Difference between revisions of "Second Sphere Transgenic Rules"
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Line 11: | Line 11: | ||
:Main Effect: Infantry combat | :Main Effect: Infantry combat | ||
:Lesser Effect: Piloting, Damage Control | :Lesser Effect: Piloting, Damage Control | ||
− | '''Enhanced Reactions''' | + | '''Enhanced Reactions (complex)''' |
:Main Effect: Individual Initiative | :Main Effect: Individual Initiative | ||
:Lesser Effect: Piloting, Ship Control | :Lesser Effect: Piloting, Ship Control | ||
− | '''Enhanced Intelligence''' | + | '''Enhanced Intelligence (complex)''' |
:Main Effect: Electronics | :Main Effect: Electronics | ||
:Lesser Effect: Ship Control | :Lesser Effect: Ship Control | ||
Line 22: | Line 22: | ||
'''Cost''' | '''Cost''' | ||
− | :Level 1: 5 | + | :Level 1: 6 |
− | :Level 2: | + | :Level 2: 13 |
− | :Level 3: | + | :Level 3: 21 |
− | :Level 4: | + | :Level 4: 30 |
− | :Level 5: | + | :Level 5: 40 |
+ | |||
+ | '''Cost (complex)''' | ||
+ | :Level 1: 7 | ||
+ | :Level 2: 15 | ||
+ | :Level 3: 24 | ||
+ | :Level 4: 34 | ||
+ | :Level 5: 45 | ||
====Secondary Stats==== | ====Secondary Stats==== |
Revision as of 21:13, 19 February 2010
CAUTION! Very alpha!
Every + transgene provides 20 (tentative) points to be used to buy Transgenic Templates or Supersoldier Upgrades. Excess points (no more than 25% of your total) may be converted into Wealth Infrastructure at the ratio of 1:5 Transgenics points:Wealth Infrastructure.
To buy a transgenic template you must determine the base cost of the template (determined by what traits the template has and to what level) then determine what percent of the population possesses them, as the greater the percent of people who have the template, the more they cost.
Primary Stats
Enhanced Physique
- Main Effect: Infantry combat
- Lesser Effect: Piloting, Damage Control
Enhanced Reactions (complex)
- Main Effect: Individual Initiative
- Lesser Effect: Piloting, Ship Control
Enhanced Intelligence (complex)
- Main Effect: Electronics
- Lesser Effect: Ship Control
Enhanced Socialization
- Main Effect: Command, Diplomacy
- Lesser Effect:
Cost
- Level 1: 6
- Level 2: 13
- Level 3: 21
- Level 4: 30
- Level 5: 40
Cost (complex)
- Level 1: 7
- Level 2: 15
- Level 3: 24
- Level 4: 34
- Level 5: 45
Secondary Stats
Secondary stats or 'Specialties' are more specific than primary stats, and consequently costs less.
Cost
- Level 1: 3
- Level 2: 7
- Level 3: 12
- Level 4: 18
- Level 5: 25
Tertiary Stats
Tertiary stats are minor things that will generally not have significant effects in combat, though they could prove critical in certain situations (environmental tolerance) or actions (appearance).
Cost
- Level 1: 1.5
- Level 2: 3
- Level 3: 6.5
- Level 4: 11
- Level 5: 16.5
Technological Modifier
Advanced in medical and transgenic technology make it progessively easier to exceed human limits.
For every 4 full points of Transgenic Tech Index, the base cost of a transgenic template is reduced by 1. Round the final cost down.
Population Multiplier
- 10% of population: x1
- 25% of population: x2
- 50% of population: x3
- >90% of population: x4
Common Templates
Alpha Upgrade
- +1 Enhanced Physique, +1 Enhanced Reactions, +1 Enhanced Socialization
- 15 points before transgenic bonus
Icarus Upgrade
- +1 Intelligence, +1 Socialization, +3 Zero-Gravity Tertiar
- 16 points before transgenic bonus
Atlas Upgrade
- +2 Physical, +1 Tough Secondary
- 14 points before transgenic bonus
Ishtar Upgrade
- +1 Enhanced Physique, +2 Enhanced Socialization, +1 Conspiracy Tertiary
- 17 points before transgenic bonus
Mentis Upgrade
- +2 Enhanced Intelligence
- 11 points before transgenic bonus
Omoikane Upgrade
- +2 Enhanced Intelligence, +1 Enhanced Reactions, +1 Enhanced Socialization
- 21 points before transgenic bonus