Difference between revisions of "Second Sphere Transgenic Rules"

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====Primary Stats====
 
====Primary Stats====
 
'''Enhanced Physique'''
 
'''Enhanced Physique'''
:Primarily Effect:  Infantry combat
+
:Main Effect:  Infantry combat
:Secondary Effect:  Piloting, Damage Control
+
:Lesser Effect:  Piloting, Damage Control
 
'''Enhanced Reactions'''
 
'''Enhanced Reactions'''
:Primarily Effect:  Individual Initiative
+
:Main Effect:  Individual Initiative
:Secondary Effect:  Piloting, Ship Control
+
:Lesser Effect:  Piloting, Ship Control
 
'''Enhanced Intelligence'''
 
'''Enhanced Intelligence'''
:Primarily Effect:  Electronics
+
:Main Effect:  Electronics
:Secondary Effect:  Ship Control
+
:Lesser Effect:  Ship Control
 
'''Enhanced Socialization'''
 
'''Enhanced Socialization'''
:Primarily Effect:  Command, Diplomacy
+
:Main Effect:  Command, Diplomacy
:Secondary Effect:   
+
:Lesser Effect:   
  
 
'''Cost'''
 
'''Cost'''

Revision as of 14:43, 24 January 2010

CAUTION! Very alpha!


Every + transgene provides 20 (tentative) points to be used to buy Transgenic Templates or Supersoldier Upgrades. Excess points (no more than 25% of your total) may be converted into Wealth Infrastructure at the ratio of 1:5 Transgenics points:Wealth Infrastructure.


To buy a transgenic template you must determine the base cost of the template (determined by what traits the template has and to what level) then determine what percent of the population possesses them, as the greater the percent of people who have the template, the more they cost.

Primary Stats

Enhanced Physique

Main Effect: Infantry combat
Lesser Effect: Piloting, Damage Control

Enhanced Reactions

Main Effect: Individual Initiative
Lesser Effect: Piloting, Ship Control

Enhanced Intelligence

Main Effect: Electronics
Lesser Effect: Ship Control

Enhanced Socialization

Main Effect: Command, Diplomacy
Lesser Effect:

Cost

Level 1: 3
Level 2: 7
Level 3: 12
Level 4: 18
Level 5: 25

Secondary Stats

Secondary stats or 'Specialties' are more specific than primary stats, and consequently costs less.

Cost

Level 1: 2
Level 2: 5
Level 3: 9
Level 4: 14
Level 5: 20

Tertiary Stats

Tertiary stats are minor things that will generally not have significant effects in combat, though they could prove critical in certain situations (environmental tolerance) or actions (appearance).

Cost

Level 1: 1
Level 2: 2
Level 3: 5
Level 4: 9
Level 5: 14

Integration Modifier

It takes a lot of time and effort to improve the human genome, and the more you improve it, the more it taxes your research. The integration modifier is a cost premium for more 'high end' templates.

Every dot of Primary stat increases the cost of a template by 2. Every dot of Secondary stat or every 2 dots of Tertiary increases the cost of a template by 1. Every 5 full points of Transgenic Tech Level reduces the final Integration Modifier by 1, to a minimum of 0.

Population Multiplier

10% of population: x1
25% of population: x2
50% of population: x3
>90% of population: x4