Difference between revisions of "Savage"

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Name: Savage (originally 54-VGE Autonomous Wildlife Monitoring & Research Unit)<br>
+
'''Name:''' Savage (originally 54-VGE Autonomous Wildlife Monitoring & Research Unit)<br>
Species: AI<br>
+
'''Species:''' AI<br>
 +
<br>
 +
'''Height:''' 6’ 3’’<br>
 +
'''Weight:''' 78 Kg<br>
 +
'''Manageable Weight:''' 95 Kg <br>
 +
<br>
 +
'''Appearance:''' <br>
 +
<br>
 +
Savage’s outer appearance is mostly fairly simple – the exterior body is constructed of several different dark grey and black colored plates broken occasionally by overlapping plates occurring near the joints for maximum protection. A golden ‘v’ shape is present on the chest, but has faded away a fair bit. Much of the original color has gone though, leaving a rusty brown in its wake after years of field use. Patchwork welding jobs also mar the plates in many areas while some burn marks are present especially around the arms and shoulders. <br>
  
Height: 6’ 3’’<br>
+
The frame approximates in proportion and size a human body; a notable exception however is the odd shape of the head. The ‘head’ is actually covered by a long, drawn out extension of the back of the neck, which curves up and over and joins at a near-right angle with the top of the forehead.  <br>
Weight: 78 Kg<br>
 
Manageable Weight: 41Kg
 
  
Appearance:
+
The forehead is a curved mask-like structure which juts down and in front of the face at a near-vertical angle to around 2 cm or so beyond where the “chin” would be. The face – if it exists –is only visible in its sides, which are smooth and unbroken, while the head itself is colored much as the same as the rest of the frame, with no visible external sensors. <br>
  
Savage’s outer appearance is mostly fairly simple the exterior body is constructed of several different dark grey and black colored plates broken occasionally by overlapping plates occurring near the joints for maximum protection. A golden ‘v’ shape is present on the chest, but has faded away a fair bit. Much of the original color has gone though, leaving a rusty brown in its wake after years of field use. Patchwork welding jobs also mar the plates in many areas while some burn marks are present especially around the arms and shoulders.
+
This entire physical structure though is almost always wrapped underneath a set of simple saffron robes, the top part of which also serves to form a ‘hood’ of sorts to cover his face and head. <br>
 +
<br>
 +
'''Personality:''' <br>
  
The frame approximates in proportion and size a human body; a notable exception however is the odd shape of the head. The ‘head’ is actually covered by a long, drawn out extension of the back of the neck, which curves up and over and joins at a near-right angle with the top of the forehead.  
+
Calm, collected and wholly rational at all level of beings – yet manages to retain a humble attitude through it all. Generally an optimist, but can turn to be a bit cynical at times of great stress or hardship. <br>
 +
<br>
 +
'''Bio:''' <br>
  
The forehead is a curved mask-like structure which juts down and in front of the face at a near-vertical angle to around 2 cm or so beyond where the “chin” would be. The face – if it exists –is only visible in its sides, which are smooth and unbroken, while the head itself is colored much as the same as the rest of the frame, with no visible external sensors.
+
40 years ago Vidal Corporation designed a special series of robots to study the dangerous wildlife in the Freezones. These robots were special; built to be able to survive in the wild all on their own for years on end. Their official designations were the 54-VGE series of production models. But to everyone – including themselves – they were known as Savages. <br>
  
This entire physical structure though is almost always wrapped underneath a set of simple saffron robes, the top part of which also serves to form a ‘hood’ of sorts to cover his face and head.
+
Six were built and were released into the Freezone. They worked…at first. The Savages went about collecting their data; working together to survive the harshness of the wild. But the wild is a dangerous place and as powerful as the Savages were they could not last forever. They fell one by one, till only a single Savage remained. <br>
  
Personality:
+
This last almost fell and for all intents and purposes had fallen. But just when all seemed dark, a light appeared on the horizon. The last Savage was saved by a wandering stranger; a Bhuddist monk that had somehow become immortal through the ages. The monk brought him to the husk of a giant city. <br>
  
Calm, collected and wholly rational at all level of beings – yet manages to retain a humble attitude through it all. Generally an optimist, but can turn to be a bit cynical at times of great stress or hardship.
+
It was here that the monk brought the Savage back to life and light; freeing it from the bonds of its overseers. He gave the Savage identity, morality, consciousness and taught him in the ways of humanity, life and karma. Savage learnt under his tutelage for countless years, reading through the great libraries that were left behind in the husk. <Br>
  
Bio:
+
There was great peace for many years. Savage grew to become a bhuddist, much like his teacher. Things changed though. Eventually, the monk freed himself of the bonds that tied him to the world; ascending and leaving behind Savage. Truly alone for the first time in his life, Savage simply picked up the Monk’s robes and returned to the wilderness older, wiser and with renewed purpose: that to find his own inner peace and one day ascend much like his teacher. <br>
  
40 years ago Vidal Corporation designed a special series of robots to study the dangerous wildlife in the Freezones. These robots were special; built to be able to survive in the wild all on their own for years on end. Their official designations were the 54-VGE series of production models. But to everyone – including themselves – they were known as Savages.
+
But to get there he must first survive not only the wild but the cities themselves, strange droplets on Indra’s net as they are. These are his adventures; his journeys, his stories. <br>
 
+
<br>
Six were built and were released into the Freezone. They worked…at first. The Savages went about collecting their data; working together to survive the harshness of the wild. But the wild is a dangerous place and as powerful as the Savages were they could not last forever. They fell one by one, till only a single Savage remained.
+
'''Languages:'''<br>
 
 
This last almost fell and for all intents and purposes had fallen. But just when all seemed dark, a light appeared on the horizon. The last Savage was saved by a wandering stranger; a Bhuddist monk that had somehow become immortal through the ages. The monk brought him to the husk of a giant city.
 
 
 
It was here that the monk brought the Savage back to life and light; freeing it from the bonds of its overseers. He gave the Savage identity, morality, consciousness and taught him in the ways of humanity, life and karma. Savage learnt under his tutelage for countless years, reading through the great libraries that were left behind in the husk.
 
 
 
There was great peace for many years. Savage grew to become a bhuddist, much like his teacher. Things changed though. Eventually, the monk freed himself of the bonds that tied him to the world; ascending and leaving behind Savage. Truly alone for the first time in his life, Savage simply picked up the Monk’s robes and returned to the wilderness older, wiser and with renewed purpose: that to find his own inner peace and one day ascend much like his teacher.
 
 
 
But to get there he must first survive not only the wild but the cities themselves, strange droplets on Indra’s net as they are. These are his adventures; his journeys, his stories.  
 
 
 
Languages:<br>
 
 
English (Written + Oral) = 10 CDP<br>
 
English (Written + Oral) = 10 CDP<br>
 
Outsider (Written + Oral) = 10 CDP <br>
 
Outsider (Written + Oral) = 10 CDP <br>
Total 20 CDP
+
Ophanum (Written) [Free] <br>
 +
Seraph (Written) [Free] <br>
 +
Arcane (Written) = 5CDP <br>
  
  
Base Stats (after adding Core Quality Points + 100 CDP distributed):<br>
+
'''Base Stats''' (updated as on 02/05/2009):<br>
Strength: 17 (40 CDP)<br>
+
Strength: 26: 1d8+5d6<br>
Agility: 20<br>
+
Agility: 20+6 = 26: 1d8+586<br>
Conditioning: 15 (85 CDP)<br>
+
Conditioning: 15+6 = 21: 4d6+2d4<br>
Vitality: 17 (40 CDP)<br>
+
Vitality: 17+6 = 23: 5d6+1d4<br>
Discipline: 17<br>
+
Discipline: 20: 4d6+2d4<br>
Intelligence: 25 <br>
+
Intelligence: 25: 6d6<br>
Charisma: 15 (30 CDP)
+
Charisma: 20: 4d6+2d4<br>
  
195 CDP<br>
 
305 CDP left
 
  
Secondary Qualities:
+
<br>
 +
'''Secondary Qualities:''' <br>
 +
Athleticism: 23+3 = 26: 1d8+5d6<br>
 +
Physical Acumen: 18+6 = 24: 6d6<br>
 +
Fitness: 16+6 = 22: 5d6+1d4<br>
 +
Will: 19+3 = 22: 5d6+1d4<br>
 +
Wisdom: 23: 5d6+1d4<br>
 +
Wit = 23: 5d6+1d4<br>
 +
Presence = 23: 5d6+1d4<br>
 +
<br>
  
Athleticism = 19<br>
+
Damage Modifiers: +3 Melee/+1 Ranged
Physical Acumen = 18<br>
 
Fitness = 16<br>
 
Will = 17<br>
 
Wisdom = 21<br>
 
Presence = 16
 
  
Tertiary Qualities:
+
'''Tertiary Qualities:''' <br>
  
Reaction = 20<br>
+
Reaction = 25: 6d6+5<br>
Physis = 18<br>
+
Physis = 23<br>
Endurance = 32<br>
+
Current Impurity = 17<br>
 
Movement Rates:<br>
 
Movement Rates:<br>
Swim 2, Crawl 2, Monkey Run 3, Walk 3, Run 4, Sprint 8, Flying 14<br>  
+
Swim 2, Crawl 2, Monkey Run 4, Walk 4, Run 6, Sprint 10, Flying 16<br>
Defense Rating: 10
+
Defense Rating: 11 <br>
 +
<br>
 +
'''Health Pool'''<br>
 +
44 HP<br>
 +
<br>
 +
'''Abilities and Drawbacks:'''<br>
 +
Sense Weather: 10 CDP (can know weather)<br>
 +
Quick Reflexes: 100 CDP (+5 to all reaction rolls, agility checks, and +1 to Defense Rating)<br>
 +
Heightened Sense (hearing): 40 CDP (+5 to Detection checks using Hearing)<br>
 +
Steady Hands: 80 CDP (+1 to all Physical Acumen rolls)
  
Health Pool<br>
+
Unsophisticated: -50 CDP (-3 to Coercion checks)<br>
32 HP
+
Bad Driver: -20 CDP (+2 difficulty on all driving checks)<br>
 +
<br>
 +
'''Skills''' <br>
  
Abilities and Drawbacks:<br>
+
Arts Field Skills: 0 Ranks <br>
Sense Weather: 10 CDP<br>
+
Theology (wisdom): 2 Ranks <br>
Quick Reflexes: 100 CDP<br>
+
Sociology (wisdom): 2 Ranks <br>
Heightened Sense (hearing): 40 CDP<br>
 
Steady Hands: 80 CP
 
  
Unsophisticated: -50 CDP<br>
+
Science Field Skills: 0 Ranks <br>
Bad Driver: -20 CDP
+
Biology (wisdom): 1 Ranks <br>
  
Remaining CDP: 205
+
Survival Field Skills: 0 Ranks <br>
 
+
Orienteering (wisdom): 1 Ranks <br>
Skills
+
Animal Handling (Presence): 2 Ranks <br>
 
+
Living off the land (Will): 4 Ranks<br>
30 Skill points + 200 CDP
+
Tracking (Wisdom): 4 Ranks <br>
  
Arts Field Skills: 0 Ranks <br>
+
Technology Field Skills: 1 Ranks <br>
Theology (wisdom): 3 Ranks (30 CDP)<br>
+
Electronics: 3 Ranks<br>
Sociology (wisdom): 3 Ranks (30 CDP)
+
Mechanical Technology: 1 Ranks <br>
 +
Structural Technology: 1 Ranks <br>
  
Science Field Skills: 1 Ranks<br>
+
Small Arms Skills: 2 Ranks <br>
Biology (wisdom): 1 Ranks<br>
+
Bows and Crossbows: 5 Ranks <br>
Medicine (wisdom): 1 Ranks<br>
+
Pistols and SMGs: 1 Ranks <br>
Genetics (wisdom): 1 Ranks<br>
 
  
Survival Field Skills: 3 Ranks<br>
+
Melee Combat: 2 Ranks <br>
Orienteering (wisdom): 1 Ranks<br>
+
Unarmed Melee (Athleticism): 7 Ranks <br>
Animal Handling (Presence): 1 Ranks<br>
+
Grapple (Athleticism): 3 Ranks <br>
Living off the land (Will): 4 Ranks<br>
 
Tracking (Wisdom): 4 Ranks
 
  
Small Arms Skills: 1 Ranks<br>
+
Core Fitness Field Skill: 1 Rank <br>
Bows and Crossbows: 2 Ranks<br>
+
Climbing: 1 Ranks <br>
Pistols and SMGs: 1 Ranks
+
Tumble: 1 Ranks <br>
  
Melee Combat: 6 Ranks (60 CDP)<br>
+
Assault Support Weapons Field Skill: 0 Ranks <br>
Unarmed Melee (Athlecism): 6 Ranks<br>
+
Explosives: 5 Ranks <br>
Grapple (Atlecism): 3 Ranks
 
  
Core Fitness Field Skill:1 Rank (30 CDP)<br>
+
'''Equipment:''' <br>
Climbing: 1 Ranks (10 CDP)<br>
 
Tumble: 1 Ranks (10 CDP)
 
  
Equipment:
+
5000 Trust to spend <br>
  
5000 Trust to spend
+
'''Augmentations''' <br>
  
Augmentations
+
Weapon Mount: 320T, Impurity 2 <br>
 +
Forearm Blades – 500 Trust, Impurity 3 <br>
 +
EMP Resilience – 800 Trust <br>
 +
Cyber Eyes – 1000 Trust, Impurity 1 <br>
 +
Total Fitness Augmentation x3 - 9450 Trust, Impurity 9<br>
 +
Torso Sleeve - 2150 Trust, Impurity 2<br>
 +
<br>
 +
Total Impurity: 17<br>
 +
<br>
 +
'''Weapons/Armor/Misc:''' <br>
  
Cybernetic arms + Weapon mounts for each: 3040T, Impurity 4<br>
+
[[Light Armour | Light Armor]] – 800 Trust, 4.0 Kg <br>
Forearm Blades – 500 Trust, Impurity 3
+
Crossbow (on weapon mount): 300T 3.3Kg <br>
 +
100 bolts: 100T <br>
 +
50 AP bolts: 100T <br>
 +
Repair kit: 150T, 1Kg <br>
 +
Flashlight: 10T, 0.5Kg <br>
 +
Extender Pole: 155T, 2 Kg <br>
 +
Backpack (Standard): 20T, 1.5 Kg<br>
 +
Grappling Gun: 80T, 4.0 Kg <br>
 +
200m Line: (40T) <br>
 +
Grappling Hook (mini): 25T, 0.1 Kg <br>
 +
Micro-Wielding Torch + Fuel Canister: 180T, 0.9 kg <br>
 +
Microphone - Throat: 95T <br>
 +
4x Frag Grenades (high yield): 500T<br>
 +
4x Concussion Grenades: 600T<br>
 +
4x Flash Bang Grenades: 1000T<br>
 +
Binoculars: 200T, 1KG
  
Weapons/Armor/Misc:
+
<br>
 +
Total weight: 18.6Kgs <br>
 +
<br>
  
Light Armor – 800 Trust<br>
+
'''Remaining Trust:''' 1625T <br>
Crossbow (on weapon mount): 300T, +50T in bolts<br>
 
Repair kit: 150T<br>
 
Flashlight: 10T<br>
 
Extender Pole: 155T<br>
 
Backpack (Standard): 20T
 
  
Remaining Trust: 25
 
  
 
[[Category: Alpha Omega]]
 
[[Category: Alpha Omega]]

Latest revision as of 02:46, 2 May 2009

Name: Savage (originally 54-VGE Autonomous Wildlife Monitoring & Research Unit)
Species: AI

Height: 6’ 3’’
Weight: 78 Kg
Manageable Weight: 95 Kg

Appearance:

Savage’s outer appearance is mostly fairly simple – the exterior body is constructed of several different dark grey and black colored plates broken occasionally by overlapping plates occurring near the joints for maximum protection. A golden ‘v’ shape is present on the chest, but has faded away a fair bit. Much of the original color has gone though, leaving a rusty brown in its wake after years of field use. Patchwork welding jobs also mar the plates in many areas while some burn marks are present especially around the arms and shoulders.

The frame approximates in proportion and size a human body; a notable exception however is the odd shape of the head. The ‘head’ is actually covered by a long, drawn out extension of the back of the neck, which curves up and over and joins at a near-right angle with the top of the forehead.

The forehead is a curved mask-like structure which juts down and in front of the face at a near-vertical angle to around 2 cm or so beyond where the “chin” would be. The face – if it exists –is only visible in its sides, which are smooth and unbroken, while the head itself is colored much as the same as the rest of the frame, with no visible external sensors.

This entire physical structure though is almost always wrapped underneath a set of simple saffron robes, the top part of which also serves to form a ‘hood’ of sorts to cover his face and head.

Personality:

Calm, collected and wholly rational at all level of beings – yet manages to retain a humble attitude through it all. Generally an optimist, but can turn to be a bit cynical at times of great stress or hardship.

Bio:

40 years ago Vidal Corporation designed a special series of robots to study the dangerous wildlife in the Freezones. These robots were special; built to be able to survive in the wild all on their own for years on end. Their official designations were the 54-VGE series of production models. But to everyone – including themselves – they were known as Savages.

Six were built and were released into the Freezone. They worked…at first. The Savages went about collecting their data; working together to survive the harshness of the wild. But the wild is a dangerous place and as powerful as the Savages were they could not last forever. They fell one by one, till only a single Savage remained.

This last almost fell and for all intents and purposes had fallen. But just when all seemed dark, a light appeared on the horizon. The last Savage was saved by a wandering stranger; a Bhuddist monk that had somehow become immortal through the ages. The monk brought him to the husk of a giant city.

It was here that the monk brought the Savage back to life and light; freeing it from the bonds of its overseers. He gave the Savage identity, morality, consciousness and taught him in the ways of humanity, life and karma. Savage learnt under his tutelage for countless years, reading through the great libraries that were left behind in the husk.

There was great peace for many years. Savage grew to become a bhuddist, much like his teacher. Things changed though. Eventually, the monk freed himself of the bonds that tied him to the world; ascending and leaving behind Savage. Truly alone for the first time in his life, Savage simply picked up the Monk’s robes and returned to the wilderness older, wiser and with renewed purpose: that to find his own inner peace and one day ascend much like his teacher.

But to get there he must first survive not only the wild but the cities themselves, strange droplets on Indra’s net as they are. These are his adventures; his journeys, his stories.

Languages:
English (Written + Oral) = 10 CDP
Outsider (Written + Oral) = 10 CDP
Ophanum (Written) [Free]
Seraph (Written) [Free]
Arcane (Written) = 5CDP


Base Stats (updated as on 02/05/2009):
Strength: 26: 1d8+5d6
Agility: 20+6 = 26: 1d8+586
Conditioning: 15+6 = 21: 4d6+2d4
Vitality: 17+6 = 23: 5d6+1d4
Discipline: 20: 4d6+2d4
Intelligence: 25: 6d6
Charisma: 20: 4d6+2d4



Secondary Qualities:
Athleticism: 23+3 = 26: 1d8+5d6
Physical Acumen: 18+6 = 24: 6d6
Fitness: 16+6 = 22: 5d6+1d4
Will: 19+3 = 22: 5d6+1d4
Wisdom: 23: 5d6+1d4
Wit = 23: 5d6+1d4
Presence = 23: 5d6+1d4

Damage Modifiers: +3 Melee/+1 Ranged

Tertiary Qualities:

Reaction = 25: 6d6+5
Physis = 23
Current Impurity = 17
Movement Rates:
Swim 2, Crawl 2, Monkey Run 4, Walk 4, Run 6, Sprint 10, Flying 16
Defense Rating: 11

Health Pool
44 HP

Abilities and Drawbacks:
Sense Weather: 10 CDP (can know weather)
Quick Reflexes: 100 CDP (+5 to all reaction rolls, agility checks, and +1 to Defense Rating)
Heightened Sense (hearing): 40 CDP (+5 to Detection checks using Hearing)
Steady Hands: 80 CDP (+1 to all Physical Acumen rolls)

Unsophisticated: -50 CDP (-3 to Coercion checks)
Bad Driver: -20 CDP (+2 difficulty on all driving checks)

Skills

Arts Field Skills: 0 Ranks
Theology (wisdom): 2 Ranks
Sociology (wisdom): 2 Ranks

Science Field Skills: 0 Ranks
Biology (wisdom): 1 Ranks

Survival Field Skills: 0 Ranks
Orienteering (wisdom): 1 Ranks
Animal Handling (Presence): 2 Ranks
Living off the land (Will): 4 Ranks
Tracking (Wisdom): 4 Ranks

Technology Field Skills: 1 Ranks
Electronics: 3 Ranks
Mechanical Technology: 1 Ranks
Structural Technology: 1 Ranks

Small Arms Skills: 2 Ranks
Bows and Crossbows: 5 Ranks
Pistols and SMGs: 1 Ranks

Melee Combat: 2 Ranks
Unarmed Melee (Athleticism): 7 Ranks
Grapple (Athleticism): 3 Ranks

Core Fitness Field Skill: 1 Rank
Climbing: 1 Ranks
Tumble: 1 Ranks

Assault Support Weapons Field Skill: 0 Ranks
Explosives: 5 Ranks

Equipment:

5000 Trust to spend

Augmentations

Weapon Mount: 320T, Impurity 2
Forearm Blades – 500 Trust, Impurity 3
EMP Resilience – 800 Trust
Cyber Eyes – 1000 Trust, Impurity 1
Total Fitness Augmentation x3 - 9450 Trust, Impurity 9
Torso Sleeve - 2150 Trust, Impurity 2

Total Impurity: 17

Weapons/Armor/Misc:

Light Armor – 800 Trust, 4.0 Kg
Crossbow (on weapon mount): 300T 3.3Kg
100 bolts: 100T
50 AP bolts: 100T
Repair kit: 150T, 1Kg
Flashlight: 10T, 0.5Kg
Extender Pole: 155T, 2 Kg
Backpack (Standard): 20T, 1.5 Kg
Grappling Gun: 80T, 4.0 Kg
200m Line: (40T)
Grappling Hook (mini): 25T, 0.1 Kg
Micro-Wielding Torch + Fuel Canister: 180T, 0.9 kg
Microphone - Throat: 95T
4x Frag Grenades (high yield): 500T
4x Concussion Grenades: 600T
4x Flash Bang Grenades: 1000T
Binoculars: 200T, 1KG


Total weight: 18.6Kgs

Remaining Trust: 1625T