Ruins of History
Revision as of 13:31, 22 April 2021 by Zeromanicus (talk | contribs) (Created page with "====Exploration Era==== Exp-1) World Type :Hell World (Go to Exp-2) ::Various reasons exist to land on hell worlds. Habitability is not one of them. :Terraformable World (g...")
Exploration Era
Exp-1) World Type
- Hell World (Go to Exp-2)
- Various reasons exist to land on hell worlds. Habitability is not one of them.
- Terraformable World (go to Exp-3)
- Whilst there are certainly more garden worlds than humanity ever considered possible, many terraformables were settled for various reasons.
- Garden World (Go to Exp-4)
- The gems of any colonization effort, many garden worlds shown signs of prior habitation by a variety of alien species.
Exp-2) Hell World
- Adapt (Radical Morphological Change, Free Biology Tech Strike)
- A normal human won't survive Praetoria Beta. A normal human.
- Tough It Out (1 Advanced Standard of Living, $1000)
- We've defeated everything this world could throw at us.
- Diamond in the Rough (2x $500 Intermediate Resource Extraction, Extra Development Slot, Resource Extraction Only)
- This world may never support life as we know it, but despite it’s poor character it is full of riches,
- Thousand-Year Plan (+ Starting Fervor/Stability)
- We'll make this rock terra-compatible if it takes a thousand years!
Exp-3) Terraformable World
- May not choose 'Extensive' in Feral Drones.
- Get To Work (+ 90 pop, +150 PIP)
- Once the terraforming efforts have begun, many worlds were opened up for additional waves of colonists.
- Artifact Rush (free minor artifact)
- Sometimes artifacts of unknown provenance are found, leading to a surge of investment in an effort to extract them.
- Fascinating Pharmaceuticals (+ 200 Wealth, +30 Pop, + 50 CIP)
- Some worlds have biospheres that are not fully compatible with Earth-based biology but nonetheless have intriguing and valuable biomateriels.
- Terraforming Failure ()
- The worst-case scenario is a chaotic destabilization of the planet's climate, often making things worse than when they started.
Exp-4) Garden World
- Population Boom (2x $500 Intermediate Standard of Living)
- With Earth's overpopulation causing significant ecological effects, efforts were made to move as many people off-world as reasonably possible. They all needed somewhere to live.
- Cash Crop (2x $500 Intermediate Resource Extraction, Extra Development Slot, Resource Extraction Only)
- Agriculture has been the base of Earth's economy for ten thousand years. Who's to say it won't be in out in space?
- Xenomorphs (+ $1000 in ground force units)
- This garden has snakes.
- A New Old World (+ Starting Stability/Fevor)
- Just like the mother country