Second Sphere Covert Rules

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Covert Routes

X1) Covert abilities

Rent-a-Cops (++ Security, + 10 SP, + 80% secret project cost)
Some people don't have anything to hide and few enemies who'd look for secrets anyhow. All they need is a night watchman.
Participatory Pancopticon (++++ Security, +50 wealth, + 100% secret project cost, only available to Multiparty Democracies or Future Governments)
When everyone can observe anyone else, keeping secrets becomes nigh-impossible and privacy the most valued of all.
Hard. TEMPEST Hard (++ Security, + Intelligence, 20% secrets, + 50% secret project cost)
"Is your computer behind an inch of lead with no connection to the outside world?"
The ECHELONs of Power (++ Security, +++ Intelligence, 10% secrets, + 50% secret project cost, - relations)
The most powerful information-handling system in the galaxy. Powerful enough to spawn a new Singularity. And its in your intelligence headquarters.
Ubiquitous Surveillance State (++++++ Security, 10% Secrets, + 50% secret project cost, - morale)
The Bureau sees all. Knows all. Punishes all.
Skunkworks (+ Security, +80 Applications, 20% Secrets, + 0% secret project cost)
Lockheed-Martin-NorthropSukhoi has nothing on you.
Going Mossad (+ Security, + Intelligence, 10% secrets, + SPF doctrines, + 80% secret project cost)
When you get down to it, it's the people that are truly important.