Spreadsheet Warriors: Ship Costs
Here be the dark land of finances, where the spreadsheets lie.
Does not factor in reactors, since these only have sample numbers for battleships and the details are not known, and AA, since that's not on the spreadsheet. Battleship speed on the sheet is 2 baseline, no other speeds have been adjusted. (but Speed 1 BB numbers have also been provided) Will be updated as more information appears.
UPDATE: Now post-timeskip prices are offered for comparison. Stutterwarp not included, pending information whether ships using it are going to keep normal drive kernels or not. Standard "modern" set is: new-gen armour, hard shields, ER lasers, 2nd gen spinals, 3rd gen engines. (so doubled speed) Drive kernels kept standard.
Warships
Imperial Warships
Battleship: 8 Armor, 12 Lasers, 5 Missiles, 10 Shields, 1ECM, 2AA, 20HP, 1(2) Speed (Init: 1) Cost: 43 (39 at Speed 1) | PT Cost: 73
Fast Battleship: 7 Armor, 10 Lasers, 5 Missiles, 9 Shields, 2ECM, 2AA, 17HP, 3 Speed (Init 2) Cost: 47 | PT Cost: 91
Heavy Cruiser: 4 Armor, 4 Lasers, 3 Missiles, 6 Shields, 2ECM, 1AA, 10HP, 3 Speed (Init 2) Cost: 20 | PT Cost: 32
Command Cruiser: 3 Armor, 3 Lasers, 5 missiles, 6 Shields, 4ECM, 4AA, 8HP, 1 Speed (Init 2*) +1 Fleet/Squadron Command Cost: 22 (23 with Speed 2) | PT Cost: 29 (32 with Speed 4)
Heavy Cavalry: 8 Armor, 5 Lasers, 8 Lances, 6 Shields, 3ECM, 2AA, 14HP, 4 Speed (Init 2) Cost: 56 | PT Cost: 107
Cavalry Cruiser: 3 armor, 3 Lasers, 5 Lances, 4 Shields, 2ECM, 1AA, 10HP, 4 Speed (Init 2) Cost: 17 | PT Cost: 35
Destroyer: 1 Armor, 3 Lasers or 3 Missiles or 2 Lances, 1 Shield, 6ECM, 1AA, 6HP, 5 Speed (Init 5) Cost: 6 Laser/4 Lance/6 Missile | PT Cost: 13 Laser/7 Lance/9 Missile
Standard Dragoon: 1 Armor: 3 Lasers or 3 Missiles or 2 Lances, 1 Shield, 2 ECM, 1AA, 6HP, 5 Speed (Init ?) Cost: 4 Laser/3 Lance/ 3 Missile (assuming 6 ECM as on an Imperial destroyer) | PT Cost: 9 Laser/5 Lance/6 Missile
Non-Standard Imperial Ships including Flagships
Command Battleship Vidar: 8 Armor, 12 Lasers, 6 Missiles, 10 Shields, 2ECM, 2AA, 20HP, 2(3) Speed (Init: 2) +2 Fleet/Squadron Command, (Give init bonus in tactical combat) Cost: 77 (66 at Speed 2) | PT Cost: 151 (105 at Speed 4)
Command Battleship Midas: 8 Armor, 12 Lasers, 5 Missiles, 10 Shields, 1ECM, 2AA, 20HP, 1(2) Speed (Init: 1) +2 Fleet/Squadron Command, (Spinal Cannon) Cost: 75 (67 at Speed 1) | PT Cost: 159 (130 at Speed 2)
Command Battleship Jeanne De Arc: 10 Armor, 10 Lasers, 5 Missiles, 9 Shields, 3ECM, 3AA, 17HP, 3 Speed (Init 2) +2 Fleet/Squadron Command, (Give init bonus in tactical combat) Cost: 81 | PT Cost: 147
Star Doom: 6 Armor, 10 Missiles, 5 Lancers, 6 Shields, 2ECM, 2AA, 15HP, 2 Speed (Init: 1) +3 Fleet/Squadron Command Cost: 69 (Rifter Kernel + Octopacks to represent bottomless missile bays) | PT Cost: 87
Elite Custom Dragoon: 1 Armor, 3 Lasers, 3 Missiles, 3 Shields, 2ECM, 1AA, 5HP, 4 Speed (Init 3) Cost: 7 (assuming 6 ECM as on an Imperial destroyer) | PT Cost: 14
Modernized Predreadnought: 5 Armor, 10 Lasers, 4 Missiles, 8 Shields, 1ECM, 1AA, 15HP, 1 Speed (Init: 1) Cost: 28 | PT Cost: 41
Jardin Warships
Dreadnought: 12 Armor, 15 Lasers, 10 Antimatter Cannon, 15 Shields, 0ECM, 4AA, 40HP (Always last on Init) Speed 0.5 Cost: 61 (at Speed 1) | PT Cost: 93 (at Speed 2)
Jardin Battleship: 8 Armor, 10 Lasers, 5 Antimatter Cannon, 10 Shields 1ECM, 4AA, 25HP, 1 Speed (Init: 1) Cost: 42 (39 at Speed 1) | PT Cost: 70
Jardin Cruiser: 5 Armor 4 Lasers, 2 Antimatter Cannon, 6 Shields, 2ECM, 3AA, 15HP, 2 Speed (Init: 2) Cost: 18 | PT Cost: 28
Jardin Destroyer: 1 Armor, 2 Lasers, 1 Antimatter Cannon, 2 Shield, 5ECM, 2AA, 8HP, 4 speed (Init: 4) Cost: 7 | PT Cost: 12
Non-Standard Jardin Ships including Flagships
Battleship Mira: 8 Armor, 10 Lasers, 5 Antimatter Cannon, 10 Shields 1ECM, 4AA, 25HP, 1 Speed (Init: 1) Cost: 42| PT Cost: 70
Rifter Battlewagon Lux Res Publica: 12 Armor, 1 Cosmo Smasher Cannon, 15 Fort Lasers, 15 Lasers, 5 Lances 12 Shields, 3ECM, 5AA, 30HP, 4 Speed (Init: 1) +3 Fleet/Squadron 3 Cost: 580 (Cosmo Smasher represented by the Ouroborous Device on the spreadsheet, as the most expensive spinal. Likely more expensive, though? Also, Rifter Kernel) | PT Cost: 698 (without 3rd gen engine changes)
Free Star League Warships
League Battleship: 6 Armor, 15 Lasers, 12 Shields, 1ECM, 1AA, 18HP, 2 Speed (Init: 1) Cost: 40 (46 at Speed 3) | PT Cost: 72 (103 at speed 6)
League Arsenal Ship: 4 Armor 15 Missiles 10 Shields 1ECM 1AA, 15HP, 2 Speed, (Init 1) Cost: 29 | PT Cost: 42
League Cruiser 3 Armor, 6 Lasers, 5 Shields, 1ECM, 2AA, 8HP, 3 Speed (Init: 2) Cost: 13 | PT Cost: 25
League Destroyer 0 Armor, 3 Lasers, 5 Shields, 1ECM, 2AA, 5HP, 6 Speed (Init: 4) Cost: 9 (10 at ECM 6, 11 at ECM 7) | PT Cost: 20 (22 at ECM6/7)
CoDominium Warships
Royal Ventris Starforce
Heavy Battleship: 15 Armor, 15 Lasers (range 10), 15 Shields, 2ECM, 2AA, 15HP, 4 Speed (Init: 2) Cost: 182 | PT Cost: 200
Assault Cruiser: 2 Armor 7 Lasers (range 10), 5 Lances, 8 Shields, 2ECM, 1AA, 8HP, 4 Speed (Init: 2) Cost: 24| PT Cost: 36
Fast Destroyers: 0 Armor, 5 Lasers (range 10), 5 Shields, 7ECM, 2AA, 5HP, 8 speed (Init: 4) Cost: 15 | PT Cost: 25
Yvnes Self Defense Force
Yvnes Dreadnought: 12 Armor, 10 Lasers, 10 Fort Cannon, 15 Shields, 0ECM, 2AA, 40HP, (Always last on Init) Speed 0.5 Cost: 58 (at Speed 1) | PT Cost: 86 (at Speed 2)
Minor State Ships
Reavers
Maurader: 12 Armor, 12 Lasers, 12 Shields, 3ECM, 1AA, 18HP, 4 Speed (Init: 2) Cost: 85 | PT Cost: 224 (102 at Speed 4)
Corsair: 2 Armor, 5 Lasers, 3 Shields, 1ECM, 1AA, 8HP, 4 Speed (Init: 3) Cost: 10 | PT Cost: 22
Rifters
Omni-Cruiser: 3 Armor, 4 Lances, 4 Missiles (Reload: 8), 4 Shields, 1ECM, 1AA, 10HP, 5 Speed (Init: 4) Cost: 27 | PT Cost: 54
Lancers 0 Armor, 4 Lancers, 2 Shield, 3 ECM, 1AA, 4HP, 6 Speed (Init 4) Cost: 4 (with 3 ECM, but 6-7 ECM does not change the cost) | PT Cost: 24 (25 with ECM6, 26 with ECM7)
Non-Standard Minor State Ships including Flagships
Enmity Road : 14 Armor, 15 Lasers, 5 Missiles, 14 Shields, 3ECM, 2AA, 14HP, 4 Speed (Init 2) Cost: 135 (165 with Rifter kernel) | PT Cost: 364 (157 with Speed 4; 442/191 with Rifter kernel)
Fleets
Standard Big Three fleet composition: 1/4 capital ships, the rest split in half between cruisers and destroyers/frigates. 50 battleships, 75 cruisers and 75 destroyers are assumed to be present in regular Navy fleets, as such. More specialist and elite fleet costs will appear in time as their compositions become known. Imperial Navy fleets currently exclude cavalry, so these are likely to get updated at the same time Starforce shows up here.
Standard Imperial Fleets
Imperial Navy Fleet: 50 Battleships - 2150, 75 Heavy Cruisers - 1500, 75 Destroyers - 450; Cost: 4100
Imperial Navy Fleet, Modernised: 50 battleships - 3650, 75 Heavy Cruisers - 2400, 75 Destroyers - 975(827); PT Cost: 7025 (6876 assuming 38 laser and 37 missile destroyers instead of all laser)
Standard Jardin Fleets
Jardin Navy Fleet: 50 Battleships - 2100, 75 Cruisers - 1350, 75 Destroyers - 525; Cost: 3975
Jardin Navy Fleet, Modernised: 50 battleships - 3500, 75 Cruisers - 2100, 75 Destroyers - 900; PT Cost: 6500
Standard Free Star League Fleets
League Navy Fleet: 50 Battleships - 2000, 25 Arsenal Ships - 725, 75 Cruisers - 975, 75 Destroyers - 675; Cost: 3650 (3375 assuming 50/50 split between battleships and arsenal ships)
League Navy Fleet, Modernised: 50 battleships - 3600, 75 Cruisers - 1875, 75 Destroyers - 1650; PT Cost: 7125 (6375 assuming 50/50 split between battleships and arsenal ships)
Cheat Sheet
Standard Imperial Warships
Battleship: Cost: 43 (39 at Speed 1) | PT Cost: 73
Fast Battleship: Cost: 47 | PT Cost: 91
Heavy Cruiser: Cost: 20 | PT Cost: 32
Command Cruiser: Cost: 22 (23 with Speed 2) | PT Cost: 29 (32 with Speed 4)
Heavy Cavalry: Cost: 56 | PT Cost: 107
Cavalry Cruiser: Cost: 17 | PT Cost: 35
Destroyer: Cost: 6 Laser/4 Lance/6 Missile | PT Cost: 13 Laser/7 Lance/9 Missile
Standard Dragoon: Cost: 4 Laser/3 Lance/ 3 Missile (assuming 6 ECM as on an Imperial destroyer) | PT Cost: 9 Laser/5 Lance/6 Missile
Non-Standard Imperial Warships
Command Battleship Vidar: Cost: 77 (66 at speed 2) | PT Cost: 151 (105 at Speed 4
Command Battleship Midas: Cost: 75 (67 at Speed 1) | PT Cost: 159 (130 at Speed 2
Command Battleship Jeanne De Arc: Cost: 81 | PT Cost: 147
Star Doom: Cost: 69 (Rifter Kernel + Octopacks to represent bottomless missile bays) | PT Cost: 87
Elite Custom Dragoon: Cost: 7 (assuming 6 ECM as on an Imperial destroyer) | PT Cost: 14
Modernized Predreadnought: Cost: 28 | PT Cost: 41
Standard Jardin Warships
Dreadnought: Cost: 61 (at Speed 1) | PT Cost: 93 (at Speed 2)
Jardin Battleship: Cost: 42 (39 at Speed 1) | PT Cost: 70
Jardin Cruiser: Cost: 18 | PT Cost: 28
Jardin Destroyer: Cost: 7 | PT Cost: 12
Non-Standard Jardin Warships
Battleship Mira: Cost: 42 | PT Cost: 70
Rifter Battlewagon Lux Res Publica: Cost: 580 (Cosmo Smasher represented by the Ouroborous Device on the spreadsheet, as the most expensive spinal. Likely more expensive, though? Also, Rifter Kernel) | PT Cost: 698 (without 3rd gen engine changes)
Free Star League Warships
League Battleship: Cost: 40 | PT Cost: 72 (103 at speed 6)
League Arsenal Ship: Cost: 29 | PT Cost: 42
League Cruiser: Cost: 13 | PT Cost: 25
League Destroyer: Cost: 9 | PT Cost: 20 (22 at ECM6/7)
CoDominium Warships
Heavy Battleship: Cost: 182 | PT Cost: 200
Assault Cruiser: Cost: 24 | PT Cost: 36
Fast Destroyers: Cost: 15 | PT Cost: 25
Yvnes Dreadnought: Cost: 58 | PT Cost: 86 (at Speed 2)
Minor State Ships
Maurader: Cost: 85 | PT Cost: 224 (102 at Speed 4)
Corsair: Cost: 10 | PT Cost: 22
Omni-Cruiser: Cost: 27 | PT Cost: 54
Lancers: Cost: 4 (with 3 ECM, but 6-7 ECM does not change the cost) | PT Cost: 24 (25 with ECM6, 26 with ECM7)
Non-Standard Minor State Ships
Enmity Road : Cost: 135 (165 with Rifter kernel) | PT Cost: 364 (157 with Speed 4; 442/191 with Rifter kernel)