Second Sphere Transgenic Rules

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CAUTION! Very alpha!


Every + transgene provides 20 (tentative) points to be used to buy Transgenic Templates or Supersoldier Upgrades. Excess points (no more than 25% of your total) may be converted into Wealth Infrastructure at the ratio of 1:5 Transgenics points:Wealth Infrastructure.


To buy a transgenic template you must determine the base cost of the template (determined by what traits the template has and to what level) then determine what percent of the population possesses them, as the greater the percent of people who have the template, the more they cost.

Primary Stats

Enhanced Physique

Main Effect: Infantry combat
Lesser Effect: Piloting, Damage Control

Enhanced Reactions

Main Effect: Individual Initiative
Lesser Effect: Piloting, Ship Control

Enhanced Intelligence

Main Effect: Electronics
Lesser Effect: Ship Control

Enhanced Socialization

Main Effect: Command, Diplomacy
Lesser Effect:

Cost

Level 1: 5
Level 2: 11
Level 3: 18
Level 4: 26
Level 5: 35

Secondary Stats

Secondary stats or 'Specialties' are more specific than primary stats, and consequently costs less.

Cost

Level 1: 3
Level 2: 7
Level 3: 12
Level 4: 18
Level 5: 25

Tertiary Stats

Tertiary stats are minor things that will generally not have significant effects in combat, though they could prove critical in certain situations (environmental tolerance) or actions (appearance).

Cost

Level 1: 1.5
Level 2: 3
Level 3: 6.5
Level 4: 11
Level 5: 16.5

Technological Modifier

Advanced in medical and transgenic technology make it progessively easier to exceed human limits.

For every 4 full points of Transgenic Tech Index, the base cost of a transgenic template is reduced by 1. Round the final cost down.

Population Multiplier

10% of population: x1
25% of population: x2
50% of population: x3
>90% of population: x4