== Expenditures ===
 
=== Expenditures ===
  
Spent: 192 +42 XP (1 Unspent)
+
Spent: 297 +42 XP (6 Unspent)
 
* Manipulation 2 [4]
 
* Manipulation 2 [4]
 
* Stealth 1 [3]
 
* Stealth 1 [3]
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* Followers 2 [4]
 
* Followers 2 [4]
 
* Biomanipulation 3 [14]
 
* Biomanipulation 3 [14]
* Biomanipulation: Effect Strength [18]
+
* Biomanipulation: Effect Strength [9]
 +
* Elemental Control: Effect Strength [9]
 
* Engineering (Aerospace) 2 [2]
 
* Engineering (Aerospace) 2 [2]
* Science (Biology) 2 [2]
+
* Science (Biology) 2 [2] (Mentor)
 
* Engineering (Biological) 2 [2]
 
* Engineering (Biological) 2 [2]
 
* Engineering (Armaments) 2 [1]
 
* Engineering (Armaments) 2 [1]
 +
* Mega Strength 4 [15]
 +
* Body Modifications [6]
 +
* Gifted Charisma [5]
 +
* Mega-Charisma 3 [10]
 +
* Pedagogue [5]
 +
* Charisma 3 [4]
 +
* Charisma 4 [6]
 +
* Command 1 [3]
 +
* Command 2 [2]
 +
* Instruction 1 [3]
 +
* Instruction 2 [2]
 +
* Instruction 3 [4]
 +
* Mega Manipulation 1 [6]
 +
* Manipulation 3 [4]
 +
* Subterfuge 1 [3]
 +
* Subterfuge 2 [2]
 +
* Ferocity [5]
 +
* Biomanipulation 4 [21]
 +
* Precision [5]
  
 
=== Expenditures: Chrysalis [Stage 1] ===
 
=== Expenditures: Chrysalis [Stage 1] ===
Line 338: Line 359:
 
* Blind Bewitchment (Taste) [Hilarity]
 
* Blind Bewitchment (Taste) [Hilarity]
 
* Art (Jewelry) 1 [Stating Preferences]
 
* Art (Jewelry) 1 [Stating Preferences]
* Mentor XP [60 -> +20, Next 75]
+
* Mentor XP [62 -> +20, Next 75]
 
* Chrysalis XP [+15]
 
* Chrysalis XP [+15]
  
  
 
[[Category: Aberrant: Exile]]
 
[[Category: Aberrant: Exile]]

Latest revision as of 22:55, 16 July 2011

Vital Statistics

CODENAME: STARLANCE
Alias: Celeste Percival
Player: Exhack
Concept: The Knight of the Starlight Spear, Immortal
Eruption: Being a human shield for refugees.
Nature Bravo/Expert
Virtue: Regain WP when you defeat a seemingly equal or superior foe or force him to back down.
Vice: Spend WP to resist showing your expertise off in a valid situation. Regain WP if doing so is taking an unreasonable risk.
Willpower: 6
Quantum: 5
Node: 2

  • Quantum Pool: 45 (10 Q/Turn)

Chrysalis: Marvel (Stage 2)

Appearance: Starlance is a slender and fit young Nova seemingly made of cloudy, dark blue liquid crystal, her hair and nails likewise quasi-translucent (and blue). The shadows of exotic organs and twisted bone structures are slightly visible beneath the surface of her skin, resembling exotic modern art sculptures buried in her cloudy flesh.

Dormed down, she is a slightly short (but still very fit) young woman in her early twenties with slightly chalky skin with a blue sheen reminiscent of the Tuareg, bright blue eyes and light blue hair.

She also smells really nice.

Health

• [ ]x13 Bruised: -0
• [ ]x7 Hurt: -1
• [ ]x18 Injured: -2
• [ ]x21 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead

Combat

Attacks

  • Strike (No MA): Attack: d12 + [3], Damage d34 + [8]L
  • Kick (No MA): Attack: d12 + [3], Damage d36 + [8]L, Difficulty +1
  • Grapple (No MA): Attack: d12 + [3], Damage d32 + [8]L, Holds Target
  • Piercing Strike [Accuracy, Armor Piercing +]: Attack: d13 + [3], Damage d34 + [8]L, -6 Soak, Difficulty +0
  • Heavy Strike [Knockdown ++++]: Attack: d12 + [3], Damage d34 + [8]L, Knockdown (Str + Ath at Dif 5)
  • Lance Slash/Stab (No MA): Attack: d12 + [3], Damage d37 + [8]L
  • Accurate Lance Slash/Stab [Accuracy ++]: Attack: d15 + [3], Damage d37 + [8]L
  • Piercing Lance Strike [Accuracy, Armor Piercing]: Attack d13 + [3], Damage d37 + [8]L, -3 Soak
  • Lance Charge [Predictable, Knockdown ++++]: Attack: d12 + [3], Damage d37 + [8]L, Knockdown (Str + Ath at Dif 5), Once per Scene

Weapons

  • Heavy Coilgun (L-K BigBoy R5): Attack: d13 + [3], Dmg 15L [4], Range 600, Rate 80/10, Magazine 80, Burst:8, AP:4, Mass 40, 240 Rounds
  • Anti-Tank Missile (L-K Lancer) [2]: Attack: d12 + [3], Dmg 16L [10], Range 1,000, Rate 1, Magazine 1, AP:8, Guided, Mass 8, 4 Rounds

Quantum Attacks

  • Shard Beam: Attack: d13 + [3], Range: 80m, Damage: [15] + d12 B, Rate: 14
  • Lance Beam: Attack: d13 + [3], Range: 80m, Damage: [10] + d12 L, Rate: 14
  • Shard Cannon: Attack: d13 + [3], Range/Area: 80m/24m, Damage: [15] + d12B
  • Lance Cannon: Attack: d13 + [3], Range/Area: 80m/24m, Damage: [10] + d12L
  • Shard Prison: Attack: d10 + [1], Range: 80m, Damage: N/A (Or as Clinch)

Defense

Soak (Aggravated/Lethal/Bashing): 10A/23L/29B (11A/35L/43B w/ Bodymorph)

w/+11A/18L/23B (Natural Soak)
w/13L/13B/ (Quantum Powers)
w/6L/7B (Crash Suit + Body Modifications)

Attributes/Abilities/Megas

Physical (7)

Strength: 5 (Brutish)

Brawl 5
Melee 5
Might 5
Mega Strength [4] (Shockwave, Ferocity, Precision)

Dexterity: 7 (Coordinated)

Athletics 5
Firearms 5
Drive 3
Pilot (Aircraft) 5
Martial Arts 5
Heavy Weapons 5
Helmsman 5
Microgravity Ops 1
Stealth 1
Mega Dexterity [3] (Rapid Strike)

Stamina: 5 (Enduring)

Endurance 3
Resistance 3
Mega Stamina [4] (Adaptation, Harbody, Regeneration, Resiliency [2])

Social (3)

Charisma: 4

Instruction 3
Command 2
Mega Charisma [3] (Soothe, Gifted, Pedagogue)

Manipulation: 3

Subterfuge 2
Mega Manipulation [1] (Gifted)

Appearance: 4 (Pleasant)

Style 3 (Looking the Part +2)
Enticing Mega Appearance [2] (Blind Bewitchment [Taste], Sexy Looks)

Mental (5)

Wits: 4 (Cunning)

Tactics 3
Rapport 3 (Military and Law Enforcement +1)
Art (Jewelry) 1
Mega Wits [2] (Quickness, Multitasking)

Intelligence: 3

Engineering (Armaments) 2 (Spacesuit Maintenance +1)
Engineering (Aerospace) 2
Engineering (Biological) 2
Science (Biology) 2
Science (Geology) 2
Survival 3
Medicine 1
Linguistics 3 (English, Portuguese, Mandarin, French, Japanese)
Mega Intelligence [3] (Fast Learner)

Perception: 3

Awareness 2

Backgrounds

Cipher 4
Attunement: 5
Dormancy:5
Mentor: 5 (Niran)
Node: 2
Followers: 2
Expert [2]

  • Lt. (Ret) Ekundayo Cohen: Firearms d9, Athletics d8, Instruction d8. Embittered UAN ex-soldier from Ethiopia who was forced into homelessness by his children's neglect. Pretty damn old and bitter, but a father to his men who'd take a bullet for any of them.
    • Bodymods [20]: Dense Musculature, Large, Stamina +1
  • G.Sgt. Dann Bayersdorf: Engineering (Armaments) d9, Drive d8, Heavy Weapons d8. A happy-go-lucky armorer who left the NGDR to escape his (horrible) wife. He hates the French out of principle, but gets along with anyone (that isn't his horrible wife).
    • Bodymods [20]: Dense Musculature, Large, Stamina +1

Admirers [50]

  • Local Volunteers: Physicals 3, Socials 2, Per 2, Int/Wits 1: Not really much to look at, but they've got a lifetime of hard living and guts. They now rarely get radiation poisoning, which is a plus and have peak human dexterity.
    • Bodymods [20]: Dense Musculature, Large, Stamina +1

Enemy: 5 (Aeon Society)

Quantum

Bodymorph [3] - (Body is encased in exotic-looking stylized plate armor made of a bone-like mass with incredible strength and a distinctly crystalline texture, with a similarly crystalline but flexible, semi-chitinous mesh over the joints of the body. It forms over any armor worn and changes its shape temporarily.)

Adds +1 Dif to hit the character and adds d2 with Brawl and Martial Arts attacks.
Armor [3] - (Armored form is quite resilient to most forms of damage.)
Effect: 9B/9L Soak
Flight [3] - (Shoulder arrays that generate nodules that break open into short, scintillating wing-like crystal growths.)
Dicepool: (Dex + Flight)
Effect: Nova flies at (Power Rating x4) + 40 meters per action. Out of combat speed is (Q + Flight) x 50 kilometers per hour.
Special: Dodging mid-air is possible, using (Dexterity + Flight).
Density Increase [2] - (Soft tissues harden and crackle and bone mass increases greatly while transformed into her armored form.)
Adds (Density Increase*2) to Strength and Lethal and Bashing Soak, while increasing mass by that much.

Elemental Control [3] - (Control and creation of exotic crystals, which can be launched at the target or shaped into lensing arrays for powerful particle beam attacks.)

Strengths: Effect 3 (+d3)
Blast - (Shard Beam/Lance Beam: Launches a mass of crystal at the target or gathers it into a focusing array to fire a laser-like beam.)
Dicepool: (Dex + EM), Range: (Q + EM) x10m, Damage: [Q x3] + d(EM x4) B, Duration: Action, Rate: 14
Dicepool: (Dex + EM), Range: (Q + EM) x10m, Damage: [Q x2] + d(EM x4) L, Duration: Action, Rate: 14
Sphere - (Shard Cannon/Lance Cannon: Fires an expanding shell of crystals or creates a large lensing array to fire a scattering energy beam.)
Dicepool: (Dex + EM), Range/Area: (Q + EM) x10m/3m, Damage: [Q x3] + d(EM x4) B, Duration: Instant
Dicepool: (Dex + EM), Range/Area: (Q + EM) x10m/3m, Damage: [Q x2] + d(EM x4) L, Duration: Instant
Imprison - (Shard Prison: Encases the target in a shell of crystal, harmlessly restricting their motion.)
Dicepool: (Wits + EM), Range: (Q + EM) x10m, Damage: N/A, Duration: Maintenance

Biomanipulation [4] - (Manipulates the base genetic code, twisting and reassembling fractal patterns that construct the body like glass tiles in a mosaic. Dissolves, purifies and refines the things that are manipulated in order to strengthen them.)

Strengths: Effect 3 (+d3)
Body Manipulation - (Target is wrapped with tendrils of crystal which are absorbed into the body to generate the desired biochemical effect. Tendril size is minimal if physical contact is made.)
Dicepool: (Sta + Biomanip), Range: (Q + Biomanip) x5m, Duration: Special
Cure - (Fills and surrounds the wounds of targets with crystalline mass which softens into flesh or disperses into light.)
Dicepool: (Sta + Biomanip), Range: (Q + Biomanip) x5m, Duration: Instant
Form Manipulation - (Rearranges the biology of the target, dissolving the essence of their being and refining it into a better form. The target is encased in a cocoon of crystal for the moments they are altered, and disperses.)
Dicepool: (Manip + Biomanip), Range: Touch, Duration: Special
Growth - (Fills in the gaps in a creature's growth and personal evolution, causing tendrils of crystals shaped from primordial biomass to erupt from the target body, which soften and take on the characteristics of the original subject.)
Dicepool: (Manip + Biomanip), Range: (Q + Biomanip) x10m/x5m, Duration: 1m to Complete

Chimeric Aberration [2] - (Fragment and rearrange Quantum signature like an intricate mosaic.)

Dicepool: (Sta + CA), Range: Self, Duration: Maintenance

Character

Taint

Permanent Taint: 3
Temporary Taint: 0

Permanent Chrysalis: 0 (5)
Temporary Chrysalis: 4

+2 Difficulty Interacting with Baselines

Aberrations

Aberrant Eyes - (Minor: Irises are glowing blue and have no visible pupils, instead having a crystalline spiral-pattern swirling into the center of the iris like a closed camera focus.)

+1 to spot at night or in low light.

Skin Color - (Moderate: Soft tissues are made of flexible liquid crystal material, with a frosted blue color and texture similar to beach glass. Organs and bones are visible from inside, but resemble modern art sculpture rather than horrific viscera.)
Hair Color - (Trivial: Hair is light blue.)
Ichor - (Trivial: Blood is pink and saturated with repair agents and high-density carbohydrates. Tastes delicious.)
Crystalline Nails - (Trivial: Nails are crystalline blue and faceted.)

Body Modifications

Inhuman Dexterity
Ambidextrous - (Two weapons are better than one, right? Damn straight they are.)

Reduces all multiple action penalties by 1 when attacking with more than one weapon.

Dispersed Organs [2] - (A seamless mesh of crystalline structures and smooth, rubbery bands of greyish organic material. Bones barely resemble human ones, twisted into an array of artful interlocking shapes.)

No extra damage from called shots.

Hyperdense Skeleton - (Optimized bone structures were then reinforced and laced with rare self-repairing smart metamaterials, increasing their strength by whole magnitudes.)

3B/2L soak add +2 damage with unarmed attacks, and unarmed is Lethal. Triple safe fall damage and interval. Bones are essentially unbreakable. Nova weighs nearly double of normal.

Pheromones - (Happiness. Starlance naturally emits pheromones that trigger more generalized positive feelings and lower stress levels in others, but as a downside does not have precise control in exactly which 'positive feelings' she is trying to instill.)

+d1 circumstantial die when trying to evoke a positive reaction and dispel unhappiness.

Redundant Organs [5] - (Because of the hyperoptomized and fundamentally altered nature of her body systems, Starlance's internal organs are able to supplement eachother's function after severe internal injuries. Every organ is marginally specialized at a single task and capable of performing every other one possible, reducing the effects of trauma on the body.)

+5 -2 and +10 -4 HLs.

Retractable Blades [2] - (Shifting smart materials that coat the bones may be activated to withdraw bone mass to shape into blades or other melee implements, which can be withdrawn later. Starlance prefers jousting lances for some reason.)

Concealable blade(s) (Damage: Str + 5L), with Difficulty 3 to detect via examination when not in use and Difficulty 6 to detect via sight.

Ultralight Body - (Every inch of Starlance's body was hyperoptimized to facilitate movement. Tissues were lightened and bones were trimmed down and replaced with complex lattice structures that were just as durable as the originals.)

+4 Dexterity for Movement, halve fall damage, quadruple jump range, Nova weighs 75% of normal.

Tough Skin - (Starlance's is fairly resilient to trauma. Even her skin is quite a bit tougher than that of a baseline, without any major changes in texture.)

1B/2L stackable soak.

Equipment

Personal Items

Smart-laminated copy of UN charter (circa 2026).
Plush lion with a slouch hat.
Diary, with lock made from bone sample (don't ask).
10 TB tablet computer with FF18 save files, magical girl series, BL manga, Aeon Archives (summary) and various chivalric literature and old movies.
[Redacted], built to survive Nova usage.
Pictures of family members, younger siblings, friends from military academy.
Several packages of astronaut icecream.
Bottle of genuine Beefeater Gin
Mid-priced translation collar w/ English, Chinese, Portuguese and Spanish skillsofts.
Fake Brazilian ID (as Astrea DuPont).

Gadgets

Soothe Collar: Quantum 1, Quantum Pool (3), Mega Charisma 1 (Soothe)

Bonus Points

Willpower [3] (6)
Abilities (9)

Nova Points

Tainted Quantum [3] (6)
Attributes (5)
Abilities (3)
Mega-Attributes [10] (20)
Flight[2] (4)
Armor [2] (4)
Enhancements (2)
Healing [1] (2)
Body Modifications (5)
Backgrounds (2)

Body Modifications

55 XP (6 from Taint, 6 from Chrysalis, 40 from NP, 15 from XP)

Dispersed Organs [2] (8)
Ultralight Body [2] (8)
Retractable Blades (10)
Hyperdense Skeleton (12)
Pheromones (2)
Redundant Organs x6 (12)
Ambidextrous (2)
Redundant Organs x2 (4)
Tough Skin (3)
Flexible Skeleton (6)

Experience

Gains

Total Gained + Freebies (Chrysalis and Mentor): 310 +35 XP

  • Session 1: 4 XP
  • Session 2: 8 XP
  • Session 3: 9 XP
  • Session 4: 16 XP
  • Greybox Freebie: 10 XP
  • Session 5: 5 XP
  • Session 6: 15 XP
  • Session 7: 4 XP
  • Session 8: 13 XP
  • Session 9: 13 XP
  • Session 10: 19 XP
  • Session 11: 20 XP
  • Side Story: 4 XP
  • Adventuring: 25 XP
  • Session 12: 14 XP
  • Blooddeth: 1 XP
  • Session 13: 11 XP
  • Session 14: 13 XP
  • Session 15: 16 XP
  • Session 16: 23 XP
  • Side Story: Interview: 1 XP
  • Session 17: 22 XP
  • Side Story: Glint: 4 XP
  • Making Nobuseri: 5 XP
  • Side Story: Glint: 3 XP
  • Session 18: 27 XP
  • Side Story: Aresia: 5 XP

Expenditures

Spent: 297 +42 XP (6 Unspent)

  • Manipulation 2 [4]
  • Stealth 1 [3]
  • Mega Wits 1 [6] (Quickness)
  • Mega Stamina 4 [15]
  • Hardbody [5]
  • Resiliency 2 [5]
  • Linguistics 2 [3] (Mentor)
  • Elemental Mastery 3 [30]
  • Mega Intelligence 1 [6] (Mentor)
  • Mega Intelligence 2 [5] (Mentor)
  • Medicine 1 [1] (Mentor)
  • Science (Geology) 2 [1]
  • Body Modifications [9]
  • Mega Wits 2 [5]
  • Multitasking [5]
  • Bodymorph 3 [8] (Converted Flight/Armor, Mentor)
  • Intelligence 3 [8] (Mentor)
  • Mega Intelligence 3 [10] (Mentor)
  • Mega Appearance 2 [5]
  • Permanent Chrysalis 5 [20] (Mentor)
  • Followers 2 [4]
  • Biomanipulation 3 [14]
  • Biomanipulation: Effect Strength [9]
  • Elemental Control: Effect Strength [9]
  • Engineering (Aerospace) 2 [2]
  • Science (Biology) 2 [2] (Mentor)
  • Engineering (Biological) 2 [2]
  • Engineering (Armaments) 2 [1]
  • Mega Strength 4 [15]
  • Body Modifications [6]
  • Gifted Charisma [5]
  • Mega-Charisma 3 [10]
  • Pedagogue [5]
  • Charisma 3 [4]
  • Charisma 4 [6]
  • Command 1 [3]
  • Command 2 [2]
  • Instruction 1 [3]
  • Instruction 2 [2]
  • Instruction 3 [4]
  • Mega Manipulation 1 [6]
  • Manipulation 3 [4]
  • Subterfuge 1 [3]
  • Subterfuge 2 [2]
  • Ferocity [5]
  • Biomanipulation 4 [21]
  • Precision [5]

Expenditures: Chrysalis [Stage 1]

Chrysalis [Stage 1] Spent: 42 XP

  • Quantum 5 [16]
  • Biomanipulation 2 [4] (Converted Healing)
  • -1 Permanent Taint [10]
  • Chimeric Aberration 2 [6]
  • Mega-Charisma 2 [6]

Freebies, Exchanges and Returns

  • Mentor 5 [Eufiber 5]
  • Linguistics 3 [Instruction]
  • Blind Bewitchment (Taste) [Hilarity]
  • Art (Jewelry) 1 [Stating Preferences]
  • Mentor XP [62 -> +20, Next 75]
  • Chrysalis XP [+15]