Difference between revisions of "Seraphim Heartbreaker"

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'''The Heartbreak!'''
 
'''The Heartbreak!'''
  
Pilot: Aether+AetherChannel [+17] <br>
+
Pilot: Aether+AetherChannel [+18] <br>
Iniat: Aether+AetherChannel [+17] <br>
+
Iniat: Aether+AetherChannel [+18] <br>
  
 
Aiming/Firing <br>
 
Aiming/Firing <br>
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HeartBreaker MegaBeam [Aether + Firearms] <br>
 
HeartBreaker MegaBeam [Aether + Firearms] <br>
 
:5d10 damage [any weapon power advantage spent for damage]
 
:5d10 damage [any weapon power advantage spent for damage]
::with an Armour negation value that's unlimited.  You can also charge it up for more power.  You can also reduce  
+
::with an Armour negation value that's unlimited.  You can also charge it up for more power.  You can also reduce the damage to do additional charge drain.
 
 
the damage to do additional charge drain.
 
 
:"Sustained Fire" Ability: Costs 10 Accuracy
 
:"Sustained Fire" Ability: Costs 10 Accuracy
  

Latest revision as of 16:13, 28 April 2019

Seraphim Heartbreaker (Large 12m tall, 40 tons) 300 Armour
Mobility profile: 2/1/4

Large Base Structure – 10 SP per component.

Legs: A:55
Actuators: 2
Boosters: 4

Head: A:40
Actuator: 1
Optics: 1
Rotary Cannon: 2
Transmat: 1
Sensor Cluster: 1 (Long Range Psyrex, Teletex, Geodetic Aspex)

Right Arm (Primary/Support): A:75
Actuators: 2
Plasma Sword: 2
Energy Shield: 1
X-Form: 1

Left Arm (Primary/Support): A:75
Actuators: 2
Megabeam: 2
Energy Shield: 1
X-Form: 1

Front Torso: A:60, S:+5 per component (Psymak Core on critical)
Boosters: 2
Transmat: 1
X-form: 1
Cockpit: 2

Rear Torso: A:45
Boosters: 4
Transmat: 2


The Heartbreak!

Pilot: Aether+AetherChannel [+18]
Iniat: Aether+AetherChannel [+18]

Aiming/Firing

[Aether 8 + Firearms 4] + [any personal advantage] + [any Weapon power advantage spent for accuracy] + [the roll]

HeartBreaker MegaBeam [Aether + Firearms]

5d10 damage [any weapon power advantage spent for damage]
with an Armour negation value that's unlimited. You can also charge it up for more power. You can also reduce the damage to do additional charge drain.
"Sustained Fire" Ability: Costs 10 Accuracy

Phased Plasma Variable blade [Aether + Melee]

10d10 damage
Wide Beam, all damage
Narrow Beam, ten points of armor negation for each die sacrificed. Armor Negation not affected by charged armor.

Rotary head cannon

6d6+12 damage