Difference between revisions of "Sphere RPG Character Creation"

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==[[Character Generation]]==
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==Character Generation==
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===General Concepts===
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'''Character Points'''<br>
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Character Points (CP) are how characters are paid for - both during character generation and during gameplay for character improvement.  CP is used to pay for elements such as attributes, skills and powers, as well as similar aspects that are relevant on the character level.  Consequently it is the core part of designing a character.<br>
  
===[[Genetic Templates]]===
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'''Design Points'''<br>
====Sidebar: Yes, they really are superior====
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Design Points (DP) are also used during character generation; however unlike CP, Design Points are used to buy major, larger-scale elements. This can include transgenic or cybernetic upgrades, 'ownership' (de facto or de jure) of large assets such as mobile suits and starships or the character having important position, fame or wealth - or any combination of these. Design Points can also be traded in to buy additional character points, representing (for example) an individual with a greater breadth of experience.
''"Why are transgenic templates free? That's not very fair."''
 
  
Emergent Properties is an unabashedly transhumanist setting.  A fundamental element of the setting is that the human body and mind can and will be improved through the application of technology.  Moreover, and more importantly, Emergent Properties does not take a position on the ''morality'' of human enhancement.  Like any other technology human enhancement can be used to improve the lot of those affected, or be used to conduct repression on a grand scale.
 
  
What Emergent Properties does not make any apologies for is the simple position that transhumans ''are'' superior.  That is, after all, the entire point of the multigenerational exercise that a substantial segment of the human population has been engaged in.  Transhumans in all their myriad forms are improvements upon the 'normal' humans that we, the players and GMs, are familiar with.  In Emergent Properties being a transhuman is not just an informed attribute; it is a very real thing .
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===Making a Character===
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'''Step 1)  Character Concept'''<br>
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The character concept is the most important thing to have when creating a character.  Characters will grow and flesh out during the creation progress - sometimes in unexpected ways - but having an initial starting point is vitalAre they a rugged freedom fighter?  A cultured oligarch?  An untested rookie?  A free trader on his third career?  Where do they come from?  All these things are fundamental to making a character.  In addition, what sort of campaign is it; ZOCU mecha pilots?  Outer rim traders?  Exhuman revolutionaries?  A 'motley crew'?<br>
  
===[[Life Events]]===
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'''Step 2) Choose Personal Template'''<br>
Any excess CP for a skill that would be insuficient to reach the next rank (eg, having 6 CP in a skill - enough to get rank 3 but 2 CP short of rank 4) can either refund the excess into a character's general CP pool or spend CP to make up the shortage.
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The next step is to select your character's Personal Template; all Personal Templates are paid for with Design Points.
 
 
:Rank 3 skills (4 CP each)
 
:Rank 2 skills (2 CP each)
 
:Rank 1 skills (1 CP each)
 
 
 
 
 
All characters must take '''one Educational Background''' to determine their initial skill spread.  These fill a character's early life up to the point at which they stopped focussing on education
 
 
 
Childhood/family situation?  Have to determine what it affects.
 
 
 
====[[Educational Backgrounds]]====
 
 
 
====[[Careers]]====
 
  
  
 
[[Category: Sphere RPG]]
 
[[Category: Sphere RPG]]

Latest revision as of 16:18, 23 July 2012

Character Generation

General Concepts

Character Points
Character Points (CP) are how characters are paid for - both during character generation and during gameplay for character improvement. CP is used to pay for elements such as attributes, skills and powers, as well as similar aspects that are relevant on the character level. Consequently it is the core part of designing a character.

Design Points
Design Points (DP) are also used during character generation; however unlike CP, Design Points are used to buy major, larger-scale elements. This can include transgenic or cybernetic upgrades, 'ownership' (de facto or de jure) of large assets such as mobile suits and starships or the character having important position, fame or wealth - or any combination of these. Design Points can also be traded in to buy additional character points, representing (for example) an individual with a greater breadth of experience.


Making a Character

Step 1) Character Concept
The character concept is the most important thing to have when creating a character. Characters will grow and flesh out during the creation progress - sometimes in unexpected ways - but having an initial starting point is vital. Are they a rugged freedom fighter? A cultured oligarch? An untested rookie? A free trader on his third career? Where do they come from? All these things are fundamental to making a character. In addition, what sort of campaign is it; ZOCU mecha pilots? Outer rim traders? Exhuman revolutionaries? A 'motley crew'?

Step 2) Choose Personal Template
The next step is to select your character's Personal Template; all Personal Templates are paid for with Design Points.