Difference between revisions of "Seraphim Heartbreaker"

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Seraphim Heartbreaker (Large 12m tall, 40 tons) 300 Armour
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'''Seraphim Heartbreaker''' (Large 12m tall, 40 tons) 300 Armour <br>
 +
Mobility profile: 2/1/4 <br>
  
Legs: A:55
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Large Base Structure – 10 SP per component.<br>
Actuators:  3 (+5 extra armour for 5th gen, diminishing returns at 3, 5 point of reversal)
 
Boosters: 3 (6)
 
Transmat: 1
 
  
Head: A:35
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Legs: A:55<br>
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Actuators: 2<br>
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Boosters: 4<br>
  
Primary Arm: A:75
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Head: A:40<br>
Actuators: 3
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Actuator: 1<br>
Boosters: 3
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Optics: 1<br>
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Rotary Cannon: 2<br>
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Transmat: 1<br>
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Sensor Cluster: 1 (Long Range Psyrex, Teletex, Geodetic Aspex)<br>
  
Support Arm: A:75
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Right Arm (Primary/Support): A:75<br>
Actuators: 3
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Actuators: 2<br>
Boosters: 3
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Plasma Sword: 2<br>
 +
Energy Shield: 1<br>
 +
X-Form: 1 <br>
  
Front Torso: A:60, S:30
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Left Arm (Primary/Support): A:75<br>
Boosters: 5
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Actuators: 2<br>
Cockpit: 2
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Megabeam: 2<br>
Psymak Core: 1
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Energy Shield: 1<br>
Transmat: 1
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X-Form: 1<br>
Optics: 1
 
  
Rear Torso: A:45
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Front Torso: A:60, S:+5 per component (Psymak Core on critical)<br>
Boosters: 7
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Boosters: 2<br>
Transmat: 3
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Transmat: 1<br>
 +
X-form: 1<br>
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Cockpit: 2<br>
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 +
Rear Torso: A:45<br>
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Boosters: 4<br>
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Transmat: 2<br>
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'''The Heartbreak!'''
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Pilot: Aether+AetherChannel [+18] <br>
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Iniat: Aether+AetherChannel [+18] <br>
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Aiming/Firing <br>
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:[Aether 8 + Firearms 4] + [any personal advantage] + [any Weapon power advantage spent for accuracy] + [the roll]
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HeartBreaker MegaBeam [Aether + Firearms] <br>
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:5d10 damage [any weapon power advantage spent for damage]
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::with an Armour negation value that's unlimited.  You can also charge it up for more power.  You can also reduce the damage to do additional charge drain.
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:"Sustained Fire" Ability: Costs 10 Accuracy
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Phased Plasma Variable blade [Aether + Melee] <br>
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:10d10 damage
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::Wide Beam, all damage
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::Narrow Beam, ten points of armor negation for each die sacrificed. Armor Negation not affected by charged armor.
 +
 
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Rotary head cannon <br>
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:6d6+12 damage

Latest revision as of 16:13, 28 April 2019

Seraphim Heartbreaker (Large 12m tall, 40 tons) 300 Armour
Mobility profile: 2/1/4

Large Base Structure – 10 SP per component.

Legs: A:55
Actuators: 2
Boosters: 4

Head: A:40
Actuator: 1
Optics: 1
Rotary Cannon: 2
Transmat: 1
Sensor Cluster: 1 (Long Range Psyrex, Teletex, Geodetic Aspex)

Right Arm (Primary/Support): A:75
Actuators: 2
Plasma Sword: 2
Energy Shield: 1
X-Form: 1

Left Arm (Primary/Support): A:75
Actuators: 2
Megabeam: 2
Energy Shield: 1
X-Form: 1

Front Torso: A:60, S:+5 per component (Psymak Core on critical)
Boosters: 2
Transmat: 1
X-form: 1
Cockpit: 2

Rear Torso: A:45
Boosters: 4
Transmat: 2


The Heartbreak!

Pilot: Aether+AetherChannel [+18]
Iniat: Aether+AetherChannel [+18]

Aiming/Firing

[Aether 8 + Firearms 4] + [any personal advantage] + [any Weapon power advantage spent for accuracy] + [the roll]

HeartBreaker MegaBeam [Aether + Firearms]

5d10 damage [any weapon power advantage spent for damage]
with an Armour negation value that's unlimited. You can also charge it up for more power. You can also reduce the damage to do additional charge drain.
"Sustained Fire" Ability: Costs 10 Accuracy

Phased Plasma Variable blade [Aether + Melee]

10d10 damage
Wide Beam, all damage
Narrow Beam, ten points of armor negation for each die sacrificed. Armor Negation not affected by charged armor.

Rotary head cannon

6d6+12 damage