Second Sphere Transgenic Rules

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CAUTION! Very alpha!


Every + transgene provides X points to be used to buy Transgenic Templates or Supersoldier Upgrades.


To buy a transgenic template you must determine the base cost of the template (determined by what traits the template has and to what level) then determine what percent of the population possesses them, as the greater the percent of people who have the template, the more they cost.

Primary Stats

Enhanced Physique

Primarily Effect: Infantry combat
Secondary Effect: Piloting, Damage Control

Enhanced Reactions

Primarily Effect: Individual Initiative
Secondary Effect: Piloting, Ship Control

Enhanced Intelligence

Primarily Effect: Electronics
Secondary Effect: Ship Control

Enhanced Socialization

Primarily Effect: Command, Diplomacy
Secondary Effect:

Cost

Level 1: 3
Level 2: 7
Level 3: 12
Level 4: 18
Level 5: 25

Secondary Stats

Secondary stats or 'Specialties' are more specific than primary stats, and consequently costs less.

Cost

Level 1: 2
Level 2: 5
Level 3: 9
Level 4: 14
Level 5: 20

Integration Modifier

It takes a lot of time and effort to improve the human genome, and the more you improve it, the more it taxes your research. The integration modifier is a cost premium for more 'high end' templates.

Every dot of Primary or Secondary state increases the cost of a template by 2. Every 5 full points of Transgenic Tech Level reduces this by 1, to a minimum of 0.

Population Multiplier

10% of population: x1
25% of population: x2
50% of population: x3
>90% of population: x4