Difference between revisions of "Second Sphere Transgenic Rules"

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Line 11: Line 11:
 
:Main Effect:  Infantry combat
 
:Main Effect:  Infantry combat
 
:Lesser Effect:  Piloting, Damage Control
 
:Lesser Effect:  Piloting, Damage Control
'''Enhanced Reactions'''
+
'''Enhanced Reactions (complex)'''
 
:Main Effect:  Individual Initiative
 
:Main Effect:  Individual Initiative
 
:Lesser Effect:  Piloting, Ship Control
 
:Lesser Effect:  Piloting, Ship Control
'''Enhanced Intelligence'''
+
'''Enhanced Intelligence (complex)'''
 
:Main Effect:  Electronics
 
:Main Effect:  Electronics
 
:Lesser Effect:  Ship Control
 
:Lesser Effect:  Ship Control
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'''Cost'''
 
'''Cost'''
:Level 1:  5
+
:Level 1:  6
:Level 2:  11
+
:Level 2:  13
:Level 3:  18
+
:Level 3:  21
:Level 4:  26
+
:Level 4:  30
:Level 5:  35
+
:Level 5:  40
 +
 
 +
'''Cost (complex)'''
 +
:Level 1:  7
 +
:Level 2:  15
 +
:Level 3:  24
 +
:Level 4:  34
 +
:Level 5:  45
  
 
====Secondary Stats====
 
====Secondary Stats====

Revision as of 21:13, 19 February 2010

CAUTION! Very alpha!


Every + transgene provides 20 (tentative) points to be used to buy Transgenic Templates or Supersoldier Upgrades. Excess points (no more than 25% of your total) may be converted into Wealth Infrastructure at the ratio of 1:5 Transgenics points:Wealth Infrastructure.


To buy a transgenic template you must determine the base cost of the template (determined by what traits the template has and to what level) then determine what percent of the population possesses them, as the greater the percent of people who have the template, the more they cost.

Primary Stats

Enhanced Physique

Main Effect: Infantry combat
Lesser Effect: Piloting, Damage Control

Enhanced Reactions (complex)

Main Effect: Individual Initiative
Lesser Effect: Piloting, Ship Control

Enhanced Intelligence (complex)

Main Effect: Electronics
Lesser Effect: Ship Control

Enhanced Socialization

Main Effect: Command, Diplomacy
Lesser Effect:

Cost

Level 1: 6
Level 2: 13
Level 3: 21
Level 4: 30
Level 5: 40

Cost (complex)

Level 1: 7
Level 2: 15
Level 3: 24
Level 4: 34
Level 5: 45

Secondary Stats

Secondary stats or 'Specialties' are more specific than primary stats, and consequently costs less.

Cost

Level 1: 3
Level 2: 7
Level 3: 12
Level 4: 18
Level 5: 25

Tertiary Stats

Tertiary stats are minor things that will generally not have significant effects in combat, though they could prove critical in certain situations (environmental tolerance) or actions (appearance).

Cost

Level 1: 1.5
Level 2: 3
Level 3: 6.5
Level 4: 11
Level 5: 16.5

Technological Modifier

Advanced in medical and transgenic technology make it progessively easier to exceed human limits.

For every 4 full points of Transgenic Tech Index, the base cost of a transgenic template is reduced by 1. Round the final cost down.

Population Multiplier

10% of population: x1
25% of population: x2
50% of population: x3
>90% of population: x4


Common Templates

Alpha Upgrade

+1 Enhanced Physique, +1 Enhanced Reactions, +1 Enhanced Socialization
15 points before transgenic bonus

Icarus Upgrade

+1 Intelligence, +1 Socialization, +3 Zero-Gravity Tertiar
16 points before transgenic bonus

Atlas Upgrade

+2 Physical, +1 Tough Secondary
14 points before transgenic bonus

Ishtar Upgrade

+1 Enhanced Physique, +2 Enhanced Socialization, +1 Conspiracy Tertiary
17 points before transgenic bonus

Mentis Upgrade

+2 Enhanced Intelligence
11 points before transgenic bonus

Omoikane Upgrade

+2 Enhanced Intelligence, +1 Enhanced Reactions, +1 Enhanced Socialization
21 points before transgenic bonus