Difference between revisions of "Second Sphere Transgenic Rules"
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====Primary Stats==== | ====Primary Stats==== | ||
'''Enhanced Physique''' | '''Enhanced Physique''' | ||
− | : | + | :Main Effect: Infantry combat |
− | : | + | :Lesser Effect: Piloting, Damage Control |
'''Enhanced Reactions''' | '''Enhanced Reactions''' | ||
− | : | + | :Main Effect: Individual Initiative |
− | : | + | :Lesser Effect: Piloting, Ship Control |
'''Enhanced Intelligence''' | '''Enhanced Intelligence''' | ||
− | : | + | :Main Effect: Electronics |
− | : | + | :Lesser Effect: Ship Control |
'''Enhanced Socialization''' | '''Enhanced Socialization''' | ||
− | : | + | :Main Effect: Command, Diplomacy |
− | : | + | :Lesser Effect: |
'''Cost''' | '''Cost''' |
Revision as of 14:43, 24 January 2010
CAUTION! Very alpha!
Every + transgene provides 20 (tentative) points to be used to buy Transgenic Templates or Supersoldier Upgrades. Excess points (no more than 25% of your total) may be converted into Wealth Infrastructure at the ratio of 1:5 Transgenics points:Wealth Infrastructure.
To buy a transgenic template you must determine the base cost of the template (determined by what traits the template has and to what level) then determine what percent of the population possesses them, as the greater the percent of people who have the template, the more they cost.
Primary Stats
Enhanced Physique
- Main Effect: Infantry combat
- Lesser Effect: Piloting, Damage Control
Enhanced Reactions
- Main Effect: Individual Initiative
- Lesser Effect: Piloting, Ship Control
Enhanced Intelligence
- Main Effect: Electronics
- Lesser Effect: Ship Control
Enhanced Socialization
- Main Effect: Command, Diplomacy
- Lesser Effect:
Cost
- Level 1: 3
- Level 2: 7
- Level 3: 12
- Level 4: 18
- Level 5: 25
Secondary Stats
Secondary stats or 'Specialties' are more specific than primary stats, and consequently costs less.
Cost
- Level 1: 2
- Level 2: 5
- Level 3: 9
- Level 4: 14
- Level 5: 20
Tertiary Stats
Tertiary stats are minor things that will generally not have significant effects in combat, though they could prove critical in certain situations (environmental tolerance) or actions (appearance).
Cost
- Level 1: 1
- Level 2: 2
- Level 3: 5
- Level 4: 9
- Level 5: 14
Integration Modifier
It takes a lot of time and effort to improve the human genome, and the more you improve it, the more it taxes your research. The integration modifier is a cost premium for more 'high end' templates.
Every dot of Primary stat increases the cost of a template by 2. Every dot of Secondary stat or every 2 dots of Tertiary increases the cost of a template by 1. Every 5 full points of Transgenic Tech Level reduces the final Integration Modifier by 1, to a minimum of 0.
Population Multiplier
- 10% of population: x1
- 25% of population: x2
- 50% of population: x3
- >90% of population: x4